And here's Part 2:
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Show posts MenuQuote from: Vxsote on August 08, 2017, 12:09:19 PMQuote from: RulerBrendan on August 07, 2017, 05:05:44 PMI also had been letting my chickens roam in a large area, including outside the perimeter wall. But I also had a bunch of animal beds and sleeping spots inside the wall, so they tended to want to go back and forth. Perhaps it doesn't take a large number of animals, but if enough of them try to get from one place to another.Quote from: Vxsote on August 07, 2017, 04:14:29 PMI heard of similar problems, but I don't think there's 200 animals on the map let alone 200 in a room. I let all of my pets roam free within a large area that's fairly safe from panthers and such.
I had a sudden case of lag in A16 that I determined was caused when I fully closed (including doors) a perimeter wall (radius approx 1/4 map size) while having a large number of animals (200+ chickens). It appeared that the pathfinding algorithm for the animals and possibly also visiting traders took a serious performance hit when I sealed the perimeter. Putting a single gap in the wall restored performance.
The A17 game I've been playing is on terrain that doesn't support so many chickens, so I don't know if this was improved or if it's still an issue, but I wanted to suggest it as a possibility.
Quote from: Nameless on August 08, 2017, 10:06:10 AM
How big is your colony and how long is your game?
I installed the mod suggested above and now my 21 years colony with 19 colonist went from near unplayable to running swimmingly smooth.
Quote from: Vxsote on August 07, 2017, 04:14:29 PMI heard of similar problems, but I don't think there's 200 animals on the map let alone 200 in a room. I let all of my pets roam free within a large area that's fairly safe from panthers and such.
I had a sudden case of lag in A16 that I determined was caused when I fully closed (including doors) a perimeter wall (radius approx 1/4 map size) while having a large number of animals (200+ chickens). It appeared that the pathfinding algorithm for the animals and possibly also visiting traders took a serious performance hit when I sealed the perimeter. Putting a single gap in the wall restored performance.
The A17 game I've been playing is on terrain that doesn't support so many chickens, so I don't know if this was improved or if it's still an issue, but I wanted to suggest it as a possibility.
Quote from: tonsrd on August 06, 2017, 10:16:15 PMYeah, I saw this and fear it's the only way to save my game. The problem is, I have the Psychology mod in it which would likely crash if I tried to remove it or add this one.
https://ludeon.com/forums/index.php?topic=31646.msg323910#msg323910
-Make War Not Love -
-Removes the social system (prisoners and animals still bond).
install this and see if it helps ?
Quote from: wired2thenet on August 04, 2017, 10:26:26 PMYes, I have. And it worked amazingly at first. But now I can hit every button in that thing and it does nothing.Quote from: TastyCookies on August 04, 2017, 10:26:23 AM
Have you used this mod, I tried it and my 4 year in-game time when from stuttering to near-smoothness. This mod cleans various aspect of your save data in order to make it smaller and easier to load.
Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=962732083&searchtext=
^^ This mod is your best friend! Seriously.
Quote from: Nameless on August 04, 2017, 09:46:46 AM
Most likely people will tell you this is your hardware issue/limit.
I myself have all my games framerate drop when i hit around 13 colonist and gets progressively worse until i hit around 20+ which the game game starts stuttering to the point that i can't continue playing it.