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Messages - ModernGib

#1
1)  So far, we've found no reasonable answer as to if we are ever gonna leave any time soon, so i'd say we focus on making the location more comfortable for a morale boosts. Colonists aren't having a blast constantly bruising their feet on rubble and staining their clothes with the vomit and blood of others, this place is a bacteria lovefest. Focus on cleaning the area up, moving out chunks of rubble, maybe place down some wooden floorboards or two, and THEN we can get down to business.

2)  We should clearly set down a stockpile, and count our materials. If we're ever going to progress we need to increase material production.


(this feels like im a civilization V advisor)
#2
1) Intrigue is of top priority, considering the fact that they just crashed on an unknown planet. Treat her, and interrogate her finding out about her past, her present, what lead to the crash, and if she has useful skills then attempt to recruit her.

2) Offensive, there needs to be strict militarian rules and security in order to survive. We cannot sit there an ignore the oncoming pirates/tribals, if they come upon our colony armed it is no doubt they have malicious intent. Kill all who do not state their arrival beforehand.
#3
1) Coast because it's pretty.
2) Set medicinal needs to heal without medicine, and hold the medicine reserves for plague or other diseases.
3) Altair Militia
#4
General Discussion / Colonist Houses/Rooms
April 30, 2016, 10:01:34 PM
How do you usually make your colonist rooms?

This tends to be my set-up.

[attachment deleted by admin - too old]
#5
Stories / so many GOD DAMN CATS
April 10, 2016, 11:08:37 PM
So, due to an event which went as follows ; "A group of cats, abandoned or lost, have entered the area. They appear to be accustomed to human touch, so they join the colony."

I tried assigning images, but it didn't work. So heres a link. http://imgur.com/a/JJ9Hl
Little did I know that i'd take up eight small, UNTEACHABLE, UNMASTER-ABLE DAMN CATS
This was pretty early on within the game, too. About four raids in, and the colony is going 5 people strong along with two prisoners. So, I have this really compact-ish area that i've designated for my group and not much space for cats. In an act of panic, I quickly assign eight animal sleeping spots within the dining/kitchen area.
I then assigned a general area for these little whisker demons to earrape me with their constant meows
My finest shooters had recently shot down a muffalo group of about eight (i'm in a boreal forest) and so textiles were abundant, and I decided to make a cat-house.
About two days and the house was finished and the cats fell asleep within their muffalo-fur beds
Now, I haven't taken to favoritism as all they do is go around eating squirrels and my meats, aswell as nuzzle my pawns and meow speratically.. But I do like this little guy called 'Nosferatu', for giving me nostalgic feelings towards a Vampire : The Masquerade game. Any of you guys have experiences with mass amounts of animals? I remember a particular thread that had a story about guinea pigs swarming the colony then erupting in flames.
#6
Stories / Re: "Mechanites"
April 10, 2016, 01:27:08 PM
UPDATE ; Both Talia and Saio have succumbed to hypothermia and frostbite just two weeks later after an unusual cold snap settled in.
#7
Stories / Re: Insect Bug Hive (Round 2)
April 10, 2016, 01:30:03 AM
Damn.
Looking at this colony makes me feel like shit, I usually go for more small and organized colonies. But looking at huge ones like that gives off such a feeling of productivity that you can't get with small colonies.
#8
Stories / Re: "Mechanites"
April 10, 2016, 01:26:57 AM
So, this happened in my game. But it's a dramatization. Clearly I wouldn't kill a colonist for sensory mechanites.
#9
Stories / "Mechanites"
April 10, 2016, 01:26:17 AM
As Jon sits down on a stool propped up close to the old, marked up steel table he places down his meal. The meal was relatively simple, as ingredients around the colony were limited (even though being in a temperate forest, the colony hasn't seen much game in weeks.) and 'talented' cooks were non-existant within the group of seven.  Looking down at his food, he recalls hunting for the same meat that he's about to take a chunk out of. A hare. The colony's cat (Snowball, named after the color of his fur) had spotted it and got into a bit of a tussle for it, ending with it getting scratched on the right cheek. So, Jon, being a former huntsman, had gone and tracked it down. Taking a single shot before downing it. Whilst he didn't cook it himself, he was still quite proud of it. 

As he was thinking, the newly arrived (and bought) 'Saio' had taken a seat in the stool to the opposite side of the table. Whilst quiet, the large woman donning alpacawool clothing (freshly looted from two raiders who attempted to flee) still liked to ask questions, and be inquisitive. After all, the colony did save her from a past life of slavery.  Jon was a tad bit startled, but engaged in a friendly conversation nontheless.
"Woah, you uh, startled me." "I apologize, I should have announced my arrival, yes?" The girl had an accent, certainly not a local. Determining ethnicity nowadays however appears to be a very difficult task. Saio continued. "I just wanted to inform you that a.. woman, Tah-lee-a? Yes, her.. She's, well.. very non-clothed at the moment.. And she's also stumbling in the mud."

