I haven't played A18 yet since I'm waiting for the proper release but it looks amazing from what I've seen others play so far. There was one thing I noticed in someones play through that could really use a minor mechanic to help out. A18 already has all the current features implemented so this idea might have to go into A19 but it's something small so who knows. Sorry if this is the wrong place to post this.
So basically this guy was doing a Youtube play through and an animal went mad. He could mouse-over the little warning icon in the lower left and it showed an arrow pointing to the event/animal (that part is really useful) so he could easily find it. The problem is that when you close the warning you can't mouse-over to get that arrow so you basically have to hunt around yourself and hope you find this moving whatever.
So here's the idea: Basically a means to 'highlight' or 'select' an NPC/mad animal/whatever and that would provide that locator arrow pointing to whatever you selected (until it dies). So like a longer more stable mechanic of the warning and locator arrow. The mechanics are basically all there already, it'd just be a matter of setting up a button to 'highlight' something manually and to then point it out (maybe not point to it all the time but only on mouse-over of that button like mousing-over the warning).
So basically this guy was doing a Youtube play through and an animal went mad. He could mouse-over the little warning icon in the lower left and it showed an arrow pointing to the event/animal (that part is really useful) so he could easily find it. The problem is that when you close the warning you can't mouse-over to get that arrow so you basically have to hunt around yourself and hope you find this moving whatever.
So here's the idea: Basically a means to 'highlight' or 'select' an NPC/mad animal/whatever and that would provide that locator arrow pointing to whatever you selected (until it dies). So like a longer more stable mechanic of the warning and locator arrow. The mechanics are basically all there already, it'd just be a matter of setting up a button to 'highlight' something manually and to then point it out (maybe not point to it all the time but only on mouse-over of that button like mousing-over the warning).