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Messages - Chiasm

#1
Quote from: Zakhad on July 19, 2017, 04:19:05 AM
Is technology ranking up still a thing?

Not in the last run did.  GHXX Tech Advancing worked fine alongside Hardcore SK, give it a try if you want tech advancing.
#2
How does the new jerky rack work? I assume it works like brew barrels, but I can't right click to add anything. Do you need something other then raw meat + salt?
#3
Any tips for mechanoids? I'm using AP ammo, but they tend to one-shot my guys and very rarely miss, even through embrasures.
#4
I can't get elections to work. Its been several seasons now with a ballet box and no elections, anything I'm missing?

Also Hook Hand seems to be as efficient as a normal hand, that can't be intended?
#5
@Several Puffins: Thanks for the PC update. I've been watching couples on dates and they don't appear to be gaining joy. Not sure if that's intended, but it feels like they should.
#6
Does Romance Diversified work properly with Prepare Carefully? If I'm only missing out on an "extra" trait I guess I can live with it, I just want to make sure it doesn't mess up the mod in some other way. :)
#7
This is in a mountain, yeah. I'll give it a go. Thanks.
#8
I'm having trouble managing the heat from some workbenches. So far I've had a fairly big room heated to 40C+ degrees from using an electric smelter, the temperature keeps going up even after it stops being used. Disconnecting the power to it will cause the room to normalize after a while. Is this intended?
#9
Outdated / Re: [A15/A16] Enhanced Crafting
December 18, 2016, 01:43:50 PM
Quote from: Nanao-kun on December 17, 2016, 06:45:52 PM
Quote from: joaonunes on December 17, 2016, 05:25:56 PM
How likely, from "Very Likely" to "Certain", am I to break my save by "swapping" this mod to Crafting Hysteresis' place without starting a new game?

I tried, just doesn't load.

It worked fine for me on an existing save. Try deleting and adding the crafting bill.
#10
Quote from: Szara on August 28, 2016, 04:45:02 PM
Quote from: Chiasm on August 28, 2016, 02:04:52 PM
Items made of metal and wood (pickaxe for example) sometimes end up getting made from wood instead of the metal. Is there a reason this happens? In the case of tools it doesn't really matter, but for melee weapons it would suck to end up with a wood sword. :)

When you make the crafting/smithing bill, click details and go into materials and deselect wood, or any other material you don't want the item to be made from.
Tools (pickaxe, hammer etc) require both crafted wood and alloy. If you deselect crafted wood you can't make the item. Doesn't seem to happen to any weapons as they only require alloy, but it is still a little annoying.
#11
Items made of metal and wood (pickaxe for example) sometimes end up getting made from wood instead of the metal. Is there a reason this happens? In the case of tools it doesn't really matter, but for melee weapons it would suck to end up with a wood sword. :)
#12
DL'd a github version yesterday and I keep getting errors about no usable PawnGroupMakers for various faction. I assume related to raids/visits.

[attachment deleted by admin - too old]
#13
Quote from: Marduk on August 21, 2016, 11:28:25 AM
Quote from: Chiasm on August 21, 2016, 11:23:03 AM
There's a catch 22 with the normal research bench now. You need power to use it, but you can't research any power generation techs on the primitive research bench, unless I am missing something?
I could do renewable power 1 for wind turbines and whatever steam generators are in on the non powered bench.

Weird. I could start the techs in the research screen but the pawn wouldn't actually research any tech that required the powered bench. Primitive techs worked fine.
#14
There's a catch 22 with the normal research bench now. You need power to use it, but you can't research any power generation techs on the primitive research bench, unless I am missing something?
#15
Quote from: Wikiultimate on August 20, 2016, 01:08:19 PM
Found a bug with regard to pallets & hampers (possibly other storage items, but have not tested yet). If you load them with 1 single item, it seems that on a re-load not all the stored data is saved so some of the items are lost. For example i had 400+ muffalo meat on one pallet last night, when i loaded up the game today i was down to just 75. Meat was stored in a freezer, so no spoilage, and i had it forbidden so it was not used in cooking.

I am using the version of 14e HCSK as of august 18th.

note: looks to have effected hides stored in hampers in the same way, can load 300+ deer hide in one hamper, but on reload down to just 75.

Same problem. If you have debug on it gives an error about stacksize then lower it.