You can equivocate over whether the game has remaining design holes (I don't think it does), but I think the statement that there is insufficient structural support for long term gameplay is true. There are a lot of areas that appear in the game but don't have any significant substance to them and I think this is the last remaining area that needs to be addressed before the game can be called feature complete (whatever that means).
For example;
Faction relationships that go beyond red or green numbers
A research/social policy system that contains proper progression/consequences
Deeper colonist-colonist interaction
These are obviously just pulled from thin air, but the greatest issue I have with the game currently is that most of the content is compacted. Needing to set up a temperature controlled area, establishing a food supply, building housing, setting up defenses all happen quite early and I'd like to see some overarching systems that drive the game forward/create emergent gameplay after that.
Either way, I've had fun playing and streaming the game and have gotten sufficient entertainment out of it
All the best for the future!
For example;
Faction relationships that go beyond red or green numbers
A research/social policy system that contains proper progression/consequences
Deeper colonist-colonist interaction
These are obviously just pulled from thin air, but the greatest issue I have with the game currently is that most of the content is compacted. Needing to set up a temperature controlled area, establishing a food supply, building housing, setting up defenses all happen quite early and I'd like to see some overarching systems that drive the game forward/create emergent gameplay after that.
Either way, I've had fun playing and streaming the game and have gotten sufficient entertainment out of it

All the best for the future!