[1.0] [PROJECT] Hardcore SK project v7: Sunrise

Started by skyarkhangel, May 10, 2015, 11:40:32 PM

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How you relate for the full removing automatic turrets?

Positive. It's realistic. Fight with killboxes continues.
Negative. Make a button to kill all enemies in one click.

RAfikiAegis

I figured it out...I mistakenly put all the mods in a singular folder then placed it in the mod folder.

Chiasm

I'm having trouble managing the heat from some workbenches. So far I've had a fairly big room heated to 40C+ degrees from using an electric smelter, the temperature keeps going up even after it stops being used. Disconnecting the power to it will cause the room to normalize after a while. Is this intended?

sidfu

Quote from: Chiasm on December 20, 2016, 04:36:52 PM
I'm having trouble managing the heat from some workbenches. So far I've had a fairly big room heated to 40C+ degrees from using an electric smelter, the temperature keeps going up even after it stops being used. Disconnecting the power to it will cause the room to normalize after a while. Is this intended?

open the doors. also if its in mountain use the mountain temp mod that's deactivated on start. the base game has a issue with temps inside mountains where it be high. mountain temp adds a few options for making rooms in mountains act more realistic.

if u not on mountain just open doors or get to the research that allows u to build  pipes and temp control values to balance the temp of rooms.

Chiasm

This is in a mountain, yeah. I'll give it a go. Thanks.

sinister

http://steamcommunity.com/id/sin1st3r/screenshot/197428545631497552
error clicking on it:
http://steamcommunity.com/id/sin1st3r/screenshot/197428545631506887
http://steamcommunity.com/id/sin1st3r/screenshot/197428545631507203
is the null faction reference normal? i dont know where to report bugs with the modpack.
i love the mod pack so far, big thanks to every mod creature and for sky for this pack =)

Sage6902

Can't wait for the a16 version, keep up the awesome work

Lerin

Yeah i can't wait too, this long gameplay is so awesome

Zakhad

Quote from: sinister on December 21, 2016, 03:09:22 AM
http://steamcommunity.com/id/sin1st3r/screenshot/197428545631497552
error clicking on it:
http://steamcommunity.com/id/sin1st3r/screenshot/197428545631506887
http://steamcommunity.com/id/sin1st3r/screenshot/197428545631507203
is the null faction reference normal? i dont know where to report bugs with the modpack.
i love the mod pack so far, big thanks to every mod creature and for sky for this pack =)

https://github.com/skyarkhangel/Hardcore-SK/issues for reporting problems in general unless the error is specific to a mod, which in this case it seems to points towards fluffy's relation mod so you should be report it here. https://github.com/FluffierThanThou/RW_FluffyRelations/issues

Try to be informative when reporting a bug if you can as in what you were doing up to that point, mention that you're using this modpack when reporting an issue on specific mod's github. As the mod itself might just play fine when played in vanilla, but when you use it as part of the modpack then it's the modpack's fault and might need compatibility.

sidfu

Quote from: sinister on December 21, 2016, 03:09:22 AM
http://steamcommunity.com/id/sin1st3r/screenshot/197428545631497552
error clicking on it:
http://steamcommunity.com/id/sin1st3r/screenshot/197428545631506887
http://steamcommunity.com/id/sin1st3r/screenshot/197428545631507203
is the null faction reference normal? i dont know where to report bugs with the modpack.
i love the mod pack so far, big thanks to every mod creature and for sky for this pack =)

check your output log also most time the error will be in the log. its in the main rimwold folder in the data. that way u dont have to worry about SS unless the error doesnt go to log like some do

Rough_Pebble

For those of you interested I am doing a Rimworld Hardcore SK playthrough on Youtube: https://www.youtube.com/playlist?list=PLyRt1YwQ-31S8Snh-AOldyLjQsL5zjV8N

It may be helpful for those who are stuck doing research or setting up their initial colony.

Would love some feedback!

Lerin


Robloxsina66


Rough_Pebble

Quote from: Lerin on December 22, 2016, 01:26:34 PM
Good  i will go make popcorn and going to watch
:) Hopefully not too boring. I still have a long ways to go lol!

Quote from: Robloxsina66 on December 22, 2016, 02:39:31 PM
i used to see your videos
Oh yea? I stopped recording for awhile when I got a new job and moved but I couldn't stay away from Rimworld forever!!

Zakhad

Quote from: Rough_Pebble on December 22, 2016, 01:09:57 PM
For those of you interested I am doing a Rimworld Hardcore SK playthrough on Youtube: https://www.youtube.com/playlist?list=PLyRt1YwQ-31S8Snh-AOldyLjQsL5zjV8N

It may be helpful for those who are stuck doing research or setting up their initial colony.

Would love some feedback!

I've watched the alpha 13 ones :p

Chestnutcute

Quote from: Heresy on December 13, 2016, 09:44:19 AM
Quote from: Chestnutcute on December 12, 2016, 04:56:23 AM
im getting weapons disappearing probably due to the ammos related mod? is there any solution for this or am i doing it wrongly? =/

-edit-
i had to manually pick up the cartridge and kept them in their inventory for specific gun else when they use ...the gun will just disappear "poof" O_O

it does not disappear, it just gets put away into their inventory. if they have a melee weapon i think they equip it.

oh okay thank you for the reply , cheers
also all those that replied i saw , thank you.