I tried this mod but because I have so many mods I got raided every 5 seconds. Too bad it doesn't have multiplayer support because it would be a lot of fun to try defend the colony while playing with couple other people who would help micromanage stuff.
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#1
Releases / Re: [1.0]Smarty Storyteller. A storyteller that tracks your boredom
February 08, 2019, 02:41:47 AM #2
General Discussion / Re: Look, a wild Me!
September 05, 2018, 04:28:05 PM
I have similar feeling when I see: Big Red, Vas, Engie, Wojtaz and some others while playing.
#4
Outdated / Re: [A17] Harvest Everything! (28.05.2017)
July 29, 2018, 08:14:41 AM
Well, I would like to remove parts from live patients especially from those who kill my colonists.
#5
Outdated / Re: [A17] Harvest Everything! (28.05.2017)
July 28, 2018, 06:59:09 AM
Damn, I miss this mod. I wish there was a 1.0 version.
#7
General Discussion / Re: Thoughts on Faction/Diplomatic interactivity?
March 25, 2017, 10:48:16 AM
Even stupid letter sending between friends and family from another factions would be awesome.
#8
General Discussion / Re: An alternative to bigger raids ?
January 09, 2017, 04:08:14 PM
100% agree
#9
Outdated / Re: [A15/A16] Enhanced Crafting
December 31, 2016, 07:34:04 AM
I find a reason why it isn't working. Just follow my steps.
1. Download mod https://github.com/AlcoholV/Rim.AcEnhancedCrafting/releases
2. Open .zip file
3. Inside there is mod folder. Put it in mods folder.
4. Active mod
5. ? ? ? ? ?
6. Profit
edit: It have version now but still doesn't work.
1. Download mod https://github.com/AlcoholV/Rim.AcEnhancedCrafting/releases
2. Open .zip file
3. Inside there is mod folder. Put it in mods folder.
4. Active mod
5. ? ? ? ? ?
6. Profit
edit: It have version now but still doesn't work.
#10
Outdated / Re: [A15/A16] Enhanced Crafting
December 31, 2016, 07:06:47 AM
Nothing work for me too ;/
#11
General Discussion / Re: [A16 Scenario] The RimWorld Ancestors
December 30, 2016, 12:32:58 PM
Thanks
#12
Outdated / Re: [A15/A16] Enhanced Crafting
December 30, 2016, 11:51:53 AMQuote from: Tusilos on December 29, 2016, 04:12:46 AM
It doesn't work for me. It says it's the incorrect version. http://imgur.com/a/FlNXx
Try this one https://github.com/AlcoholV/Rim.AcEnhancedCrafting/releases
#13
General Discussion / Re: [A16 Scenario] The RimWorld Ancestors
December 30, 2016, 11:48:02 AM
Write more about this scenario.
#14
General Discussion / Re: Last standing colonist needs to be healed !
December 22, 2016, 03:21:47 PM
My idea for first aid kit is that colonist would be able to heal himself and others quickly but with quality penalty.
#15
General Discussion / Re: Last standing colonist needs to be healed !
December 21, 2016, 10:42:02 AM
+1
Also we can make medicine but I think that we also should be able to make first aids kits to heal pawns during battle even in weird places.
Also we can make medicine but I think that we also should be able to make first aids kits to heal pawns during battle even in weird places.