Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - DanielHall15

#1
Quote from: TLHeart on December 07, 2015, 05:38:53 PM
Quote from: DanielHall15 on December 07, 2015, 05:05:47 PM
Quote from: TLHeart on December 07, 2015, 02:39:06 PM
How are the colonist restricted from the freezer?

They can access the entire map, except for the freezer and the door leading into that in a modified area. In case of danger, they would be locked inside the mountain, but WITH access to the freezer.

Are the colonist Unrestricted? then they can access that area.

Or have you created a restricted zone and made sure everyone is restricted to it?

Exactly. Every colonist is assigned to an area that covers the entire map, except for that freezer.
#2
Quote from: TLHeart on December 07, 2015, 02:39:06 PM
How are the colonist restricted from the freezer?

They can access the entire map, except for the freezer and the door leading into that in a modified area. In case of danger, they would be locked inside the mountain, but WITH access to the freezer.
#3
Quote from: TLHeart on December 06, 2015, 08:40:41 PM
Quote from: DanielHall15 on December 06, 2015, 04:28:28 PM
I wasn't expecting mechs so early in the game...  :o

I have a question here since I can't ...

I put down a growing zone that is half soil, half lichen-covered dirt. The haygrass in the latter is growing faster than the one on soil. Why ...? How...?  :-\

The good news is that even fat-arsed Phoebe can't believe how much of a fail I am anymore now and had a wanderer join the colony in its third year.  ::)

lychin soil gives a growing boost. So does rich soil

I assumed that soil would always be better than dirt...

Anyway, I have another weird issue. Aside the fact that Phoebe, that bitch, hasn't sent me fresh recruits (re: raid by actual humans) in over a year now, no, now she called in volcanic winter and an eclipse in the middle of the growing season. That's still not the issue, though.

I have a freezer inside the mountain here that stores up to 90 rations in case manhunting thrumbos will be a thing (can it be much longer...?). Lately, whole stacks of 10 have been vanishing.

Facts:
1. This freezer has the highest priority for rations in the base.
2. This freezer can not be accessed by colonists unless they are locked inside the mountain base during a crisis.
3. There was no such crisis recently.
4. This freezer can only be accessed by animals, which used to be a husky and a three-legged labrador.
5. Perhaps the husky and the three-legged labrador did feast on this before, but there was never an entire stack missing.
6. I have added two wargs lately...
7. Only fine meals have gone missing.
8. Wargs are carnivorous.
9. Fine meals contain potatos, rice and who-knows-what-else that is not meat.

I still suspect the wargs. This has their paws all over it. Do they eat entire stacks?? I gotta get rid of them.
#4
Judge yourself.

[attachment deleted due to age]
#5
I wasn't expecting mechs so early in the game...  :o

I have a question here since I can't ...

I put down a growing zone that is half soil, half lichen-covered dirt. The haygrass in the latter is growing faster than the one on soil. Why ...? How...?  :-\

The good news is that even fat-arsed Phoebe can't believe how much of a fail I am anymore now and had a wanderer join the colony in its third year.  ::)
#6
... and now they're attacking each other. Skagnetti went berserk and was killed with blows to the head.

Skagnetti is the worst. I had her turn up a few times already and she's ... the worst.
#7
I wondered aloud whether Phoebe's butt looked fat. That might be it.

Got paid another visit by mechs. This time they forked me up pretty good. Two colonists killed (including one burned to dust), four wounded. The wounded mostly have quite ghastly burns, so I fear the worst, aside from the mental moonlighter that snapped in the middle of the attack and had to be beaten senseless. Luckily he had already had a hand amputated due to infection... Meanwhile my main storage is burning out, destroying tons of leather and clothing.

Lesson learned: scythers with charge lances outrange turrets.

[attachment deleted due to age]
#8
I do have a few rooms in the mountains ("large hills" actually), mostly the high security things, hospital, prison rooms, weapon storage, and living quarters for the doctors and wardens. I've watched some Rimworld on Youtube (mostly quill18), and it seems like mountain bases are a bit of an "easy mode".

I'm with Phoebe on the middle difficulty. Started out with Cassandra, but at the start she was ramping things up too quickly even on lower difficulty. Never played Randy before (I've only had the game for four weeks, enough to have five colonies go up in flames), but even medium-difficulty Phoebe has thrown 26 Tribals at a base of seven or eight colonists and no killbox before...

The poison ship went rather well, by the way. Held one centipede and three scythers, and I had added nine more turrets and despite only five guns for all my colonists, plus two ex-tribals with bows, the mechs went down in a hurry, and I had only one guy hurt (shattered rib). That probably means I'll get plague and manhunting thrumbos today. Actually, manhunter packs would be the ONE thing that would be REALLY bad with this setup... Probably time to get some food stored in the medical mountain and get a door installed...
#9
During the first winter of this colony, a flashstorm struck near an enclosed room at the corner of the map, melting down the metal tiles and setting free a pair of scythers, which my hardly prepared colonists barely survived, with one getting an eye shot out and an arm crippled. Two days after that a manhunting elk ripped off my best hunter's leg. And no bulk goods trader came for four months and all my muffaloes and cows starved to death when I ran out of hay.

