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Messages - Spielesocke

#1
Ideas / Re: Your Cheapest Ideas
October 02, 2017, 03:58:41 AM
Quote from: Spielesocke on October 01, 2017, 05:31:21 PM
Quote from: SpaceDorf on October 01, 2017, 02:35:54 PM
Quote from: Spielesocke on October 01, 2017, 12:52:19 PM
soo yes please... make it happen: a litte robot for cleaning rooms... !

There might be a mod for this .. or five or even more.

Quote from: maculator on September 29, 2017, 05:37:07 PM
I wasn't 100% serious^^ It's annoying as F to determine fertile ground in a field of grass.
I'm not a big fan of mods at all..

Poked around a bit: all cleaning mods i found a partially broken and don't work like intended.. so yes.. i would like this function be a part of the game :)
#2
Ideas / Re: Your Cheapest Ideas
October 01, 2017, 05:31:21 PM
Quote from: SpaceDorf on October 01, 2017, 02:35:54 PM
Quote from: Spielesocke on October 01, 2017, 12:52:19 PM
soo yes please... make it happen: a litte robot for cleaning rooms... !

There might be a mod for this .. or five or even more.

Quote from: maculator on September 29, 2017, 05:37:07 PM
I wasn't 100% serious^^ It's annoying as F to determine fertile ground in a field of grass.
I'm not a big fan of mods at all..
#3
Ideas / Re: Your Cheapest Ideas
October 01, 2017, 12:52:19 PM
my cheapest idea so far: create something like a roomba. a little robot which cleans rooms. So far most of the game works (at least for me) but the cleaning doesn't and it has a strong negative mood influence and  you know (food poisoning)

if i right click on dirt to clean it the pawns always leave a spot or even more than one spot dirt. They are not good at cleaning (they clean as i would do it in real life)

soo yes please... make it happen: a litte robot for cleaning rooms... ! 
#4
General Discussion / Re: Energy Managment and more
February 08, 2016, 02:03:35 PM
that is not my point. my point is: Most of the time i get people with useless passions and i have to shuffle so often till i get some that are helpfull to start a colony with. because if you start with 3 people who don't do building work and only one who does you have the a very slow start. i know how that passions work.

i don't know how to get new colonists other then by catch some and spending many days to finally get them to work with you.

Or the other way round: if your only guy who has a passion for plants is a 60 years old guy with slow movement, even with high passion he still moves like a snail :)

so you can restart the game, because you won't get very far. And its not a good mechanic if i have to restart a game so many times to get finally a crew of colonists who have a chance to build an actual working colony.

so what you say is: You can grow a cool big colony and my point is: maybe but the afford is so big and the time you have to spend to do so is not worth the afford. So that is my critism. And i hope the developers change that or integrate more options that are not as time comsuming. Because i think that is the main flaw of this otherwise good game right now.

So, if i play an colony simulator that concentrates on a storyteller-a.i i want to concentrate on the storyteller a.i and colony building and not feel like an energy grid and plant manager.

in my opinion it is just to complicated right now. i just detest the energy grid managment part. i leeches all the fun out of rimworld for me.
ok, done with critism. i try a few other things. maybe i get past the 5 colonists someday.
#5
General Discussion / Re: Energy Managment and more
February 08, 2016, 01:29:58 PM
but i rarely have any animals in my reach. I play in different biomes and most of the time i have one person who is able to hunt. Right now i have two but there weren't any animals for a few days now. I also have two people who work and build. As they are the only one that build stuff, and one of them is also doctor, the other one also cook it's hard to get anything build and that is a setup i had in every game. How to get more qualified people?
I have to build a cell, waiting for prisoners to come by, building energy supplys which takes a long time, because my to workers have to cook or heal others,too and metal is rare.   :-\

if i finally manage to get a prisoner i have to feed him which i cannot do because i don't have foot most of the time.

i have one person who can do plants but she is old and slow and if my other people do the plant stuff it just does not work. So every setup i have barely two people who are useful while the others are not.

