[Mod Request] Fallout : New Vegas Mod !

Started by TheSzwagier, July 12, 2015, 08:44:47 AM

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TheSzwagier

I was thinking about making a mod like that, but I'm not good at modding. Basically, I wanted to make weapons, armor and different factions.
Weapons , like energy weapons , would be a good addition to the game (for example , Laser Pistols,Plasma Rifles etc.). It would be nice to some heavy weaponry (Grenade Machinegun. Yes, it exists), and some melee weapons. Oh , and standard rifles , submachine guns and pistols/revolvers.
Armor. There is a lot of armor in New Vegas, but I would love to see Brotherhood of Steel's power armor. It looks sweet!
Factions. They are essential part of New Vegas. Also I came up with a small idea. Let's take NCR. NCR has many different camps, each one has a unique name. So , when NCR faction is on the map/planet , it would be a "NCR Camp (Camp Golf)". The same goes with gangs , tribes , and other major factions ["Boomers (Neillis)" , "Kings (The School of Impersonation lol) , "The Strip (New Vegas)]
So , how about that ?
*definitely* not a disguisting human being

Alistaire

Especially the armour is gonna take you a while because every armour needs four directions and five body types for a total of 20 images per
armour. The rest can't take too long, but you'll have to do a lot of graphics all round.

Using Rimworld's XML it's easy to make a Grenade Machinegun, but hard if not impossible to make a Laser Pistol. For such weapons you'll want
to override existing C# code (which sounds more complicated than it is). There's some basic guides on how to get started with all of these
things on the wiki:

- Exploring the Folder Structure
- Mod Folder Structure
- Weapons_Guns.xml Explained (my tutorial, which I think is much better than the tutorial by Cala13er)
- Writing custom code

AshbornK9

#2
I am currently making a mod exactly like this, Project Fallout. Didn't even see this post, but had just about the exact same idea. Currently whats finished are and with textures are the Varmint Rifle, it's unique, Ratslayer. The 9mm Pistol, and it's unique, Maria, as well as the Silenced .22 Pistol.
The link to the post is here
A canine born from the Ashes of the wasteland.

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RawCode

1) Hack fnv data files
2) Process textures and stuff automatically
3) Process armor and weapons data automatically
4) You don't need 20 faces for each armor, just 2 faces will work "fine", body size easy to emulate at runtime there is no reason to perform this work manually.

World generation and faction subsystem is hardcoded at this time, you can't *actually* add new factions and spawn custom camps on world map, ever custom build of game will require unreasonable time and resources for this.

Laser guns with laser ray SFX easy to implement actually, game have required code for this - it used to spawn lightning bolts, just change texture and direction and you have laser, main problem is damage threshold and damage resistance on armor and weapons, since RM system completely different and somewhat hardcoded.

Also power armor main feature - bonus STR is hard to implement, since there is no SPECIAL in rimworld.

Lord Pippin

I have actually been working on a fallout mod. It has been in development for basically a year, but things were slowed down by updates as well as life. I'm about to start updating the mod so there may be hope for you. So far the mod includes the bozar, fatman, plasma caster, shishkebab, burning glove, gauss minigun, oliver anti-material rifle, alien blaster, plasma chainsaw (actually from fallout), gauss machinegun, dart gun, railway rifle, varmint rifle, laser gatling, and tesla cannon. Thanks to some of the incredibly kind modders out here in the forums some custom effects for lasers are possible.
Lord Pippin absolves you of HIS sins, my child.