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Messages - tirramissu

#1
This is AWESOME!!!
Thank you!
#2
All those nasty pets just catch bullets from weapons. I have to lock them each time something serious starts, and this takes too much tome sometimes and doesn't allow to prepare for defense.
#3
General Discussion / Re: Infestations
December 20, 2016, 05:29:16 AM
Quote from: ChJees on December 20, 2016, 04:22:04 AM

Either superior firepower or cooking insect insides.

Hello!
How do you manage not to kill own animals in such position?
#4
That's smart, I'll try it out :)

Any ideas why mending bench doesn't work>?
#5
After loading a save game power consumtion is much higher. I need to re-flick each station to restore it...
#6
Releases / Re: [A13] Glitter Tech v1.44
April 28, 2016, 08:53:46 AM
Hi!
Where do I get computer parts, etc?
I have no new production buildings to make them!
#7
Yes, I'm pretty sure.
I have few mods, all I did was disabling old EdB version and enabling new EdB.
All was fine with old version.
#8
Hi.
Adding this mod to game does nothing:(
#9
Thank you!  ;D
#10
Quote from: prototype2001 on July 03, 2015, 06:53:17 AM
Also a bug i found: Had 1 sculptor's table with 1 sculptor with art priority set to 1, i recruited a prisoner and he had 4 art priority which somehow he overtook the sculpting position, i removed his art priority to get my original sculptor back working but i couldn't interact with the sculpting table, had to build a new one as the original one was locked to the guy that took over.
There's an over-walk.
You need to make new guy finish his work, or you won't be able to get rid of unfinished thing.

  • Build second table and order to build grand statue from gold;
  • Suspend work on first table;
  • new guy will finish work on second table and won't start new work;
  • Restart job on first table.

Dwarf Fortress allowed to assign specific worker on every post. Sigh.

P.S.: I miss water physics, pets, bone crafting (what you guys do with skeletons all around the map?!), digging, and so on...

TIP: Surviving beast pack attacks provides you not only meat for a whole year, but also enough leather to make stuff :)
#11
I guess they're not. But I see that game now lags when fire starts. Looks like it tries to find routes to those extinguishers before tapping out fire.

Also new vent system is cool. Bit it has a small issue. If fire starts inside the building  and temperature goes high - it quickly becomes high all around the place :)
Looks like I need more isolated Base.
#12
Ho ho ho :)
You can give it a try.
Mods used:
QuoteEdBInterface 2.8.5
EdBPrepareCarefully 1.9.3
Miscellaneous_1112_HiRes
Miscellaneous_Animals_1110
Pawn State Icons 67-v04b
RT Storage 1.3.2
SCA11Core_0625

I tried maxing skills and perks for colonists, it didn't help lol.
You can try my save, here's a link:
https://drive.google.com/file/d/0B9VrHa4ypmEHa1NLSDdkMkVDdDA/view?usp=sharing
#13
Great! Thank you!

I have a question.
Where I can sell kindling?
No traders accept it.

Is it possible to add cannon which uses shells?
Currently I have a save where 30+ mechanics are attacking me from pod drop.
I can't handle them :-)
#14
Outdated / Re: [A11] Superior Crafting v0625
June 30, 2015, 05:16:01 PM
You can remove the pump. Soil remains.
#15
Outdated / Re: [A11] Superior Crafting v0625
June 27, 2015, 05:35:34 PM
hunting for AI cores brings some challenge! Please leave as it is now :)

I've found a funny bug with SCA11Core_0625 version.

Description:
Infinite work loop: plant tree/chop tree.
You should have only few mulch items stored.

How to reproduce:

  • Designate growing zone with trees. Pine trees for example.
  • Cover growing zone with rich soil tiles.

Expected results:

  • Trees are planted.
  • Rich soil tiles are built, trees grow faster.

Actual results:

  • Trees are planted.
  • Tile is cleaned for rich soil - tree is chopped down, go to step #1.