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Messages - Sens

#1
Support / Re: The forum registration is too complicated
January 28, 2016, 01:46:18 PM
I can understand him, when i tried to register i had problems too:

I thought the man who discovered gravity was Graviton.
#2
Ideas / Re: Your Cheapest Ideas
January 28, 2016, 12:15:14 PM
Could you change those "sad" male warg howls or just remove them completly, cannot listen to that interupting the beautiful music, id have a legion of wargs otherwise, but it gets so annoying to listen to that they always end up on the butchers table instead (seriously) :)
#3
Off-Topic / Re: Count to 9000 before Tynan posts!
January 27, 2016, 10:48:55 PM
#4
Off-Topic / Re: Count to 9000 before Tynan posts!
January 27, 2016, 09:48:59 PM
Quote from: StorymasterQ on January 27, 2016, 07:48:07 PM
2107

Quote from: Sens on January 27, 2016, 10:08:59 AM
For every post in this thread a goat dies somewhere in nepal.

That made no sens.

Sens... End of story.

#5
Off-Topic / Re: What are your favorite games?
January 27, 2016, 02:25:19 PM
Quote from: skyarkhangel on January 27, 2016, 12:32:20 PM

MMO:
Lineage 2 (hehe, i am a one who conquer Aden as ClanLeader on official server)

That is impressive, i tried Lineage II for a bit after i finished UO and know the game well, played on a large private x10 and was in couple of larger castle sieges and those epic raids. Feels like being in braveheart movie when the epic battles start, awesome game, nice achievement man :) (too much grinding thou, even on 10x)
#6
So since dealing with sappers is what you problem is, here are some solutions could tell you more specificly if you would post a screenshot of your colony or map overview so i could see how it looks:

You can: Flank them somewhere in between your colony and the point there spawn at. Must be carefull to not move your guys infront them, must be done from the side of their path, i guess you do save / load, so let them run first towards your base so you know what their path is exactly, then load and move your guys somewhere aside that path and flank them, make sure your guys will only shoot at a few of them from a side dont bother "intercepting" everyone, avoid shooting at first guys in group.

You can: Call in friendlies and let sappers wound someone from friendlies, they "often or always" abort their attack on your base and just try to capture that wounded colonist. Or just let one of your guys get wounded by them and once they abort attacking and start moving towards map exit, you immediatly charge the guy who wants to haul your wounded colonist away, this will work well in most cases, you just need to be close enough so he doesnt haul him off map before that.

Since you dont have snipers yet, use the survival rifle guys, but give that rifle to someone with high shooting skill. Again i could tell you more if i saw what you are dealing with and what your layout is.

Melee: You can buy melee neurotrainers from traders which will raise your melee skill instantly.
#7
Off-Topic / Re: Count to 9000 before Tynan posts!
January 27, 2016, 10:08:59 AM
For every post in this thread a goat dies somewhere in nepal.
(I think he would be back by now if you guys posted a screenshot of your RW experience instead)
#8
Off-Topic / Re: What are your favorite games?
January 26, 2016, 09:19:00 PM
Ultima 7,8 (the deepest & most mysterious game i ever encountered, just check how long the walkthrough for 7 is and you will be amazed.)

