Quote from: zandadoum on September 05, 2015, 04:11:17 PM
well, you CAN do something about it... build a inside base.
my current base it an outside base, but i have roofed soil areas that just need a sun lamp and heater to grow 24/7 all year long. takes only a small trip from kitchen to harvest and back. the guys that get above "initial" on the toxic level will stay in the main room. i build some corridors to have bedrooms, dining room and kitchen accesible without going outside. not hard to do with a few walls.
Yes and I have done that but only having one solution to a problem makes the game one dimensional. Building the same type of base, game after game, makes the game dull, boring, and repetitive. Having other options reverses those effects.
Quote from: Mihsan on September 05, 2015, 05:34:36 PM
I'm not agree with your point of view. The only limitation is that you can not go outside for a long time, but other than that there is a tones of options. You can grow food (just a few walls around your regular field and solar lamp will do the work). You can buy food. You can defend yourself with turrets. Mentioned solar flare will leave you much less options.
And that idea with growing outside during fallout is just illogical. Sounds like something that you never will be doing IRL because then toxines will be in the food, that you grow. Much logical is to build isolated greenhouse and grow plants there. Which is what you should do in the game too.
But I like the radiation suit idea (but more like hazmat suit though). Also power armor + helmet IMO should give such protection too.
I see your point, but this is a sci-fi setting. Why can't there be a compound you can research that makes plants more resistant to toxins (or blights for that matter) and also not carry it after harvest.
If you carry your thought further, then after a toxic fallout the soil should be contaminated for years after and not support any life (animals included), but what fun would that be?