Something I've been thinking about recently is how much more it would add to the game if your were able to have your colonists sneak around a bit. How you could turn a raid on it's head by sneaking a good colonist behind the enemy and using a charge rifle to full effect. Hunting would be affected too, when an animal decides it wants to fight back it might not see the hunter. It would be enraged and would likely try to attack a different colonist. However this would stop a lone colonist from have no chance at all from being able to defend themselves whilst they're out there alone. Of course this being Rimworld you can't have everything work 100% of the time. I have two routes that I think that would be effective in balancing this.
The first route is for the cloaking device to be used in the same way as personal shield. You equip it to a colonist (In the same slot as a personal shield, you can't have the best of both worlds) and they activate it automatically whilst hunting. You would have to activate the device manually during combat though. The duration of the cloak would be determined by the quality of the device and it's state of deterioration. Shooting will also decrease the time you are cloaked also.
The second route would be to equip it in the same way as a personal shield however it would be a passive effect. The limiting factor would come from the cloak not being 100% Effective. The chances of being detected would have to depend on several factors: Cloak quality, Deterioration, Distance and Enemy's eyesight. If there are more enemies then you are more likely to be seen.
Another limiting factor to these devices would be the fact that raiders could come equipped with them also. What new and "Exciting" ways would there be for the enemy to kill you? Whilst they're charging your lines a few seconds of not being seen could be vital. Whilst attacking an enemy's siege site it would be vital to know exactly what you're up against and a sudden well equipped/well trained enemy could make all the difference.
The first route is for the cloaking device to be used in the same way as personal shield. You equip it to a colonist (In the same slot as a personal shield, you can't have the best of both worlds) and they activate it automatically whilst hunting. You would have to activate the device manually during combat though. The duration of the cloak would be determined by the quality of the device and it's state of deterioration. Shooting will also decrease the time you are cloaked also.
The second route would be to equip it in the same way as a personal shield however it would be a passive effect. The limiting factor would come from the cloak not being 100% Effective. The chances of being detected would have to depend on several factors: Cloak quality, Deterioration, Distance and Enemy's eyesight. If there are more enemies then you are more likely to be seen.
Another limiting factor to these devices would be the fact that raiders could come equipped with them also. What new and "Exciting" ways would there be for the enemy to kill you? Whilst they're charging your lines a few seconds of not being seen could be vital. Whilst attacking an enemy's siege site it would be vital to know exactly what you're up against and a sudden well equipped/well trained enemy could make all the difference.