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Messages - cronicscream

#1
General Discussion / Re: Toxic Fallout - Remove?
September 05, 2015, 05:38:53 PM
Quote from: zandadoum on September 05, 2015, 04:11:17 PM
well, you CAN do something about it... build a inside base.

my current base it an outside base, but i have roofed soil areas that just need a sun lamp and heater to grow 24/7 all year long. takes only a small trip from kitchen to harvest and back. the guys that get above "initial" on the toxic level will stay in the main room. i build some corridors to have bedrooms, dining room and kitchen accesible without going outside. not hard to do with a few walls.


Yes and I have done that but only having one solution to a problem makes the game one dimensional. Building the same type of base, game after game, makes the game dull, boring, and repetitive. Having other options reverses those effects.

Quote from: Mihsan on September 05, 2015, 05:34:36 PM
I'm not agree with your point of view. The only limitation is that you can not go outside for a long time, but other than that there is a tones of options. You can grow food (just a few walls around your regular field and solar lamp will do the work). You can buy food. You can defend yourself with turrets. Mentioned solar flare will leave you much less options.

And that idea with growing outside during fallout is just illogical. Sounds like something that you never will be doing IRL because then toxines will be in the food, that you grow. Much logical is to build isolated greenhouse and grow plants there. Which is what you should do in the game too.

But I like the radiation suit idea (but more like hazmat suit though). Also power armor + helmet IMO should give such protection too.

I see your point, but this is a sci-fi setting. Why can't there be a compound you can research that makes plants more resistant to toxins (or blights for that matter) and also not carry it after harvest.

If you carry your thought further, then after a toxic fallout the soil should be contaminated for years after and not support any life (animals included), but what fun would that be?
#2
General Discussion / Re: Toxic Fallout - Remove?
September 05, 2015, 03:13:24 PM
What makes the Toxic Fallout event extra annoying is there is little you can do about it, like the Solar Flare event - at least it only lasts a day.

The Toxic Fallout event would be more interesting if you could do something to help negate it, like the Eclipse event - build a more varying power generation system (We need nuclear generator that uses uranium). So for the Toxic Fallout event, why not make it so we can create/buy a radiation suit, or research a fertilizer that makes plants more resistant to it?

RND shouldn't be the major factor in any game and having more options for those killer events helps to negate the RND effect.
#3
General Discussion / Re: Toxic Fallout - Remove?
September 05, 2015, 06:04:11 AM
The event isn't difficult at all, just makes the game boring if it lasts too long. Watching your team scurry around inside for a month gets tedious unless you get another event happen too (has never happened in my games).

Thanks to Lady Wolf's info I was able to lessen the duration instead of disabling it!  8)
#4
General Discussion / Toxic Fallout - Remove?
September 04, 2015, 05:09:08 PM
Anyone know of anyway to remove the event Toxic Fallout?

It makes the game so boring and I get it every game and end up starting over.