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Messages - vgex

#1
Mods / Re: [Mod Request] DEAD SPACE MOD
January 11, 2017, 10:12:33 PM
There is a mod where a random escape pod crashes and when you either leave or rescue the survivor eventually the survivor will mutate in to an abomination that will seek out corpses to transform in to other abomination's.

Mo'Events

http://steamcommunity.com/sharedfiles/filedetails/?id=835151481
#2
I love your mod my man, if you feel like updating it, would you consider making it that If you want to have control over the changed traits and or backstory it would require a tier of research, like tier one is the ability to randomly get new traits, tier two traits and backstory are changed randomly now, tier three you can set the traits but not the new backstory, tier four you can set both the backstory and traits. Just a thought, but thanks for doing this regardless.
#3
Mods / Re: Mod Request - Xenomorph incident.
January 11, 2017, 10:01:27 PM
So I was dabbiling in the code, why not do a copy of like the Infestation code, replace some sprites, rework some of the code I think there is a mod that improves the infestation by making it where every once and a while the infestation bugs go manhunting, I would assume then some code would be needed to redo the whole infestation event such as changing how they reproduce and such, along with maybe changing the sprite for the actual hive. Just a thought.
#4
Mods / Re: Request: Electrical pod launcher
January 09, 2017, 03:04:13 AM
I'll handle this,

His idea could be used like where it requires a high amount of platesteel and componets to make and it would use a medium amount of electricity to fire.

Platesteel: 500
Componets: 50
Electricity: 5000, I figure this to be stored like a battery for a recharge timer kind of.
#5
Mods / Re: Mod Request: Star Trek
January 07, 2017, 03:09:04 AM
Star Trek: Fall of the Federation

http://steamcommunity.com/sharedfiles/filedetails/?id=795082975&searchtext=star

This is on steam, its for 0.15 though.
#6
So... I'm impatient and I want this now. But I love this idea make it happin cappin
#7
I wish you the best with this mod, the work so far is amazing from what I'm reading I intend to try it out for myself.
#8
Mods / Re: (MOD REQUEST) Future Tech Mods
January 02, 2017, 11:04:22 PM
I would love to see Cloning, only if for the grand Clone army of my people, I mean they have backstories for it like clone farmed or vat-grown stuff like that. I would love if in game in my medbay if I could clone my people I mean the tech could work in a system of where when you get the basic tech of cloning it has a high failure chance and if it does work then the clone could come out a divergent of the host with different traits and the such, and as you advance in to the tree you can remove the chance of divergence and increase the chance for it to work. Now about the battle droids I hole heartedly hope this feature is either in the vanilla version or made in to a mod, I mean I don't feel bad when my toaster dies in the field unlike my trained and well equipped colonist. Just my two cents on this stuff.