Quote from: Zakhad on July 19, 2017, 04:19:05 AM
Is technology ranking up still a thing?
Not in the last run did. GHXX Tech Advancing worked fine alongside Hardcore SK, give it a try if you want tech advancing.
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Show posts MenuQuote from: Zakhad on July 19, 2017, 04:19:05 AM
Is technology ranking up still a thing?
Quote from: Nanao-kun on December 17, 2016, 06:45:52 PMQuote from: joaonunes on December 17, 2016, 05:25:56 PM
How likely, from "Very Likely" to "Certain", am I to break my save by "swapping" this mod to Crafting Hysteresis' place without starting a new game?
I tried, just doesn't load.
Quote from: Szara on August 28, 2016, 04:45:02 PMTools (pickaxe, hammer etc) require both crafted wood and alloy. If you deselect crafted wood you can't make the item. Doesn't seem to happen to any weapons as they only require alloy, but it is still a little annoying.Quote from: Chiasm on August 28, 2016, 02:04:52 PM
Items made of metal and wood (pickaxe for example) sometimes end up getting made from wood instead of the metal. Is there a reason this happens? In the case of tools it doesn't really matter, but for melee weapons it would suck to end up with a wood sword.
When you make the crafting/smithing bill, click details and go into materials and deselect wood, or any other material you don't want the item to be made from.
Quote from: Marduk on August 21, 2016, 11:28:25 AMQuote from: Chiasm on August 21, 2016, 11:23:03 AMI could do renewable power 1 for wind turbines and whatever steam generators are in on the non powered bench.
There's a catch 22 with the normal research bench now. You need power to use it, but you can't research any power generation techs on the primitive research bench, unless I am missing something?
Quote from: Wikiultimate on August 20, 2016, 01:08:19 PM
Found a bug with regard to pallets & hampers (possibly other storage items, but have not tested yet). If you load them with 1 single item, it seems that on a re-load not all the stored data is saved so some of the items are lost. For example i had 400+ muffalo meat on one pallet last night, when i loaded up the game today i was down to just 75. Meat was stored in a freezer, so no spoilage, and i had it forbidden so it was not used in cooking.
I am using the version of 14e HCSK as of august 18th.
note: looks to have effected hides stored in hampers in the same way, can load 300+ deer hide in one hamper, but on reload down to just 75.