on the other hand i  have a little progress after some time but it takes so long that at the point were i finally can nurture my colony the pirates are so many that they kill everyone.  :-\

so it seems i have to shuffle so often till i have a team of useful people to start with.
#6
General Discussion / Re: Energy Managment and more
February 08, 2016, 01:10:24 PM
and i will start over again, but  the last time i came not close to the point where you are. I don't even know how you get so many colonists. Most of the time the few souls i find are suffering from infectet wounds and die very soon after. Are we playing to different games?

so, even if i believe what you wrote and i don't have a reason to not to. the starting is so hard that i never get to the point where this game is actually fun.

i mean, there are many things that are great but i don't ever get to the point where it just works. the point i get to in similiar games where i know how much food i need, how i can get some money, how big a house should be. and i could get to the point by reading lots of forum postings and guides but i think a game should be som kind of self-explanatory. 

But maybe that are planned features.  It's still an early version of this game and there can be many upcoming things. So i stick to the point that right now it is possible to have a big colony but it is just to hard to reach that point as if it could be fun for me to do so.

So i will start over again and try a few other things
someday
#7
General Discussion / Re: Energy Managment and more
February 08, 2016, 12:56:11 PM
i just can say: how? how do you even nurture them? if i just see how much food i need for my 5 colonists i never have the space to nurture 70, even if i place plant farms all over the place and eat every single pirate that comes by  ;)
#8
General Discussion / Re: Energy Managment and more
February 08, 2016, 11:28:27 AM
first of all, your solutions are all right, as far as i can see, but that is not the point. It's just more micromanagment i have to do in a game which is so far much, much, much micromanagment. I don't get why several circuits draw less power than one big. i reworked my colony again and again to pay the prize for this knowledge but i ran out of time before i could manage to build it that way.

And i really don't like it. I want to build one big solar-park which just spends energy for the whole colony and not sever small circuits for every single light bulb or solar bulb that i have to click on and off every few minutes. that bugs me.

I mean.. if pirates shoot at my one big solar park. i am fine with that. that is the risk but that park should logically not produce less energy than several small circuits.

i know the work tab and i use it all the time but it still does't work well. it's like this: he is hungry he eats, now he  is sleepy, now he wants some fun and between all this are some seconds of actual working, which make me want to slap my colonists for doing something.

And i have only five people. i don't even want to know how hard is it to get more than five doing stuff you want them to do. I know this game is still in an early phase and i see some good potential here. But it needs a few patches to get me interested again. Right now, its just Micromanagment all over the place without ever having the feeling:"yeah it finally works."
#9
General Discussion / Energy Managment and more
February 08, 2016, 10:30:39 AM
So, i want to review this game and i'd really like it, so far but there are some things i have questions about:
First, the energy managment does not work in my colony. I have about 15 solar panels and they don't give me enough energy for like 5 heaters, a few automatic doors, 2 plan-growing-lights and 3 working benches where one of them is a smelting bench. It seems to be strange, because if i dissolve the energy network and let only a few solan panels connect with a few of the energy drainers (by staying with the same numbers of consumers and suppliers) it seems to have far less energy consumption.
I really don't get it.

I also don't manage to build a plant farm (i play i a winter biome) it just drains so much energy, i can't handle it with many panels and it is hard to get metal to build them or to get them builded at all, as it takes a long time for my 5 fellow citizens.

So i mean: lets say the i can't get a colony running, without a lot of micromanagment and clicking the colonists that they do a specific task so often (because the don't if i don't click, they just eat and sleep the whole day, only doing 10 seconds of work) while the events went on and on and get more difficult.

In my phase of the game i get attacked from 6-7 pirates at once, while still not able to get even the crucial tasks in my colony done. To build a weapon or clothings seems to last forever, so it's not worth the try. The only way to feed my colony is canibalism, because i can't grow more than a few plants and the only food source that comes every few days are.. eeew.. pirates.

i have already done almost a full research of all things but there is no better energy source to research, which just keeps the colony running and there are only a few things that are worth a research it seems. (also my best researcher is a 96 years old geezer and i fear to lose him anytime soon)

so there are many parts of this game that are great fun right now, but that whole colony managment doesn't seem to work right. The time i managed to prevent one crises there is the next (and i play on low difficult) and if i don't look closely on every single colonist, they just get nothing done at all, which is stressfull, like having children. If that part is more polished, than i think this game will be great but until then..
it's to much of a struggle, if you know what i mean.