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Messages - badday

#1
Hi,
( sorry for bad english   ;) )
Lots of good stand alone mods are created by the community but there could be conflicts between them sometimes.
Is there sort of tool to detect any kind of conflict between mods in a list ?  maybe its not possible because of DLL ?
Just to known easily which mod can be associed to another without any problem .
#2
What mods do u use with RZA ?   Someone can post his mod list  ( mods fully compatible with RZA )?
I dont want to use big modpacks like Ultimate Overhaul. I want just some.
#3
thx ! :D
forgot to look at saw mill ...

edit: Any detailled flow chart with this mod ? to know how obtain things with what research.
#4
Some questions :

- How do u obtain kidling with wood logs for generator ?
- Don't know if this coming from this mod, but how reserving a good place (in our base)  to trade with local trader (not those by ship) ? they always install their tent outside my zones .  We need build beacon for that ?
#5
awesome mod

edit:   For this " Add joy activity: observing fishes.  "  , maybe u can create sort of aquarium for our pawns   ;)
#6
Is this mod compatible with Apparello 1.6 without any patch ?