where is the download link
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#2
Outdated / Re: [MOD] (Alpha 9) Rimworld Zombie Apocalypse (v. 1.1 - Feb 18)
February 20, 2015, 06:34:11 AM
yeah i installed it correctly
ill try deleting it then download it again if that doesn't work ill just play it on my pc
ill try deleting it then download it again if that doesn't work ill just play it on my pc
#3
Outdated / Re: [MOD] (Alpha 9) Rimworld Zombie Apocalypse (v. 1.1 - Feb 18)
February 19, 2015, 08:50:32 PM
does this work on mac if so how do i do it cause i followed all the instructions but there are no zombies
#4
General Discussion / Re: Tactics
February 15, 2015, 12:06:19 AM
i like to put my kitchen in a dug out cave then make stockpiles in the cave put a freezer in the cave and also put the nutrition dispenser and hoppers in there so the food in the hoppers stays good (cause i normally have meals made) also when you get a colonist with 0 shooting score and i force them to shoot at mountains and there skill will go up
#5
General Discussion / Re: Tactics
February 11, 2015, 10:40:17 PM
Do you think that using rock chunks could be as effective at slowing down raider as the sandbags
Also as cover cause raiders seem to like to hide in amongst them for cover or just stick with sandbags ?
Also as cover cause raiders seem to like to hide in amongst them for cover or just stick with sandbags ?
#6
General Discussion / Tactics
February 11, 2015, 04:05:20 PM
Ok I'll start
When I build wind turbine and you have pesky trees blocking some of that wind power so what I do is build wooden floors in the highlighted zones so that no trees are growing back and I'm getting a steady flow of power
Please share it's not like tat tics should be secrets
When I build wind turbine and you have pesky trees blocking some of that wind power so what I do is build wooden floors in the highlighted zones so that no trees are growing back and I'm getting a steady flow of power
Please share it's not like tat tics should be secrets
#7
General Discussion / Re: Call for public testers!
February 10, 2015, 12:46:28 AM
i left a message under 24 hours ago with another email that wasent the owner of the game my email has since been updated can i please be a tester
#8
General Discussion / Re: Call for public testers!
February 09, 2015, 05:51:12 AMQuote from: stefanstr on February 09, 2015, 04:13:31 AMHi I tyres that email once and it said does not exists I'm trying it again now tho so I hope it worksQuote from: pro447 on February 09, 2015, 03:11:41 AM
i would like to apply if you still want people testing alpha 9
my email is different to my forums one but its just cause i had to get sisters email to purchase the game i dont have a credit card (im 15)i have the transaction id (if there is a way to transfer the owners email then who should i talk to about that
i dont have much homework cause i do it at school most of the time so i have free time to play rimworld and would be happy to write up bug reports
I have changed my email. Write to [email protected] and they will do it for you.
#9
General Discussion / Re: Call for public testers!
February 09, 2015, 03:11:41 AM
i would like to apply if you still want people testing alpha 9
my email is different to my forums one but its just cause i had to get sisters email to purchase the game i dont have a credit card (im 15)i have the transaction id (if there is a way to transfer the owners email then who should i talk to about that
i dont have much homework cause i do it at school most of the time so i have free time to play rimworld and would be happy to write up bug reports
my email is different to my forums one but its just cause i had to get sisters email to purchase the game i dont have a credit card (im 15)i have the transaction id (if there is a way to transfer the owners email then who should i talk to about that
i dont have much homework cause i do it at school most of the time so i have free time to play rimworld and would be happy to write up bug reports
#10
Ideas / Re: What do you want in alpha 9/10?
February 08, 2015, 02:37:47 AM
to be able to visit,raid,besiege other colonels would be good it annoying always being the one thats attacked i know it would be hard to have lots of bases but you could have basic ones then more complex one depending on how many colonist go on the raid or even it could be like an online feature where you attack someone else's base or download them of the internet and then if you take the base you leave some people there and you can switch between bases like expansion of you colony (or just raids for silver food ect )
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