I have a colony of 5 people. I set an order for a 5x4 building to be deconstructed. It collapses on 2 of my original colonists, and cuts both their heads off. 

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Show posts MenuQuote from: HartfulFlash on April 17, 2016, 03:46:23 PMI had a raid of 10 people with bows and pilas, and captured 3 of them. One of them was almost completely infected on all their body parts, so i harvested her heart. my researcher has researching level 19 and they have an artery blockage in their heart, I'll try to give it to him
I had a raid, which I won with no losses, and I managed to capture 2 people. One of the people was beutiful, but I needed a kidney for someone, so since her recruitment difficulty was 99, I took hers. Well I took it the second time; the first try at taking went so badly that she is now disfigured. I then had to amputate an arm that got infected (operations are hard with a skill of 7), took her kidney, and then released her back to the pirates.
I think fear should be added to discourage raiders.
Quote from: NephilimNexus on April 13, 2016, 08:35:47 PMThat signature is pretty extreme
I was just suggesting a mod like this. One tweak though, if you can work the code for it: Instead of flat 100% or 50% rate of return, scale it to match the item's condition.
Meaning a brand new item at 100% condition would return 100% of the materials used to craft it. An item at only 40% condition would only return 40% of the materials, and so on. This would prevent exploitation of reforging the same broken down weapons and torn up clothes into new ones forever via application of the 2nd Law of Thermodynamics. Meaning that there would always have to be some fresh materials being added to keep things in perfect condition.
Quote from: Shinzy on April 13, 2016, 05:35:22 AMQuote from: Chipotle on April 13, 2016, 12:33:40 AM
It's funny how easily one small thing can kill everyone.
10/10 reference
Quote from: Mr.Cross on April 13, 2016, 12:44:42 AMYes put the animal zone in the now empty freezer, you will have food again
He did implement animal zoneshops for a reason. You can keep them out of food areas to keep that from happening.