Quote from: Plymouth on June 07, 2016, 12:58:59 AMQuote from: Zorathex on June 06, 2016, 06:13:20 PMQuote from: Plymouth on June 06, 2016, 02:18:51 AMQuote from: Zorathex on June 02, 2016, 11:32:55 AMI have been taking a break for the last 2 weeks since I have very important exam coming up in the next 2 weeks and am actively preparing for it at the moment. No, it would not be easier since we have updated the formulas for all the weapons to match physical properties which influence range, accuracy and damage of a real weapon so that we have more variation and less adjustment values. At this point it would be easier to write a program that would self-calculate, which I have already done using basic table editor of AppacheOpenOffice software. The only thing that has to be done is to put in the numbers and create XMLs following those numbers, and I don't have time at the moment, but I'll get back to it after I'm done with my exam.
Are you still working on this? And wouldn't it be easier to create a program designed to batch modify the files to A13?
By making a program to do it, you would then only need to update the program for each new version of Rimworld.
Okay I guess I'll wait till then, but in the meantime is there any thing you need help with, I have plenty of free time, I see this as an opportunity to learn some skills, I noticed the weapon textures are looking a little, well. flat, If you could send me the weapon textures, I'll add more detail to them for you, I'm also decent enough with making textures to know that there's a certain balance of detail and simplicity, I'll do everything free, as I'm basically just looking for something to do with all my free time, Just let me know what I can do.
weapon textures look a bit flat(in their lack of details) on purpose, since game down-scales them pretty severely and this way, with this amount of detail, they look best when they are in game since tiny pixel details do not make a mess out of a texture and keep it looking nice and clean. I still did add the shadows and everything to them, but with the amount of detail that the game offers to the player it really makes no difference IF you are doing an extremely detailed texture or simplified like mine, and if anything textures which are as simple as those that I've drawn really complement the style of the game while not looking messy as all hell. You can see plenty of examples of very detailed textures of weapons from neighbouring mods which look messy in game because resolution gets down-scaled so severely. With minimum amount of details in my opinion it looks best, since you can still see the details are there, but the texture does not turn into a mess because of down-scaling.
Only when resolution of weapons and pawns and everything will be upped and we will be able to zoom in much more, only then increasing the amount of detail and resolution start making sense.
Well that's slightly disappointing, is there anything else I can help with?