It's fall again, so disasters are ramping up again. Had the plague, an almost devastating tribal raid, and just hours after a hunter shot down a wandering colonist, a poison ship crashes RIGHT into the middle of my base. I was really hoping for that rice harvest there to get my people over the winter without buying food...

That's the middle difficulty on the supposedly kind middle storyteller. The game hates me, right?

[attachment deleted due to age]
#10
Stories / Re: Sad Stories
November 08, 2015, 05:35:38 PM
Got the game only on Tuesday and I have since have multiple pets and animals miscarry due to ... let's call it "food mismanagement"...

So my most recent colony made it through their first winter (muffalo miscarried, because we simply ran out of hay and vegetables). I had bought a female husky to accomodate the male husky that had crash-landed with the original colonists, and come spring we had a husky pregnancy.

At that time there were seven colonists, but we really needed new additions because there was way too much work to be done. When a distress call came from an older female herbalist, my people readily invited her and to fight off the pirates on her tail. Too bad I only had four shooters (and two of those were awful) and they came with six guys, two of those armed with grenades. While they ran right up to a defense line with sand bags and turrets, their grenades blew up the turrets, one of which exploded right into the face of Hanyou, the 20-skill artist and the colony's main source of income. He was completely torn to shreds. Jason, the Asperger kid-turned-sniper took bullets to both arms and had to retreat, leaving only Ryu, a crafter/constructor, and Bennett, a short-fused lunatic with no particular skills at all, trying to get back to the second defensive line.

Ryu was downed by bullets into the legs, but by then three pirates were dead. When a fourth one was downed by the turrets of the second line, the other two retreated, but not without grabbing the profusely bleeding Ryu - only for the pirate dragging him to be cut down by turret fire (because Bennett couldn't hit a barn from the inside) just as he was about to get out of range. Bennett barely managed to drag Ryu to the hospital before getting "a mood"...

When my so far uninvolved grower began to clean up the carnage, he found the late-stage pregnant female husky squarely in the middle of it. She had followed her master Jason to the battle (because nobody had been bothered to lock her in the shelter...), and had been cut down, shot in the legs and the nose sliced clean off. Pookie, the male husky, came running out to rescue her (...!) and brought her back to an animal bed.

Jason, Ryu, and Bennett (also slightly wounded) made it, and even the husky made it through ... but of course miscarried.

But hey, the muffalo is late-stage pregnant again. I am just waiting for a lightning strike to set her on fire.
#11
1. Yay, randomness!  8)  Well, thankfully I have power lines run right under people's beds routinely.

2. Okay, I just had my animals outside so far all the time. Time to build a barn then, I guess. It was just so convenient to have them munch grass all the time and not bother too much.

Thx!
#12
I only found this game on Tuesday and since then it has successfully sucked all life out of me.  :)  I do have a few (probably noob) questions, though, for which the Wiki and the search function didn't help me...

1. In my current colony I have now had three fires due to faulty wiring causing explosions and battery discharges. The first two were minor, but the last time 12 half-full batteries discharged into the recreational room and three guys were burned quite nicely... This never happened in my three prior colonies which fell victim to other, various horrible things, like trying to kill a thrumbo...

Is this a problem of insufficient skill of the guy laying the wires? I have construction on for most people in this colony, and none of them are particularly inept at the task. Or is it does that the battery room has to be kept at a constant temperature? I have never done any cooling / heating of the room before, and I didn't have issues until this time.

2. I'm having some issues comprehending how domesticated animals get fed. I know they feed themselves if not being fed while being trained, and therefore need access to food.

Right now I had a pair of muffalos and a pair of huskies. This is in winter. I bought up some hay earlier and had a stockpile outside once the muffalos ran out of grass on the grazing range in fall. This worked well until I ran out of hay, due to pesky critters (squirrels, hares, my own huskies...) feeding off that stockpile, too, and of course then no trader had any hay, and it was the middle of winter... Then I saw the muffalos consume some bushes and thought, okay, we'll be fine. Well, we weren't. With plenty of bushes still around, they stopped eating them, the female miscarried by now, and I have no plant food left over whatsoever. I assume they only feed on bushes that are 100% grown, because none of those are left over?

The huskies meanwhile like to sleep in the middle of the frozen meat storage while starving. They ate all the daylilies, though. When those were gone, they tried to starve in a pile of boar meat. I have now put a 1-tile stockpile outside and had it set to critical to get some meat out there, and they jumped all over it.

Could it be that easy that animals don't eat frozen food? Technically it was also freezing outside when they finally ate the boar meat...

Some help, please! Another miscarried little muffalo or husky and I'm gonna cry ...!  :(