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Messages - Razvan92

#2
Ideas / Re: Non AI storyteller
June 30, 2015, 03:23:37 PM
Haha, how cool this sounds.
#3
Ideas / Re: OCD
June 30, 2015, 03:21:32 PM
I am always unhappy when some of my colonists die. :( I think in game there should be some funeral event which would make go to their friend-s grave and pray for them once a year. Well all this in their Joy time, and they should rechieve a mood bonus for few days. Life goes on, you know...
#4
Ideas / Re: Learning skills
June 30, 2015, 03:19:00 PM
Pretty cool! +1
#5
Quote from: DDawgSierra on June 30, 2015, 02:08:10 PM
WHY DOES YOUR FREAKIN TOPIC KEEP SHOWING UP AS NEW?!
chill man, what is the problem? :/
#6
Ideas / Re: Dynamic Factions
June 30, 2015, 10:54:09 AM
Cool.
#7
Ideas / Re: OCD
June 30, 2015, 10:51:02 AM
Right man,
#8
Ideas / Re: Priorities - Number punch
June 30, 2015, 10:17:51 AM
Yep, they should grant you the ability to quickly enter the priority level but also enter much more priority levels. Like up to 8. Thanks.
#9
They should install an Security thing into game, as long as you feed them and they have where to sleep you should be able to force them to work for you. Like I am looking at this situation he has so many prisoners, he could use them to mine or build something. There would be some Wardens which would need to be on duty, they would take them out on the field and force them to work. Like if you force them to work into a mine, they could not run since the mine is enclosed by door and walls.
#10
Cool thing. +1
#11
Quote from: Jorlem on June 29, 2015, 04:39:10 AM
I'd just like to be able to remove prosthetics and organs after death.  This is possible in real life, after all, so long as it is done quickly enough. 

Also, perhaps add the ability to research artificial heart and lung machines, so if a colonist is rescued fast enough, they can be saved.  It would give a reason to actually want to buy those vital organs from the traders, for one thing.  Currently, there's no reason to buy a heart, as far as I can tell.
That is verry true. Also in the same time you could sell these organs on the market.
#12
Ideas / Re: Born Disabilities
June 29, 2015, 08:57:07 AM
No, alergies things is too deep, not for RimWorld. Maby games like Surgeon Simulator, but no RimWorld. NO.
#14
Ideas / Re: Shooting range
June 28, 2015, 01:08:28 PM
Quote from: MailletC on June 28, 2015, 11:02:52 AM
Being able to train colonists fighting skills is crucial.
I think a shooting range, and a boxing ring should be added, both for joy activity, but also for training fighting skills.
Your medics can also get some practice, patching people up after their boxing matches.
That is pretty awesome.
#15
Ideas / Re: Gas Mortars
June 28, 2015, 01:05:44 PM
A good even aswell. But this ideea seems to be hardcore. I wish that at the start of the game you would have a list from which you could choose what events you want to have in game and what events you do not. And activating the Extreme mode would have all of these activated and include the pirate base poisoning. :D