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Messages - dragoduval

#1
Mods / Re: [Mod Request] Permanent cold snap/heat waves
October 31, 2017, 11:53:19 PM
I guess that it could be a nice option, but whit map generation you can already make hot maps or colds maps. But yea news permanent conditions would be awesome :D.
#2
Help / Re: Some Modding question
May 28, 2017, 04:47:53 PM
Yea the  <harvestAfterGrowth>0.25</harvestAfterGrowth> line work, thanks :D.

Suck for tree, but hey ill still try the biome :D

Edit : wonder if animal eating the plant reset it ? Will try but still good to share if anyone else want to try making hay regrowable like me :D
#3
Help / Some Modding question
May 28, 2017, 12:57:52 PM
Hi, im updating my personal mod to A17 and i got a some question about adding new stuff in it. Okay not new stuff but still.

First, when i try to change some plants (strawberry, cotton and hay) to stop them from dying when harvested (did that for them in A15, loved it), i dont see the setting to allow that. If i remember right we had a line that we could add, just like the wild berry bush, but i dont see it in said def : <plant>
<fertilityMin>0.5</fertilityMin>
<fertilitySensitivity>0.5</fertilitySensitivity>
<growDays>3</growDays>
<leaflessGraphicPath>Things/Plant/Bush_Leafless</leaflessGraphicPath>
      <immatureGraphicPath>Things/Plant/RaspberryImmature</immatureGraphicPath>
<harvestYield>10</harvestYield>
<harvestWork>400</harvestWork>
<harvestTag>Standard</harvestTag>
<harvestAfterGrowth>0.30</harvestAfterGrowth>
<harvestedThingDef>RawBerries</harvestedThingDef>
<wildCommonalityMaxFraction>3.0</wildCommonalityMaxFraction>
<wildClusterSizeRange>
<min>7</min>
<max>10</max>
</wildClusterSizeRange>
<wildClusterRadius>3.5</wildClusterRadius>
<visualSizeRange>
<min>0.7</min>
<max>1.2</max>
</visualSizeRange>
<topWindExposure>0.3</topWindExposure>
</plant>


Is there something im missing ? I Guess the leaflessGraphicPath line has somethign to do whit it ?


Also second question, is it possible to change the minimum temperature that plant can grow ? I want to change the boréal forest tree to allow them to keep growing in winter, cause i heard that they only grew in warm temperature. Never played this biome, but i wanted to try it after i mod it a bit.
#4
Quote from: Miner_239 on July 15, 2016, 07:54:58 AM
Have you ever played Cataclysm: Dark Days Ahead...?

I hate you for making me discover that one, i've been playing that game for 3 frigging day and i cant stop playing it :D. Even started "modding" it.


Also reviving a post of two months old, is it still necroposting or simply late ?
#5
Psychopath, beautiful and jogger. People like you, you move fast and you can butcher human's and experiment on prisoners as much as you want and the "slaves" wont rise too much agaisnt you.
#6
Off-Topic / Re: What is The Worst pokemon.
October 26, 2016, 03:39:52 PM
The icecream cone, damn i hate him. Im hungry.... Icecreams......
#7
Necroposting is bad... But we cant shoot freed prisoner ???? Damn it need to be corrected.... Okay i prefer knifing them when they sleep, or using my awesoem venom breather on them and watch them swuirm on the floor in pain... but still need to be done.
#8
Mods / Re: [Mod Request] Lunchbox
October 26, 2016, 03:02:57 PM
Surprise it's still not soemthing, make pawn take a food item before leaving home.

But yea a modder could do it, should not be harder than other's mod, i guess.

Also, +1, want it too :D. Damn useless traveling.
#9
Mods / Re: Digimon
October 26, 2016, 03:01:23 PM
Would be weird, but as a digimon fan i say bring it on :D.

Also who the crap dont know about digimon ?????? He/she need a good lesson :D.
#10
Mods / Re: Prisoners and doors
October 26, 2016, 02:59:49 PM
Is it not for A14 ?? Look awesome, and i would love to play it :D.
#11
Off-Topic / Re: I need help getting out of a trip
June 10, 2016, 10:13:15 AM
Bit old, so doubt that you need it still, but for future case here's a good one : Kiss him / her. Did that once, no ever asked me to go on a trip again. Sad but true.

Might not be the best long term solution, but short term it work great.
#12
Mods / Re: need ideas for a mod
May 04, 2016, 08:24:46 AM
Giving bionics arme an intégrales weapon ?
#13
I was looking at bionic the bionics and i was wondering if it was possible to add a special weapon to a arm, like adding a slow and weak laser to a bionic arm or let say a axe to increase tree felling speed.

I know some bionic change the damage type of pawns, but is it possible to add a usable weapon or skill, that you can click on to use it, like normal weapon. 

Also is it possible to have two weapon, or a weapon and a grenade at the same time ?

I tried once whit grenade by changing the weapon type (or equipment type ?) to secondary, but they kept dissapearing (Damn freaking hard word) when i equipped them, so i stopped trying to do it myself.
#14
Off-Topic / Re: What language(s) do you speak?
May 03, 2016, 09:54:14 AM
I speak French (native) and English, but i also dabble in German (Im learning it part-time) and Japanese (Know a tiny bit, and i like learning more once in a while :D, but i stopped trying to learn it fulltime), also plan on taking chinese class this summer :D.

So yea, Like learning new tongue, but i get bored easily O.o
#15
Ideas / Re: Extract bionic parts from cadavers
May 02, 2016, 02:48:21 PM
Well a counterpart would be the destruction of the body once its destructed, would remove that bug.