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Author Topic: [1.0][MODLIST] Fluffy's Mods - New mini-mod: Power Cleaner [BETA]  (Read 779272 times)

Pangaea

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Re: [1.0][MODLIST] Fluffy's Mods - Animal Tab updated! - restrict handlers
« Reply #1515 on: September 05, 2019, 04:27:07 PM »

I just added area reordering to AreaUnlocker;

This looks good, and the animal handler feature is great :)

I wonder (and maybe there are 97 other mods for this): I have a pile of animals, and even with button-hold-drag selection, it's a pain to change zones whenever a raid occurs. Would it be possible to somehow save the selections and then flip between their normal selection and a safe-zone? Or some other solution that would make the whole process a bit faster/easier?

Maybe change zones per animal type instead of individual animal? That way we could instantly change all panthers/dogs/whatever from Zone Example to SAFE, or however people usually name them. Then flip back when danger is over. Would also be useful for toxic fallout and cold/hot events, when you want to take them out briefly to eat, and then back inside.
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Ruisuki

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Re: [1.0][MODLIST] Fluffy's Mods - New mini-mod: Power Cleaner [BETA]
« Reply #1516 on: September 13, 2019, 03:00:43 AM »

glad to see fluffy is still working on the great qol mods. i read a recent comment where he implied he might be reworking researchpal in the future which is dope.

My question is, would there be any reason why the relation tab would disappear? At first I thought its because I had too many mods that added new tabs but I downloaded rimmsqol which should give me the option to turn off tabs that appear at the bottom but I dont see the relations tab on the list.

Oh just read the steam page so certain factions break the tab. That explains it. I'm not using zabrak but I am using Androids, orassians, logann, nihal,, the drow and rimsenals federation and ferals
« Last Edit: September 13, 2019, 04:49:58 AM by Ruisuki »
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Pangaea

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Re: [1.0][MODLIST] Fluffy's Mods - New mini-mod: Power Cleaner [BETA]
« Reply #1517 on: October 05, 2019, 05:46:23 AM »

Hi Fluffy. I get a red error that I think is connected to the WorkTab mod. I've tried with only HugsLib and WorkTab active, and I still get it, and see something a little wonky in-game.

The most obvious is that there is a white-ish overlay over all numbers for the first character/line in the work tab (see image). Means I can't see anything there while I'm hovering over anything in that first line. It works to change priorities though, I just can't see while doing it for that line.



If I try to change priorities by using the mousewheel, this happens for the wrong character. Instead of it occurring for the one under the mouse pointer, it happens for one way down the list. Like there is a wrong array counter or something. Even more strangely, having looked at it more now while writing, if I try this with a character near the top of the list, the number changes for one near the bottom (but not very bottom). If I do it near the middle, the priority number will change for a character near the middle (but not the right one). If I try to change one near the bottom, it's the reverse, and one near the top will have its priorities changed.

For instance, if I try to change the priorities (with the mousewheel) for Camino, it will change for Wolf (on the very top), and the whole overlay will turn white, just like in the image. Despite having the mouse over the Camino line. Thankfully it works to use the left or right mouse button and clicking, otherwise I wouldn't be able to change priorties without going mad.

In one game the first character I recruited ended up first among the character portraits in the top 'bar' as well. But I've only seen it that one time. Otherwise the characters get added to the end of the 'list' (or slightly different when I have several prisoners).

Sometimes the sorting can be wonky as well, for instance if I have used a sorting on a column (e.g. on Construction), and then come back to the worktab screen later without having reset the sorting.

I've uploaded the output.log here, and the red line is the following:

Code: [Select]
Null key while loading dictionary of Verse.Pawn and WorkTab.PawnPriorityTracker. label=Priorities
(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Some other lines surrounding this one may be relevant as well. This is near the bottom of the linked output file.

Great if you can look at this and figure out what's iffy.

I am on Linux btw (maybe that comes out from the output.log). I use Linux Mint 19.2 (Cinnamon) if that is relevant.
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