Ultima Online: The most real RPG experience ever, for the first two years with its most unforgiving system, alot of real emotions came out by playing the game, from honor to sacrifice, from joy to fear, mystery of exploring the huge world with your friends or being brave and going alone and risk getting lost somewhere and dying without anyone to ressurect you around or even understand what you as a ghost were saying because all the living player could hear was oOOOoooOOO when you typed in chatbox because he didnt have spirit speak skill to understand ghosts/dead speaking lol, most of skilled mages did ressurect you or gated you out but there were some evil guys too, which meant you had to find a shrine somewhere or go to town by foot being a ghost, if not on some god forsaken island, it could take you hour or two just to find your way back home or populated area (no loading screens, everything was one huge land, including dungeons and everything inside, biggest virtual world ever, epic proportions..., the game even came with a nice clothed map :) ), there was real respect or shame etc for people in the way they played the game, just like in reality... you could litteraly feel what other players were feeling, adrenaline packed pvp, due to risking all your stuff you had on you, huge amount of different skills and ways to play the game - perfected. Few examples: No predefined classes, your limitation were 700 skill points which meant you were able to grandmaster 7 skills or have more than 7 skills without grandmastery and made a unique type of class to fit the way u played and no skill was useless, there were tons of them to lvl up. When u used a skill for a couple times u could gain a 0,1+ increase in points kind of system. You could be a simple fisher/treasure hunter, would fish and sell fishes, once you lvled up sufficiently, aside different kinds of fish you found treasure maps and had to find it based on the minimap there, not so easy, you had to know the huge world of ultima very good to find and dig up the treasure etc... buy a ship and sail off to explore the islands, distant lands of the world or just fish in deep sea risking your life as there were monsters there at times etc..., be a mage who could aside fighting with battle spells, enchantment spells, dissenchant, cast huge deamons, teleport, telekinesis, fire or poison fields, paralyze, energy vortexes, lock, unlock, heal, cure etc.., or gate people to the distant parts of the world to anywhere where you had a rune marked to (made a good living like that if you wanted, just by gating people around all day lol, but to cast a spell you needed specific reagents which cost money), ressurect etc.., be a blacksmith, mine/smelt different kinds of ore, not just at some specific areas but bassicly anywhere in the world where there were mountains, make armors, weapons and sell those or be bowyer and make bows, arrows and staffs, clubs out of wood, be a carpenter and make housing equipment etc, a scribe and make mage books and spell scrolls, be an animal tamer and tame all kinds of animals and beasts either to sell or to run through lands with your tamed dragons, riding your tamed Nightmares (strong firebreathing horses) and pvp or pve/pvm like that, be a thief and use skills like hiding, stealth and pickpockets and stole stuff out of peoples backpacks (anything, even the most precious gear they had there :) or lockpick chests in dungeons, or be bard and play music and roleplay or provoke monsters via provoke skill to fight each other or other players :) , be a cook and make all kinds of meals u can imagine, be an alchemist and make tons of potions or a poisoner and poison weapons etc etc etc.. and all was perfected down to such a degree that you could make a living being anything of those, had fun playing anything of that and gameplay was totaly different based on whatever you wanted to be, could just be a friendly guy with a shop and never fight a monster if you didnt want to etc. The economy players set up was awesome, people were trading all days infront banks in towns... Later when you made some money you could buy one of the several house types that came with a deed, and just found a spot in the land of ultima online that was not in town, like an open grassfield or something somewhere in the land and placed your house there, could even own a huge keep or castle, have your own NPC vendors that sold goods u made or looted etc.. :) Really awesome what it offered. And this was just a small part of the game, after a while huge alliances were formed out of guilds, could join one of two Generic Factions if you wanted Order or Chaos, people were fighting, pvping all days long and it wasnt about gear or just grandmastery in 7 skills to win a battle, it was about the way you played 10x more than anything else, you could use enviroment to your advantage to such a degree that it turned the tide even when severly outnumbered, you could have balls and lured attackers next to a deamon for example and althou he went for you first you cast the invisibility spell or teleport to other part of room and hid and the deamon or dragon or lich lord or whatever strong monster attacked them instead and they died crying because they didnt expect it and you laughed like a madman to tears and later looted all their gear and everything they had, making several stops to your house cause you couldnt carry everything, you could also steal their house!!! castle!!! if the fools had house keys on them including anything inside imagine that!, imagine looting some grinder smiths house and all stuff he gained in lets say a year of playing ultima online every day couple of hours pressing that pickaxe to mine ore... i looted several building like this, was like heaven lol. I never grinded, just had fun and pvped 16-20h a day and thats why it felt so good. Such grinders were really rich but had no pvp skills and were easy target if you knew where and when to find them (ussualy somewhere in god forskaken end of a cavern, with their character grandmaster in mining, blacksmithy and hiding. Sometimes when exploring the land and entering a small cavern you simply knew they were there hidding, trembling in fear with that pickaxe in hand, you could feel them and cast that reveal speal in the area and murderer them stole their hard earned loot they mined for a year, with the house incl. if you were really evil, i actually left a couple houses to people cause i already felt bad for them, the loot was more than enough., you got fck... rich in second :) nothing like the online rpgs today ) You came to a dungeon and just threw an energy vortex or blade spirits at a bunch of guys pvming, placed a wall of stone so they couldnt escape, no questions asked, slayed them all and became a murderer, which turned your name in red color which meant anyone could attack you without becoming criminal (best pvp system ever, you could fight/kill anyone, anywhere, anytime u wanted (except town and even in town if they didnt call guards on you, they had to type "guards" and sometimes they didnt even have time to do that :) ), but if you attacked innocent u turned into a criminal for a while which meant anyone could attack you without becoming a criminal, if you killed 5 innocent people in 24h you turned into a murderer and if you died a murderer you lost 10% of all your skills (if you were 7x grandmaster it hurt you aloot). You had to be in game for 24 hours to lose 1 kill count + You couldnt enter more than just two "pirate/murderer" towns to use your bank which was the only spot where your stuff/gear was always safe from others, because if murderer came to town anyone could call guards on them, but the land was so huge that those towns didnt rly play much of a role, no dungeon, no forest, no cavern was safe :). But no matter the penalties for pking, there were huge battles all the time you came to hunting areas between "Player Killers" and "Bounty Hunters" and them "casual pvm/pve Innocents" (you could put a price on someone who killed you and people would hunt them down and claim the reward etc... epic! some guys had such bounties that you could buy couple houses with that or a small keep lol) ... in battle, timing and imagination was everything (and a good ping ofc)... could fight for hours if you wanted everyday, there were always people ready to fight, you made friends in battle like you would make in real life, never met the guy before but as battles started he went and risked his life and everything he had to help you fight of enemies with odds heavily against you and later you became best friends. Earned your respect or you earned his and started going together exploring the world, later forming a clan etc... there were so many things i could just go on and on. - virtual fantasy world experience no.1 (i dont think there will be a game like that ever made again, so real and unforgiving as the world we live in, sadly that all changed when those grinders got together and complained too much after about 2 years the game was released...)

