+1
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#3
I am always unhappy when some of my colonists die. I think in game there should be some funeral event which would make go to their friend-s grave and pray for them once a year. Well all this in their Joy time, and they should rechieve a mood bonus for few days. Life goes on, you know...
#5
Ideas / Re: [Mod support suggestion] Filter thoughts out for custom pawns
June 30, 2015, 03:15:10 PMQuote from: DDawgSierra on June 30, 2015, 02:08:10 PMchill man, what is the problem? :/
WHY DOES YOUR FREAKIN TOPIC KEEP SHOWING UP AS NEW?!
#8
Ideas / Re: Priorities - Number punch
June 30, 2015, 10:17:51 AM
Yep, they should grant you the ability to quickly enter the priority level but also enter much more priority levels. Like up to 8. Thanks.
#9
Ideas / Re: Increase chance of pirate traders with high prisoner numbers
June 29, 2015, 09:11:25 AM
They should install an Security thing into game, as long as you feed them and they have where to sleep you should be able to force them to work for you. Like I am looking at this situation he has so many prisoners, he could use them to mine or build something. There would be some Wardens which would need to be on duty, they would take them out on the field and force them to work. Like if you force them to work into a mine, they could not run since the mine is enclosed by door and walls.
#10
Ideas / Re: Ability to Mark Blueprints and Construction Sites as Forbidden
June 29, 2015, 09:03:45 AM
Cool thing. +1
#11
Ideas / Re: Heal shattered or destroyed body parts\life support
June 29, 2015, 08:58:34 AMQuote from: Jorlem on June 29, 2015, 04:39:10 AMThat is verry true. Also in the same time you could sell these organs on the market.
I'd just like to be able to remove prosthetics and organs after death. This is possible in real life, after all, so long as it is done quickly enough.
Also, perhaps add the ability to research artificial heart and lung machines, so if a colonist is rescued fast enough, they can be saved. It would give a reason to actually want to buy those vital organs from the traders, for one thing. Currently, there's no reason to buy a heart, as far as I can tell.
#12
Ideas / Re: Born Disabilities
June 29, 2015, 08:57:07 AM
No, alergies things is too deep, not for RimWorld. Maby games like Surgeon Simulator, but no RimWorld. NO.
#13
Off-Topic / Re: Count to 100 before Tynan posts.EDIT: New challenge 1000
June 28, 2015, 05:26:25 PM
702
#14
Ideas / Re: Shooting range
June 28, 2015, 01:08:28 PMQuote from: MailletC on June 28, 2015, 11:02:52 AMThat is pretty awesome.
Being able to train colonists fighting skills is crucial.
I think a shooting range, and a boxing ring should be added, both for joy activity, but also for training fighting skills.
Your medics can also get some practice, patching people up after their boxing matches.
#15
Ideas / Re: Gas Mortars
June 28, 2015, 01:05:44 PM
A good even aswell. But this ideea seems to be hardcore. I wish that at the start of the game you would have a list from which you could choose what events you want to have in game and what events you do not. And activating the Extreme mode would have all of these activated and include the pirate base poisoning.
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