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Messages - BMS

#1
Releases / Re: [A15] RT Mods - A15 is here! (30.08.16)
October 25, 2016, 04:51:38 AM
Quote from: magik20 on October 11, 2016, 08:31:01 PM
anyone noticing an FPS hit when using these?

I had about 12 installed and when i was testing / probing ways to kick up the FPS on my laptop, removing these helped a bit (5-10 FPS)

well it is semi understandable - with all the items you can store if you had them spread across the floor would have a similar result.  also turning off the "working" effect on the warehouse seems to help some, there is a button for it but also yes here
#2
Outdated / Re: [A15] Tiny Table (1x1 table)
October 21, 2016, 11:33:16 PM
Quote from: BlackSmokeDMax on October 20, 2016, 11:25:14 AM
That was definitely still happening less than 6 months ago, so it's not like it's ancient info. Wonder if this was changed in vanilla, or if this is a modded change? If it was changed in vanilla, anyone know which alpha did that? I'd assume either A14 or A15, believe I still saw that behavior in A13, and definitely did in A12.

i got out at 13 and back at 15 so i agree this was "recent" and also very annoying glad to see its fixed.
#3
Releases / Re: [A15] Misc. Robots++
October 21, 2016, 11:24:17 PM
Quote from: Nanao-kun on October 20, 2016, 02:57:53 PM
EDIT: Also, the basic robotic matrix says 10 silver, but actually uses 200 silver.

small things like silver gold are 20x advertised cost. so 10 silver x 20 stack would be 200. i think :)  of course im one of the unfortunate that cant seem to get haplos working even by itself sooo cant guarantee my math.
#4
Outdated / Re: [A15] RimFridge
October 17, 2016, 08:21:31 PM
Quote from: Vendan on October 17, 2016, 06:09:57 PM
Comes in both 1x1 and 1x2 versions.

Includes awesome sprites thanks to Shinzy

this is right up there with RT storage and a game without RT storage is like a day without coffee for me.  I recently found myself skipping cooking all together and just devmode food for my guys (though i craft 5000 rifles to get a good one go figure).  In order to keep the cheaters like me in check maybe a "food assembly machine" fridge on both sides 2x->machine->1x research level 1 2 3 for lavish maybe upgradeable to 4x 6x 8x -> machine - 1x could still keep the fridge in the prison rooms cuz i love that.
#5
Outdated / Re: [A15] RimFridge
October 17, 2016, 07:15:27 PM
Quote from: Supercheese on October 17, 2016, 06:16:05 PM
Hah, these look pretty cool!

Pun intended.

thats kool....

#6
Quote from: ZorbaTHut on October 12, 2016, 11:41:41 AM
Current list of mods I'm vaguely considering making:

* OSHA Compliance

steel toe boots?
#7
Quote from: ZorbaTHut on October 05, 2016, 02:19:24 AM
Crafting Hysteresis is for you!

Cant believe no one has conquered this yet.  We are in the presence of greatness.
#10
Quote from: EdB on April 23, 2016, 09:39:20 AM
Quote from: Vee on April 23, 2016, 04:49:35 AM
Quote from: EdB on April 22, 2016, 09:37:21 PM
Quote from: Vee on April 21, 2016, 02:29:08 AM
Quote from: notfood on April 21, 2016, 01:53:29 AM
I can test it under Linux.
I'd be happy to test as well. Thanks for your efforts, don't neglect the RL for it and take your time.

For those of you running Linux, if you want to try out this version and see if it fixes the problem, that would be a big help.

Prepare Carefully 0.13.0.3

Let me know if you're still getting crashes.  This is mostly just an attempted fix for Linux.  There are a couple of fixes for an issue that prevented the "Prepare Carefully" button from showing up, and you might see a gap in the UI as I get ready to add a "relationships" tab--but no functionality available for that yet.

Sorry to report a crash as well, but I got a log for you:
https://bpaste.net/show/dfc739cb6316

This is with only EdBPrepareCarefully (and Core) activated, after cleanining up ModsConfig.xml; new World, new Colony, no changes to the randomly generated Pawns made.

Thanks.  Got it.  That makes sense.  I forgot about the textures that I'm loading to draw the colonists.

tried usb boot of Ubuntu 15.10 put rimworld on it - 10 mods like RT mod and more joy and all EdB and my "standard" play everything worked good for me.  no issues yet but I only got as far as building bedrooms but my template colonists showed up on the planet and my 3 rifles I always pick so it looks fine to me.
#11
Quote from: warden on April 19, 2016, 01:52:10 PM
The A13 beta crashes my game right after i have finished customizing my dudes. Tested with and without other mods, as soon as i remove the beta, the game works fine. No idea how some people get it working?

I have no problems using mod order - EdB colony bar - EdB recycle and rt storage and prepare carefully (loaded last) haven't tried it just with EdB-PC but then again I didn't play 13 until PC was beta so for all I know vanilla wont work.
#12
Quote from: calmatt on April 18, 2016, 08:37:04 PM
Anyone know how to get the a13 beta to work with the skill decay be gone mod? They seem to conflict each other.

mod order? or just start dev mode and give them the skills I know not as nice but.
#13
Hate to post a bug without the full report but I got wife kids yada hopefully I can nail it down tonight - I built my 3 guys went to the next screen - took off the gun and the knife gave them 2 more survival rifles - needed points went back to the guys and went to remove social flame from someone and noticed instead of giving me points it took points away so in order to have +11 points or whatever I had to give everyone a flame in something they had no flame in before it was weird.  Then my doctor died of the plague (gimmie the watch) so I'll be restarting tonight I'll try and recreate it.

edit:
So this time when I entered the gear screen I had points left over - same thing remove the gun and the knife add two rifles - then back to the main character setup.  had 393 points put 1 fire on medical took away some points put two fire on medical and got 503 points - so this is great! I'll put double fire on everything have a ton of points !  No luck its only on the first thing I click previously social and this time medical.  and whatever "gets the bug" keeps it, I couldn't give the bug to the other two guys.  Just happened to do it on the 3rd and last toon didn't try to give the funk to the second guy though I'm sure I'll die again tonight and try and recreate it tomorrow.
#14
Releases / Re: [A13] Recycle
April 15, 2016, 06:45:07 PM
Quote from: Grogfeld on April 15, 2016, 06:41:11 PM
recycling guns it should give "weapon parts" and with this plus some steel (or other material) and components you have a great recipe for any other gun. There is possibility to add another recipe for the same item, right?

I know most will poopoo this but I like the 3 level 1 components = 1 level 2 component 3 level 2 components = gun 
#15
Quote from: EdB on April 15, 2016, 09:59:23 AM
I will dig in and try to figure it out.

I don't post much but just wanted to say EdB = KING.  without EdB mods I play other games