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Messages - Stealth

#1
That worked. Thanks.
#2
I know the drill is sold by a trade ship but it's been a long time and no trader has had one yet. Is there a way to "hack" one into the game or force every trader to have a drill or something?
#4
How do you use the sky driller device?
#5
I just light them on fire with a fire launcher weapon (name?) that I got off of raiders since they burn until they're destroyed. Molotovs will do as well. Then you just mop them up at your own leisure.
#6
Quote from: The-MathMog on May 01, 2016, 08:56:02 PM
In the "Work" tab, if you mouse over the categories' names at the top, they tell you what goes under that category. That can be very useful to know :)

Oooooooooohhhhhhhhh! That does help! :)
#7
Well that's random af lol. Thanks :)
#8
Ahh smithing. I wish workbenches told you what job category it falls under because it's unintuitive when you need crafting 10+ but it's not even a crafting job -.- My person has a craft level of 10 but I keep telling them to make each component manually. I'll set smithing to high priority now, thanks.

Anyone know about the other things I mentioned?
#9
I was wondering what job category component making is under. I have someone with high crafting priority and they always make stone blocks as intended but when I turn on component making jobs, they go off and do other low priority jobs. This leads me to believe that it's not a "crafting" job, but what then? Also what category does resetting traps and smelting jobs fall under?
#10
Quote from: Coenmcj on September 20, 2015, 05:51:01 PM
You can edit the mood offsets, Just got to find them, they should be in Rimworld > Mods > Core, Somewhere, Presumably inside Thoughtdefs.

Ya, that's what I needed. I changed the "colonist left unburied" to 0. Thanks.
#11
Oh, I see. Perhaps it was a self tamed animal that died since my original one is still alive.
#12
General Discussion / Can you edit mood in game settings?
September 20, 2015, 11:29:35 AM
I have a -10 mood penalty because of "a colonist left unburied" but none of my people died. I think what happened was when someone was being chased by raiders (I accepted them) they got caught before making it to my base and were kidnapped. I think the game is counting them as dead but they're not on the map anymore for me to bury them. I was wondering if there's a way to edit the game files to remove this because it's making 1 colonist miserable who has a low tolerance.

On an unrelated note, in previous alphas I was sure there was an option to burn buried bodies in the crematorium but I don't see this option anymore. Was it removed?
#13
Ok thanks guys. I ended up capturing someone with lvl 4 in art and a x1 learning modifier. He's permanently stuck crafting to raise his level :)
#14
General Discussion / Make money without an artist?
June 07, 2015, 05:48:48 PM
I don't have any good artists so what else can I sell to make money? I have decent crafters and tailors though but nothing seems to sell for much or takes ages to make. In a previous game I was making great money with wood statues but that's not an option this time :(
#15
Ideas / Re: Switch controlled doors
June 05, 2015, 10:36:56 PM
As long as i can hold it open to let them in then lock it behind them if they try to run then it's fine with me. No more retreating with a sniper rifle that I want xD