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Messages - Protokohl

#1
Bugs / A16, CTD, no mods (log file linked)
December 23, 2016, 09:16:05 AM
As above, just a random CTD. No idea why. No mods. Thought I'd report it as a potential issues.

http://pastebin.com/bwb84CXF
#2
Quote from: Louisthebadassrimworlder on August 26, 2016, 01:56:37 PM
If you rescue a pawn, there should be a mood buff of around +15. Currently, there is no real, sensible way of incorporating another reason to rescue them that outweighs capturing and selling them to slavery. Maybe if the pawns dropped with valuables such as Silver, Gold, Jade etc and offered to give them to the colony in return for hospitality and medical treatment. This would need to be a rescue-only deal, as otherwise you could capture the pawn and take the goods regardless.

This is a really good idea! It would add depth
#3
Quote from: arl85 on August 26, 2016, 01:35:12 PM
Having a buff for saving pawn means it can be ignored anyway and no effect on you (you just miss a good buff) but adding a debuff "we left someone slowly die" will force you to act in order to avoid the debuff.

Why not both? A buff for rescusing a debuff for not. The debuff forces them to rescue but you still get something out it.
#4
Unless something has changed you don't get anything for rescuing a crash landed pawn, in fact I have seen many youtubers, my friends and even myself just leave the bad stat pawns out to die. What I propose is a "I feel good I helped someone" type buff if you resuce them, this may prevent leaving them out to die and would add more realism. You cannot read someone's mind IRL and see if they're any good to you, while you can in this and it should stay like this, adding a buff to entice someone to rescue people and act like normal humans.

Though I am not suggesting to remove capture, you'll still capture the good pawns but now a reason to rescue bad pawns.

Thoughts?

Proto.
#5
Outdated / Re: [A14] Community Core Library v0.14.2
August 11, 2016, 03:14:53 AM
Ohhhhhh I see now, I was thinking misc CORE. I didn't realise it meant below the actual game core files
#6
Outdated / Re: [A14] Community Core Library v0.14.2
August 11, 2016, 01:55:16 AM
CCL is below Core isn't it? As per second link to modload order screencap.
#8
o.O oh I see well there is my issue. Thnx guys!
#9
As stated in the the title. I have animal corpses rotting from toxic fallout and people are unhappy, I alos have a tonne of skeletons everywhere, I want to put them in a stockpile in an area rarely used. So I set up the stockpile set it too accept animals corpses I then select my colonist and right-click on the animal corpse I have eat it or there is no grave configured to store animals corpses. What gives? What am I doing wrong?

Thnx