Homeworld 1,2 (althou really short i just loved everything about that game)

Morrowind (dark elf magician/enchanter with a dagger, a small peasant becoming a "god" really awesome and long with alot of mystery, althou the world wasnt anything like the "no loading ultima world" the game was pure jewel, kinda ate the game away down to the bones with the bones included at least twice)

Privateer & Freelancer (both games simmilar in alot of ways, chained me to the keyboard till the end, freelancer at least 3x so far)

Quake 2 Multiplayer (clan wars, ctf)

Fallout 1,2,3 (love that backstory and world, character creation and gameplay, awesome, althou a bit short for my taste.)

Mount & Blade (when i played the first demo of the game i though, lol newbies making rpgs, when it came out i was blown away LOL, unique battles in real time, awesome game + later when warband came out it was one of the most addictive deathmatch/team deathmatch games i ever played)

Master of Orion (awesome complex space strategy game, have to mention it because it was one of a kind in its time, althou at moments it was just too much stuff to do once u expanded throughout the galaxy)

Rome: Total War (love this kind of gameplay, didnt bother with sequels much, but played this one endless times through and through, one of the best games ever)

GTA (everyone knows this anyway)

Transport Tycoon Deluxe (still go and play it at times, spent few RL weeks or even months playing this game throughout my life, awesome simulation game)

Final Fantasy 7 - One of the best stories gameplay ever, first of FF in 3D althou is kinda short for my taste, epic fun rpg

Final Fantasy 8 - Just like the 7, a bit less epic story, but was longer than 7.

