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Author Topic: [1.0] Rah's Bionics and Surgery Expansion - 2.3 (Dec 1st, 2019)  (Read 290834 times)

redrowen

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Re: [1.0] Rah's Bionics and Surgery Expansion - 2.3 (Dec 1st, 2019)
« Reply #825 on: December 16, 2019, 04:04:44 PM »

Hey everyone,

I cannot for the life of me figure out which mod is causing Rah's to break.  Whenever I load I get the following Debug Log.  Has anyone else run into this?

My Mods load:
Core
HugsLib
JecsTools
Rah's
... (bunch more)

Thanks for your time!
Code: [Select]
XML error: Duplicate XML node name graphicData in this XML block: <ThingDef ParentName="Advanced"><defName>ExoskeletonSuit</defName><label>exoskeleton suit</label><description>A high tech device made out of two components: a light skeletal structure and servomotors to make the user faster and stronger.</description><graphicData><texPath>Things/Item/BodyPart/Bionic2</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><statBases><MarketValue>2099</MarketValue><Mass>5</Mass></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><graphicData><texPath>Things/Item/BodyPart/ExoskeletonSuit</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData></ThingDef>
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
RIMMSLoadUp.ParseAndProcessXMLPatch:Prefix(XmlDocument, Dictionary`2)
Verse.LoadedModManager:ParseAndProcessXML_Patch1(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML error: Duplicate XML node name graphicData in this XML block: <ThingDef ParentName="Bionic"><defName>BionicEye</defName><label>bionic eye</label><description>An advanced artifical eye. With its biogel nerve-link, internal signal pre-processor, and wide-spectrum sensors, it is better than a biological eye in almost every way. A lattice-dust healing system allows it to recover from damage.</description><graphicData><texPath>Things/Item/BodyPart/Bionic</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><statBases><Mass>0.3</Mass><MarketValue>718</MarketValue></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><graphicData><texPath>Things/Item/BodyPart/BionicEye</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData></ThingDef>
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
RIMMSLoadUp.ParseAndProcessXMLPatch:Prefix(XmlDocument, Dictionary`2)
Verse.LoadedModManager:ParseAndProcessXML_Patch1(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

XML error: Duplicate XML node name graphicData in this XML block: <ThingDef ParentName="Bionic"><defName>BionicEar</defName><label>bionic ear</label><description>An advanced artificial ear implant. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It's sensitive enough to hear a cat before you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.</description><graphicData><texPath>Things/Item/BodyPart/Bionic</texPath><graphicClass>Graphic_Single</graphicClass></graphicData><statBases><Mass>0.1</Mass><MarketValue>378</MarketValue></statBases><techHediffsTags><li>Advanced</li></techHediffsTags><graphicData><texPath>Things/Item/BodyPart/BionicEar</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.80</drawSize></graphicData></ThingDef>
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
RIMMSLoadUp.ParseAndProcessXMLPatch:Prefix(XmlDocument, Dictionary`2)
Verse.LoadedModManager:ParseAndProcessXML_Patch1(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
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Canute

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Re: [1.0] Rah's Bionics and Surgery Expansion - 2.3 (Dec 1st, 2019)
« Reply #826 on: December 16, 2019, 05:25:34 PM »

Hi,
did you try to use the adv. search of your file manager ?
If you use windows, just open the windows explorer, enter exoskeleton suit at the search field top right.
Maybe you need to enable that it search inside the files too.
Then check the search result's which mod beside RBSE got a hit.
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redrowen

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Re: [1.0] Rah's Bionics and Surgery Expansion - 2.3 (Dec 1st, 2019)
« Reply #827 on: December 16, 2019, 07:15:13 PM »

Thanks I got it sorted in the end, looks like Jabbamonkey's Graphic Overhaul was the culprit.  Which I expected from the start but made the mistake of not closing the debug menu after each MOD refresh so I kept thinking there was still an error  :-\
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Think3r

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Re: [1.0] Rah's Bionics and Surgery Expansion - 2.3 (Dec 1st, 2019)
« Reply #828 on: December 18, 2019, 03:55:20 PM »

Warg's are vanilla animals (so far i remember) so "A dog said" should cover all their legs.
Does you made the right size for them. Maybe spawn a few different protethics just to test it out.

If nothing works it might be a mod conflct, try to move A dog said and releated mods to the end of the modlist.
If that still don't work, try to check if the mod works at last without all other mods (hugslib (to create fast test colonies) + A dog said), create a fast test colony, spawn a warg, tame it, spawn protethics (don't forget to finish the right researches) and try to install them).
Omg, thank you very much! Paws count to legs, indeed. I must have acted really dumb as I tried installing legs and arms several times, before. At least, that's what I think or thought? I don't know. I didn't change any mod order or similar. Thanks anyway!
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