[A12d] More Mechanoids (v1.07b - updated 31.12.2015)

Started by Orion, January 11, 2015, 08:25:33 AM

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Orion

Changelog
1.06 - 09.10.2015
- Converted to Alpha 12
- Added mammoth and assaulter
- More tweakable settings (see PawnKinds_Mechanoid.xml)
- known problem:
Unfortunately there were bugs I could not track down and fix. Any help finding their cause is appreciated:
- "Failed to find any texture while constructing Multi" error when first spawning Mechanoids - harmless but annoying.
- "GetName - Element is used" - weird problem when traders arrive, might not be MM's fault.

rexx1888

raddddd just need my current colony to collapse so i can slap this baby in lol

A Friend

"For you, the day Randy graced your colony with a game-ending raid was the most memorable part of your game. But for Cassandra, it was Tuesday"

Squiggly lines you call drawings aka "My Deviantart page"

flankspeed

Quote from: Orion on October 09, 2015, 03:38:11 PM
Changelog
1.06 - 09.10.2015
- More tweakable settings (see PawnKinds_Mechanoid.xml)

Thanks for letting us tweak the Deterioration. It definitely seems to not be working correctly to me. Having the same mech break and need repairs twice in one day is super annoying.

Any plans for a crop growing chip?

Orion

Quote from: flankspeed on October 11, 2015, 12:48:28 AM
Thanks for letting us tweak the Deterioration. It definitely seems to not be working correctly to me. Having the same mech break and need repairs twice in one day is super annoying.
You don't actively have to fix them. When it gets too bad, your colonists will do it. I do believe the mechanoids have to be nerfed heavily, breakdowns and repairs seem like a reasonable way to do it. But yeah, everyone has to find a difficulty that suits them, so tweaking it seems like a good compromise.

Quote from: flankspeed on October 11, 2015, 12:48:28 AM
Any plans for a crop growing chip?
Surprise feature! It's actually in there. You can chip the centipedes to mine and grow crops. So in fact you can run your whole food supply chain on mechanoids. Except for hunting, since that felt like it's violating the idea of "We don't let our worst nightmare use weapons after fixing them".

flankspeed

#440
Quote from: flankspeed on October 11, 2015, 12:48:28 AM
Any plans for a crop growing chip?
Quote from: Orion on October 11, 2015, 04:52:29 AM
Surprise feature! It's actually in there. You can chip the centipedes to mine and grow crops. So in fact you can run your whole food supply chain on mechanoids. Except for hunting, since that felt like it's violating the idea of "We don't let our worst nightmare use weapons after fixing them".

Did you test it? Are you sure crops don't die of old age before the centipedes get there to harvest  :D
Those things are so sloooooow!

Beathrus

Yay! C'mere you tiny lil bugs! I'll harvest all of your bodies!

Kolljak

Crawlers been throwing some job errors for me. reads as.
Mechanoid Crawler threw and acception while determining job. systemnullrefrence object refrence not set to an instance of an object

seems to be an issue with it trying to get its equipment? and then trying to go to a terminal? im confused by this.

Orion

Quote from: flankspeed on October 11, 2015, 07:04:41 AM
Did you test it? Are you sure crops don't die of old age before the centipedes get there to harvest  :D
Those things are so sloooooow!
Yeah, they even go into your base and fill the flower pots ::)

Quote from: Kolljak on October 11, 2015, 11:03:10 AM
Mechanoid Crawler threw and acception while determining job. systemnullrefrence object refrence not set to an instance of an object
seems to be an issue with it trying to get its equipment? and then trying to go to a terminal? im confused by this.
Sounds like a conflict with another mod. Can you attach your output_log.txt or make a screenshot of the complete error message?

Kolljak

Pretty sure i know which one.. only mod i got that could possibly effect them is Enviro_SK as they would not be marked with the MachineBrain Def that is in that.

Orion

Quote from: Kolljak on October 12, 2015, 08:50:31 AM
Pretty sure i know which one.. only mod i got that could possibly effect them is Enviro_SK as they would not be marked with the MachineBrain Def that is in that.
That helps. If you want me to take a closer look, I need the error log, though.


Loki88

Still open to ideas for more meniacle mechanical masterpieces of destruction?

DragonsAngel

I can't kill the Assaulter, yes, a single one...i tried flanking, using turrets and all my 9 guys and he did not even take dammage, someone help T-T  :'(

Orion

Quote from: DragonsAngel on October 14, 2015, 03:22:23 PM
I can't kill the Assaulter, yes, a single one...i tried flanking, using turrets and all my 9 guys and he did not even take dammage, someone help T-T  :'(
Hm. Interesting. I shall look into it. I'm using some weapon mods, so there is a chance that normal weapons are too weak to damage it.

Quote from: Loki88 on October 14, 2015, 11:07:21 AM
Still open to ideas for more meniacle mechanical masterpieces of destruction?
I have a lot of ideas already, but not enough time to do much with them. Also I'm limited to the graphics Joey made back in the days. It might even be better not to tell, since if you suggest something that is already on my list, it'll make it harder to take credit for it myself ;)