Final Fantasy Series + Chrono Trigger (Snes)

Star Wars - Jedi Academy (love the Star Wars in general and this was first game where i could go online and had lightsaber duels with other people, loved it for a long time)

Star Trek - Elite Force or something like that, an action shooter, i remember i loved that too.

Civilization II, Colonization, Pirates etc...
Doom, Duke Nukem, Wolfenstein 3d etc..
Dungeon Keeper II, Dune
Might and Magic 6+ or 7+ (already forgot which of the sequels)
Heroes of Might and Magic II
Betreyal in Antara (good old rpg althou it didnt get so good ratings i loved the gameplay and everything about it)
Day of the Tentacle :)

+There are tons of others like Neverwinter Nights or Baldurs Gate, Call of Duties, Battlefield(s), Need for Speed(s), Collin McRae Rally(s) and i must have forgot a couple real jewels too but that probably because it only took 10 hours or less to finish it, even thou that 10 hours were epic.
#9
Bugs / Re: Siege Bug - Landing +AI
January 26, 2016, 01:00:38 PM
No problem, sorry for the rest or messy stuff at times, or not well thought through posts, but i often write something at 5am or  7am or even 11am, after sleeping just 4h or 3h / day, several days in row, then i see how someone makes 3 assumptions+ in one post and doesnt even realize it and i blow up, because too much is too much. Love the game, hope the final release will get you guys where you want to be in the future, good luck, if i find more i will report more. :)

P.S. and i dont mean TLHeart, he is just angry in my opinion, for whatever reason that is. :)
#10
Now test that again with the "hold open" door leading to all your colonists.
#11
Not sure what you mean with open doors count, i hope you understand that as long as door is on "hold open" it is same for AI as if there was no door. Which means: you can redirect them the way you want. In my case i leave the door to burnbox open or the door to killbox open, its up to me to decide where the ai will go and it can be done very easy with a colonist and a click. While temperature will not be effected and can be raised quickly even if its on "hold open".
Its not like i had 20 passageways open it was just that one, my colony is already way too old and would need to break down alot of walls i built to make it flawless avoiding the mechs to be too spread out, was already thinking that its possible to do a perfect heat trap that would be build all around your base in labyrinth style and just wait out rain if it happens. But for my 5520 colony it would mean i had to redesign it entirely from scratch + id need a different starting location, im surrounded by swamps on two sides. That way it wouldnt really matter where mechs come from, but the way my colony is the mechs or raids can drop down inside walls too because it stretches out too much across the map. Maybe if i ever go play a new colony i do that and yes its possible for sure to make it work with waiting out the rain snow etc... just the matter of lenght of that labyrinth while wood is really cheap resource and doesnt even cost much to burn whole map down if you want. So yeah, if you work on this from the start of the colony it is POSSIBLE to make it FLAWLESS without much hassle, you just need to chunk your base in the middle of that huge labyrinth around it.. (except the part where raiders drop right on top of you, sappers you can intercept and flank and later rebuild that few walls they break down.) otherwise you can defend vs everything, just the matter of building that labyrinth with entries at all 4 sides and your base in the middle.
#12
Okie, had another Mech raid and this time it dropped close to the "burnbox" and gave it a couple more tries, it was more than 80 centipedes this time and around 50 scythers but were alot closer to each other as they were entering the labyrinth as in previous tests, so at first this time the scythers broke down the triple wall so they made an opening to the outside which put everything back to 0 temperature instantly, in next try the mechs broke down the wall to the outside and result was same, then in 3rd attempt it worked! lol, seems you have to let them a bit deeper inside and startup the fire really fast, the temperatures have to rise up really fast, threw alooot of molotovs this time and those already deeper in labyrinth didnt go bash the walls as in previous attempts, those closer to entrance did but as those were verry few the others already burned down in the process, so yeah in case they land near "burnbox" and no rain or snow this works pretty well :)

