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Messages - Lord Pippin

#1
Outdated / Re: [A12c] Project Fallout v1.1
September 01, 2015, 05:08:23 PM
An idea that we had when it came to implementing unique weapons in the Unofficial Fallout Mod was to create a custom trader and to make it so the weapons were only available that way. I believe if you also assigned unique weapons to a tech level that is unassigned to any faction or pawn that it would make the trader the only real source of the weapons. Though this doesn't solve the issue of generating multiple unique weapons it does make them harder to get, if it works that is. We never really got to that point.
#2
Mods / Re: [Mod Request] Fallout : New Vegas Mod !
July 19, 2015, 04:25:47 AM
I have actually been working on a fallout mod. It has been in development for basically a year, but things were slowed down by updates as well as life. I'm about to start updating the mod so there may be hope for you. So far the mod includes the bozar, fatman, plasma caster, shishkebab, burning glove, gauss minigun, oliver anti-material rifle, alien blaster, plasma chainsaw (actually from fallout), gauss machinegun, dart gun, railway rifle, varmint rifle, laser gatling, and tesla cannon. Thanks to some of the incredibly kind modders out here in the forums some custom effects for lasers are possible.
#3
Help / Random Projectile Textures
February 22, 2015, 11:09:19 PM
Creating a weapon that fires randomized projectiles from a folder. Tried graphic folder path and texture folder path with no success.

<graphicClass>Graphic_Random</graphicClass>

<graphicPath>Effects/Projectiles</graphicPath>

Any ideas?