I didn't read all the suggestions so I may be repeating some already suggested.
Water sprinklers: Mainly for putting out fires, but could be used for beautification and increased plant growth (irrigation).
Trading/interacting with visitors (other than just combat): You may be able to do this already, but so far only ones I've been able to trade with are the ones from space.
I think it would be neat to be able to visit other tribes to trade or raid (maybe you can, but I'm still a noob so have no clue).
An expanded Research Tree: possibly more techs that have less effects, meaning that you have to do more techs to have same results, putting more emphasis on research and technology.
You could make each skill even more detailed... like say an artist gets bonus effects if he works in the same material. If he works in granite he would get a bonus (maybe a higher sale price or a faster build or maybe artist can choose which effect he prefers) when he works in granite, but art done in other mediums wouldn't get a bonus. I would think you would need to make a high threshold to receive the bonus and possibly even limit the bonus to one medium (per skill) or make second bonus much much more difficult, like 10k to 100k, something like that. Not sure how much it would add to game, but it might be interesting.
I think being able to have progeny would be nice, but would probably be too complicated (too much to add).
Animal husbandry could be interesting. Have some animals that have renewable resources like milk, eggs, fur, feathers, etc. It would be nice to have the extra resources (even if they were only cosmetic and had slight price variations). More content adds more depth, but then it also makes it more complicated, which while appealing to the consumer usually isn't for the producer.
I have to say I'm impressed so far with the game and if I were to voice any point of contention it would be that the Research available is very limited. It would be nice if you added some, but even better if you made some that were prerequisites for other more complicated technologies.
Sometimes the characters will pray or mediate, it might be nice to add a chapel, church, altar so something like that... give people piety and have their level of piety affect those around them (either positively or negatively depending on their personality and piety). Perhaps, it's too complicated, but it would probably be interesting.
I think as long as stuff is added people will like it (they may not like individual updates, but overall people enjoy more depth).
Water sprinklers: Mainly for putting out fires, but could be used for beautification and increased plant growth (irrigation).
Trading/interacting with visitors (other than just combat): You may be able to do this already, but so far only ones I've been able to trade with are the ones from space.
I think it would be neat to be able to visit other tribes to trade or raid (maybe you can, but I'm still a noob so have no clue).
An expanded Research Tree: possibly more techs that have less effects, meaning that you have to do more techs to have same results, putting more emphasis on research and technology.
You could make each skill even more detailed... like say an artist gets bonus effects if he works in the same material. If he works in granite he would get a bonus (maybe a higher sale price or a faster build or maybe artist can choose which effect he prefers) when he works in granite, but art done in other mediums wouldn't get a bonus. I would think you would need to make a high threshold to receive the bonus and possibly even limit the bonus to one medium (per skill) or make second bonus much much more difficult, like 10k to 100k, something like that. Not sure how much it would add to game, but it might be interesting.
I think being able to have progeny would be nice, but would probably be too complicated (too much to add).
Animal husbandry could be interesting. Have some animals that have renewable resources like milk, eggs, fur, feathers, etc. It would be nice to have the extra resources (even if they were only cosmetic and had slight price variations). More content adds more depth, but then it also makes it more complicated, which while appealing to the consumer usually isn't for the producer.
I have to say I'm impressed so far with the game and if I were to voice any point of contention it would be that the Research available is very limited. It would be nice if you added some, but even better if you made some that were prerequisites for other more complicated technologies.
Sometimes the characters will pray or mediate, it might be nice to add a chapel, church, altar so something like that... give people piety and have their level of piety affect those around them (either positively or negatively depending on their personality and piety). Perhaps, it's too complicated, but it would probably be interesting.
I think as long as stuff is added people will like it (they may not like individual updates, but overall people enjoy more depth).