Quote from: Maria on August 30, 2014, 09:57:03 PM
It would be cool if you could see a dashboard and some animation. And have options like:
1: Attempt traveling home.
You would make it if you had enough supplies with you. Imagining that you need to stock the ship with supplies before launch. .
2: Escape to nearest sustainable planet.
Starting a new game with the characters and supplies you bring with you on the ship. This could make a whole new level, like a really rough planet with unfriendly environment: ice/dessert only.
3: Self destruct! If you dont have enough supplies to survive the journey. You can stay in the game or fly into space without ever knowing what happened to your colonists.
Each choice gives you a little animated story. That is how I would imagine it:)
Quote from: Shurp on December 16, 2015, 05:46:36 PM
Yeah, I agree that the ship launch ending isn't a priority. Getting more mid/late game content is more important.
Why not both? Heading out into Space with your ship and try to get "home", might be used as late-game content.
Landing (crashing) on another planet to resupply, rearm, repair, enhance the ship under different conditions could be interesting and challenging.