Quote from: blub01 on January 22, 2016, 05:55:52 AM
I meant that you could establish trade routes that would carry some resources, of course determined by the player, from one colony to the other. if there aren't enough, they take everything there (but a minimum amount to be set by the player, maybe). and by resources I mean items. so unless there are portable batteries introduced, you can't transfer energy. you could, however, have a mining colony in some kind of cold mountain biome, and supply it via a colony in flat temperate forests.
I see, I agree with that actually I feel like that would be cool to have in the game so then there is more to do after you finish a colony, Having specialized colonies in different biomes would be cool.
Cause I have a few colonies going one in a desert one in a jungle and another in a temperate forest.
Maybe it requires animals to start a trade route. Muffalo and other big animals could have a skill that allows them to carry items in a trade route?