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Messages - Voideka

#1
Help / Specify Damaged Ingredients
March 01, 2015, 06:04:22 AM
Is it possible to specify whether a recipe should use damaged or undamaged ingredients somehow? So for example you could make a repair bench that only accepts damaged items and which in turn spits out fixed items.
#2
Quote from: MsMeiriona on February 28, 2015, 04:26:41 PM
*still can't manage to get it to work with a 5x7 room and be practical* oh well. Guess I'll just have to get some modded power plants/batteries going and try and make the power use manageable.

What do you mean by practical? Just put the switch down next to the conduit wall, then put a bit of conduit on the other side and connect the lamp to that.
#3
There's also the error:

"<baseCooldownTicks>90</baseCooldownTicks> doesn't correspond to any field type in VerbProperties."

Change baseCooldownTicks to defaultCooldownTicks to fix that.
#4
Could you split this into Canned Meat and Canned Vegetables? As it stands Canned Food is listed under vegetarian ingredients no matter the contents. I haven't tested, but I would think that means you can't currently use meat that you've canned in a fine meal (it requires meat and vegetables to make), so if you auto-can all your meat you'd never be able to make a meal better than simple.

Also I noticed my colonists will sometimes eat canned food even though I have a ton of simple meals sitting around.
#5
It would be great if you could put the mod in a folder inside the zip file to preserve directory structure like most other mods do. It's not a big deal but it makes things a bit easier.
#6
Quote from: skullywag on February 21, 2015, 05:09:19 PM
Sure, any ideas?
Normally in factories cloth is stored in spools, but it would look silly to have stacks of cloth sitting on a spool. Just some sort of small bin or basket would be good I suppose, maybe something like this http://i.imgur.com/AD3VDLT.jpg , though it wouldn't really look the same from above.
#7
Could you make something to store cloth/leather? That's one of the few things in my base sitting on the floor now, aside from body parts.
#8
Is there any way to stop the Crematorius droid from burning things besides human corpses? Maybe a file I could edit?
#9
Well I guess it doesn't matter now that it's going to be added to the game, but I have a weird bug. I don't know if it's because I didn't put down a trade beacon yet, but I keep getting random trade beacon shaped stockpiles placed all over my base.
#10
Quote from: skullywag on January 12, 2015, 04:14:40 AM
Are the dead dudes in your home zone?

Yep. Auto-unforbid wasn't working either. I started a new game though and it works.

As a suggestion, would it be possible to force pawns to strip corpses before cremation?
#11
Does auto-strip/unforbid need a new game to work? It's not working for me.