Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Christmas5

#1
Hey i'm not sure if this is a bug, but i'm sure it was not intended.
I have around 48 mods now (including patches) but after adding Combat Realism... Uhh, i encountered an enormous problem with aiming.

I made myself a headstart with really good people (because i want to try) and one of them is a carefull shooter with shooting skill 19, accuracy at over 100% and a rifle from another mod (high caliber i think).
The ammo works fine, and it works properly against raids... But when i try to shoot animals? Nothing, he misses every shot.
I ordered him to try shooting a bear a few tiles away, nothing, when the bear fell asleep, i ordered him to stand next to it and shoot it, nothing again.
I basically can't kill animals on distance, i think it only happened once or twice that they've hit the animal with a gun, which is crazy.

I play on A16 and the mods were for A16 when i downloaded them if i'm not wrong.
Also there was nothing between the bear and the colonist, still on max skills and good weapons they can't hit, same thing in the desert.
From my perspective this shouldn't happen since it should be harder to hit a raider and easier to hit a gigantic grizzly bear, it's the opposite here/combat against other humans works as it should.

Mod list :
Core
HugsLib
Combat Realism
High Caliber
High Caliber (CR Patch)
Expanded Prosthetics and Organ Engineering
Combat Realism EPOE Patch
Nanotrasen's Armory (Serious Version)
Nanotrasen's Armory (CR Patch)
EdB Prepare Carefully
Call of Cthulhu - Cults
Call of Cthulhu - Cosmic Horrors
Call of Cthulhu - Factions
Call of Cthulhu - Industrial Age Objects
Call of Cthulhu - Straitjackets
Increased Forest Density - Deadly Version
Realistic Darkness
H.P. Lovecraft Storyteller
Persistent Worlds
Misc. 'CORE'
Misc. Objects
Misc. Training
Psychology
Fluffy Breakdowns
Relations Tab
Medical Tab
Colony Leadership
Colony Manager
Outfitter
WorkTab
Follow Me
Animal Tab
Blueprints
Area Unlocker
Tilled Soil
Snowy Trees
FFGermanShepherd
DermalRegenerator
ExtendedStorage
BetterVents
BetterCoolers
AdditionalLightning
RimHair Styles Merged
Camping Stuff
Temperature Gauge
Fences And Floors
Pests
Set-Up Camps

Edit: Wrong mod
#2
Ideas / Re: Camouflage / Shooting improvement
May 31, 2016, 09:16:54 AM
Quote from: Z0MBIE2 on May 30, 2016, 04:06:01 PM
... Why did you write 'sent from phone'?

Yeah, it's kinda silly with the current system, and that's what combat realism tries to fix. Also make sure that they have clear eyesight, as if they have cataracts that effects a lot.

I wrote sent from phone because i dont want people to think i cant speak english if i write wrong.

Also nobody had problems with eyes, Lucky only has asta.
#3
Ideas / Re: Camouflage / Shooting improvement
May 30, 2016, 03:56:40 PM
Quote from: ChillinVillian13 on May 29, 2016, 11:08:11 PM
Quote from: billycop32 on May 29, 2016, 11:35:20 AM
have you taken a look at your colonist's skill ratings for shooting? they are what determine their accuracy, up to level 20. you can only expect good accuracy from level 11 up.

selfish side note: 100th post!!!!!WOOOOOOOOT
It matters more about the durability and the quality of the weapon, not so much of the shooters skill.

I think you're right, one of my guys took a "pila"(?) with the quality excelent and the first two he threw, two people died. I think he missed on the third shoot/throw and then in the next seconds he killed about one and maybe handicapped two. :D And that's what i mean, it's the skill that should give accuracy, the quality should ONLY lower the chance to hit by 20% at worst quality, it should not lower the chance to hit with 60% because the weapon is not "good" but "normal".

- Sent from phone.
#4
Ideas / Re: Camouflage / Shooting improvement
May 30, 2016, 03:50:12 PM
Quote from: billycop32 on May 29, 2016, 11:35:20 AM
have you taken a look at your colonist's skill ratings for shooting? they are what determine their accuracy, up to level 20. you can only expect good accuracy from level 11 up.

selfish side note: 100th post!!!!!WOOOOOOOOT

Yes i took it goes from 8 to 12 between different people, but i dont think you need experience to pull the trigger at someone right in front of you.

-Sent from phone.
#5
Ideas / Camouflage / Shooting improvement
May 29, 2016, 06:48:44 AM
(I don't know if someone else came with this idea too.)
As i'm playing the game, i'm getting mad at how my people shoot. Is it really so hard to shoot someone with an ak47 who is only a few metres away? I understand i play with civils, not soldiers. But when Lucky can't shoot someone in front of her with a shotgun, i just lose breath.
Can you increase hit chance when shooting? I feel like those tribepeople aim better than my guy with hunting rifle.

Also, i would really like the option to rightclick on a tree/grass/stone/bush with my guy and have an option to hide. So i can attack raiders with a surprise, also then maybe it would take a few seconds (how many seconds -depending on difficulty) for them to hide and find out where my guys are hiding. From what i understand, this would take more time to do, but i think it would be cool and more realistic.