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Messages - flankspeed

#1
Quote from: Beathrus on October 11, 2015, 04:19:47 PM

Get his other mod you can craft the boots with it.

https://ludeon.com/forums/index.php?topic=5085.0

Thanks. I didn't know about that one. It says A11...does it still work ok with A12?

Edit: NVM someone in the thread says it works with A12 so I'll give it a whirl.
#2
Cool mod.

I wish the Norbal boots were craftable. Any plans for that?
I occasionally get them from drop pods, but traders hardly ever seem to have them.
#3
Quote from: flankspeed on October 11, 2015, 12:48:28 AM
Any plans for a crop growing chip?
Quote from: Orion on October 11, 2015, 04:52:29 AM
Surprise feature! It's actually in there. You can chip the centipedes to mine and grow crops. So in fact you can run your whole food supply chain on mechanoids. Except for hunting, since that felt like it's violating the idea of "We don't let our worst nightmare use weapons after fixing them".

Did you test it? Are you sure crops don't die of old age before the centipedes get there to harvest  :D
Those things are so sloooooow!
#4
Quote from: Orion on October 09, 2015, 03:38:11 PM
Changelog
1.06 - 09.10.2015
- More tweakable settings (see PawnKinds_Mechanoid.xml)

Thanks for letting us tweak the Deterioration. It definitely seems to not be working correctly to me. Having the same mech break and need repairs twice in one day is super annoying.

Any plans for a crop growing chip?
#5
Quote from: cuproPanda on October 09, 2015, 12:05:03 PM
The issue with animal taming has been known for a while, but I'm afraid there's nothing I can do about it; the colonists just assume anything consumable can be given to animals, including beer and chocolate. Maybe in A13 this will be different, but until then that's what I do - forbid the drugs once hauled.

-face palm- I just noticed you already had it listed it in the Known Issues section of the mod. Sorry
#6
Quote from: dareddevil7 on October 02, 2015, 07:07:25 PM
Could you put all the mods into one file, I wish to not have to down load many things

Personally I like be able to chose only the mods I want to use.

Bug Report- Pawns will feed pharma drugs to animals when taming. I have seen them fetch painkillers and feed them to an alpaca. Not a big deal just "forbid" your pawns from using them after they are stored away. You can always manual force them to eat them if they are sick etc. But I thought you should know about the bug.
#7
v42 Broke the exhaust ports on the industrial cooler. They just refuse to link to the cooler now and say "unavailable" while the cooler says exhaust ports "0".

Tried starting a new game...same result.

Can someone else confirm. I want to make sure it's not a problem with the mods I am running.