[attachment deleted due to age]
#13
Bugs / Re: Siege Bug - Landing +AI
January 25, 2016, 06:23:43 PM
I dont think anything in this forum is being ignored, i think its being checked daily, just not discussed openly.
Which i understand why, been reading this forum for a month or so now and see there are some people who just dont understand where their line actually is. Maybe i am one of those people too, maybe i just a have a bad day, maybe im just tired because i actually play the game more than stalk the forum, who knows, maybe i do both, maybe i just havent smoked in a couple of days, maybe i have, maybe we are all one or maybe there is ego seperating us. Who knows? Maybe noone does, maybe someone does? Maybe im talking to myself, maybe i am talking to you, maybe im talking to him, maybe im talking to anyone who is just reading this maybe i am not, well in anyway - maybe its time to shut up.  ;D
#14
So i had that Mech raid i was waiting for and tried it out a couple times :)

Was 80 centipedes and 60 scythers, first some visitors redirected them so they split and it all went to "hell", then it rained twice in between and put fires out, then there was hard snow + cold snap once which put fires out also, one time scythers died actually + a couple centipedes, less than 5, but most of the time some of them just bashed the walls randomly down and didnt even enter the "burnbox" (granite walls) all the time their path was clear and there was just one path, but they dont all follow same plan... etc etc etc... not even once it worked. They even bash the walls inside the burnbox down at times. And mostly they were way too spread out through the map to even get them trapped like you suggest here inside at once would have to make a labyrinth stretching out throughout the entire map i guess and even then im sure some of them would just bash down the walls randomly anyway making new path which others would follow afterwards. Maybe it works with a few ones landing exactly infront or near that "burnbox" but not with larger forces. Just too many things can go wrong as it seems. There are also things as when the raid happens you dont rly have all colonist waiting there for them already but some may be outside etc, this isnt anywhere near what i expected :)
#15
There are some things which you dont mention:

When it rains you are done, defenseless, because no matter the roof, fire on wood is put out and doesnt spread, so you never will heat it up enough for this to work, except if it doesnt rain. But it rains often during raids especially later when they come at nights frequently.

Your colonist will never get any Shooting skill up like this, since all they do is getting burns each raid.

There is huge probability that alot of the raiders, manhunters just burn down because you dont have enough time to put fires out, so you dont really get that much loot as mentioned.

While with killbox you may lose some turrets or alot it all depends how well u design it.

This will never make killbox obsolete. It is an addition thats all, but its better to build a killbox since it works well in most cases, the problem is when raids overgrow your killbox, but just like that they overgrow your burnbox too, to be more specific, when mechs overgrow your killbox, pirates/tribals wont ever overgrow it, what you need to do is place a long tunnel to your killbox and in middle of tunnel is entrance to killbox in the end of tunnel is 1 turret (which is placed so that it fires a few tiles before they start entering the killbox in the middle of that tunnel, they go through tunnel in line and once in range of that turret they start shooting at turret no matter the 100 raiders infront of them, especially later when their numbers are large, its happens way too often that they dont even enter that killbox, they kill themself before that, because of severe friendly fire, the most ridicolous part is, that sometimes even that turret at end of tunnel will survive while 200 raiders die before that and just break the attack and go home, especially when clumsy guys try fire rocket launchers at that turret.

I am building something simmilar that doesnt involve placing walls to block them, i dont mind losing wood, its really cheap, my problem is 60 centipedes + 60 scythers raid atm (3,2 mio colony worth), while killbox or defenses with turrets didnt have "much" troubles with 30 centipedes and 30 scythers per raid, once that was doubled they didnt work anymore, mechs positioned themselves one by one ahead of each other and since there were too many of them, before the killbox could kill them they already destroyed it, heavily wounded but still shooting around like they wouldnt be wounded at all.

I guess the burn box will work with 120 mechs raid, but only if it wont rain. Otherwise ill try a geothermal one, since i really want to be able to defend vs everything game throws at you.

Tested it so far and wood burns for around 2 days, the place is a long labyrinth with both ends openened by a "hold open door" no wall placing etc needed, its constantly over 400 degrees for lets say 2 days which i guess will be enough to handle 120 mechs, waiting for them to come by for a year now :)