A14? any ideas?
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#2
Releases / Re: [A13] Expanded Prosthetics and Organ Engineering 1.62 (11.4.2016)
April 12, 2016, 04:30:25 PM
Pls get a mirror. why for me this file not found?
#3
Outdated / Re: [MOD] (Alpha 8) Project Armory (v.2.17)
March 12, 2015, 12:37:43 PM
When it will works on alpha 9?
#4
Outdated / Re: [MOD] (Alpha 9) Auto-hunt Beacon v1.1 (2015-03-02)
March 12, 2015, 12:31:57 PM
ok. When I launch new colony my problem is gone.
#5
Outdated / Re: (MODLIST) (Alpha 9) ItchyFlea's Small Mods - Medical Training Updated
March 12, 2015, 12:27:01 PM
Awesome mods! ty very much.
#7
Outdated / Re: [MOD] (Alpha 9) Auto-hunt Beacon v1.1 (2015-03-02)
March 07, 2015, 03:46:01 PM #8
Help / Allin trader goods.
February 27, 2015, 02:56:06 PM
Need mod to fast trade all in to trader goods like potatos or another goods. when u have much blocks or steel it's terrible to wait when all 9k of items going to sell.
sry for my bad Eng.
sry for my bad Eng.
#9
Help / Unique person to the workbench
February 27, 2015, 02:53:05 PM
In this game needed separated work at workbenches. When I have 2 workers as crafters but 1 is low skilled to slate dismantle and 1 to tailoring with high skill. But they work on the contrary.
#10
Outdated / Re: [MOD] (Alpha 9) Extended Surgery and Bionics V1.7
February 27, 2015, 02:19:37 PM
Why i can't use crafted leg? i haven't selection at my colonist when i have 2 legs at my storage.
My colonist have wooden leg but walking is 0%.
Alpha 9d.
My colonist have wooden leg but walking is 0%.
Alpha 9d.
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