Talia was known for being an enthusiastic, but closed individual.. So taking a naked jog didn't fit her character. The only thing that Jon could attribute this to is the fact that she was diagnosed with some form of Sensory Mechanites, which made her act very odd as of recent. She walked faster, started hearing more "acute" sounds, and enunciated like a robot would. It was under control for a while. The colony surgeon had attempted to find a way to cure it but, the only way that came to mind was removing the stomach as a whole. Which was clearly not an option.

Jon and Saio walked outside, took a small path to the woods and sure enough, there she was. Tripping over herself and stumbling mindlessly, Talia was there.. Covered in mud.  Jon, clearly freightened by the behavior, had brought his rifle up to hip-level. Ready to raise, were the case to arise. Talia turned, and promptly fell over when facing the two.  Jon and Saio ran over immediately.

Jon's first instinct was to grab her, and haul her over to the small medical area that the group had designated, but Saio stopped him, and did a motion as if to indicate rolling something over. So, he took action and laid his rifle next to a tree, cautiosly approaching the unconcious body. Upon rolling her over he discovered large amounts of blood coated her torso and a small cut that was pouring sanguine fluid was also pouring these small, maggot sized creatures, that looked robotic in the way they acted and sounded. 

Saio approached, next to Jon, along with his rifle. Instead of giving it to him however, she was holding it firmly shoulder-height, and pointed directly for Talia's head.   

Jon yelled "Saio NO-"

A shot was fired.

"Mechanites." said Saio.
#10
Stories / Re: Families
April 09, 2016, 12:35:47 PM
Quote from: Morze on April 08, 2016, 01:53:21 PM
I wanted to start with colonists with some relationships, so I randomized them until I got them someway related. I ended up with a guy that crashed with her ex-wife and her mother. Just when I bemoaned our hero's destiny (stranded on a rimworld with you ex and mother-in-law), I noticed he also hated women. I think it was our 6th colonists until we got a second male. Such a lucky guy! No wonder he was the first to go berserk, killing the colony cat he was bonded with.

Later he fell in love with some other and they married next to geysir during sunset. So far the ex has been only one to die, she died next to her mother during their assault against sappers. I think mother was far more liked anyway.

Interesting! I didn't know new relationships could form, I'll look out for that.
#11
Stories / Families
April 07, 2016, 10:10:48 PM
So, I'm just about to start a playthrough with three colonists, all of them being related. To be more specific, I have a grandfather, a father, and a son. Not quite sure what to expect as this is my first alpha 13 playthrough, though i'd love to hear all of your guyses familiar stories about the game.
#12
Quote from: Fluffy (l2032) on February 16, 2016, 04:45:02 PM
Well, it's about time :P

edit; the files are getting flagged by Windows Defender as possible trojans. I've run both through VirusTotal, and neither is flagged by any of the 56 antivirus programs used there. Based on that, and because I like Mrofa, I'd say this is a false positive.

Reports for both files;
https://www.virustotal.com/en/file/63f6c1d2c69707d04b78cf51b3395c3295608d804bf49ff165de79339bc97b22/analysis/
VirusTotal's antivirus scan report for the file with MD5 937848e5d390a04af53ca1d1d68aa49a at 2016-02-16 19:33:05 UTC. 0 out of 54 antivirus detected the file as malicious.

https://www.virustotal.com/en/file/ee0e2b6af455fe238fdc4f41ac98f0204328868d6c658a4fb47b4a9f43574478/analysis/
VirusTotal's antivirus scan report for the file with MD5 33b7fb66140bd4bf328fc5dd93076834 at 2016-02-16 19:32:11 UTC. 0 out of 54 antivirus detected the file as malicious.



Yeah, I'm getting the same thing. File canceled immediately due to it.
#13
Ideas / Re: Anti-Animal Turrets
February 02, 2016, 07:12:36 PM
Quote from: hector212121 on February 02, 2016, 07:04:35 PM
Allow you to designate turrets to shoot at any non-tame animals that enter range. I mean, you have to keep them out of the crops _somehow_, right? ;)

you can manually force the turrets to shoot something, but i understand how it can be annoying to keep doing that. Still don't think that this would be one of the more important things featured in the game
#14
Stories / Re: RimWorld cartoon- under the rim
January 27, 2016, 10:04:04 PM
Holy shit.
This is some quality stuff man, keep it up.
#15
General Discussion / Re: Your pirate faction name
January 27, 2016, 09:35:49 PM
"Cave Serpents"

Just made up a new world for the purpose of the thread and found this.

Sound familiar?