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Messages - Zorathex

#1
Unfinished / Re: [WIP] Project Armory
June 07, 2016, 02:12:47 PM
Quote from: Plymouth on June 07, 2016, 12:58:59 AM
Quote from: Zorathex on June 06, 2016, 06:13:20 PM
Quote from: Plymouth on June 06, 2016, 02:18:51 AM
Quote from: Zorathex on June 02, 2016, 11:32:55 AM
Are you still working on this? And wouldn't it be easier to create a program designed to batch modify the files to A13?

By making a program to do it, you would then only need to update the program for each new version of Rimworld.
I have been taking a break for the last 2 weeks since I have very important exam coming up in the next 2 weeks and am actively preparing for it at the moment. No, it would not be easier since we have updated the formulas for all the weapons to match physical properties which influence range, accuracy and damage of a real weapon so that we have more variation and less adjustment values. At this point it would be easier to write a program that would self-calculate, which I have already done using basic table editor of AppacheOpenOffice software. The only thing that has to be done is to put in the numbers and create XMLs following those numbers, and I don't have time at the moment, but I'll get back to it after I'm done with my exam.

Okay I guess I'll wait till then, but in the meantime is there any thing you need help with, I have plenty of free time, I see this as an opportunity to learn some skills, I noticed the weapon textures are looking a little, well. flat, If you could send me the weapon textures, I'll add more detail to them for you, I'm also decent enough with making textures to know that there's a certain balance of detail and simplicity, I'll do everything free, as I'm basically just looking for something to do with all my free time, Just let me know what I can do.:)

weapon textures look a bit flat(in their lack of details) on purpose, since game down-scales them pretty severely and this way, with this amount of detail, they look best when they are in game since tiny pixel details do not make a mess out of a texture and keep it looking nice and clean. I still did add the shadows and everything to them, but with the amount of detail that the game offers to the player it really makes no difference IF you are doing an extremely detailed texture or simplified like mine, and if anything textures which are as simple as those that I've drawn really complement the style of the game while not looking messy as all hell. You can see plenty of examples of very detailed textures of weapons from neighbouring mods which look messy in game because resolution gets down-scaled so severely. With minimum amount of details in my opinion it looks best, since you can still see the details are there, but the texture does not turn into a mess because of down-scaling.  :D

Only when resolution of weapons and pawns and everything will be upped and we will be able to zoom in much more, only then increasing the amount of detail and resolution start making sense.

Well that's slightly disappointing, is there anything else I can help with?
#2
Unfinished / Re: [WIP] Project Armory
June 06, 2016, 06:13:20 PM
Quote from: Plymouth on June 06, 2016, 02:18:51 AM
Quote from: Zorathex on June 02, 2016, 11:32:55 AM
Are you still working on this? And wouldn't it be easier to create a program designed to batch modify the files to A13?

By making a program to do it, you would then only need to update the program for each new version of Rimworld.
I have been taking a break for the last 2 weeks since I have very important exam coming up in the next 2 weeks and am actively preparing for it at the moment. No, it would not be easier since we have updated the formulas for all the weapons to match physical properties which influence range, accuracy and damage of a real weapon so that we have more variation and less adjustment values. At this point it would be easier to write a program that would self-calculate, which I have already done using basic table editor of AppacheOpenOffice software. The only thing that has to be done is to put in the numbers and create XMLs following those numbers, and I don't have time at the moment, but I'll get back to it after I'm done with my exam.

Okay I guess I'll wait till then, but in the meantime is there any thing you need help with, I have plenty of free time, I see this as an opportunity to learn some skills, I noticed the weapon textures are looking a little, well. flat, If you could send me the weapon textures, I'll add more detail to them for you, I'm also decent enough with making textures to know that there's a certain balance of detail and simplicity, I'll do everything free, as I'm basically just looking for something to do with all my free time, Just let me know what I can do.:)
#3
Seeing as Latta hasn't been seen since April 26, is someone else willing to update this mod instead?
#4
Unfinished / Re: [WIP] Project Armory
June 02, 2016, 11:32:55 AM
Are you still working on this? And wouldn't it be easier to create a program designed to batch modify the files to A13?

By making a program to do it, you would then only need to update the program for each new version of Rimworld.
#5
Just thought of some guns, I think I'll just leave these here for ideas.
DP-12
FN F2000
FN 303 (A wonderful less lethal gun. I think)
FN M249
MP7
Chiappa rhino
M79 grenade launcher
Taurus curve (for lightness)
HK USP match
#6
Quote from: kimesikRUS on May 20, 2016, 11:47:17 PM
Suggestions for weapons
1. Kel-Tec KSG shotgun (USA) [http://world.guns.ru/shotgun/usa/shotgun-kel-tec-ksg-e.html]
2. XM8 Lightweight Assault Rifle (USA) [http://world.guns.ru/assault/usa/xm-e.html]
3. LAPA FA 03 assault rifle (Brazil) [http://world.guns.ru/assault/braz/lapa-fa-03-e.html]
4. KGK general purpose machine gun (Hungary) [http://world.guns.ru/machine/hu/kgk-e.html]

The XM8 has already been added to Rimfire, so far Eatkenny and Alistaire have been making sure that duplicates won't be an issue when using both mods.

Edit: Never mind, they both have the AK-47.
#7
Quote from: Thunda on May 30, 2016, 02:46:58 AM
Is there any plans of separating the different sets of weapons into different benches so it doesnt have a huge wall of stuff at the machining table? Just curious :D

I actually have so much stuff at the machining table, that I can't read the stuff on the left, I have way to many weapon mods.

EDIT: ehh, now that I think about it, you really can't have enough weapons. :D
#8
Quote from: Justas love on May 28, 2016, 03:57:03 AM
upda.te upda.te update.for/me/please/

If this gets updated, it will be updated by someone other than Latta, as He/she was last active on April 26.
#9
Quote from: ZorathexHold on are you the same Jack arbiter as the YouTube channel? If so that's awesome I'm one of your subscribers.

Quote from: JackarbiterI accidentally have a youtube channel with 12 subscribers because of some of the videos I put up for my fallout 4 mods. So if you're one of the 12, that's REALLY random :D

But most likely you are thinking of someone else maybe?

Controllable Lowered Weapons is one of you're mods right? I used to look around using screen names, so I could learn more about the people behind the mods I like, I stopped doing so a while ago, I hope I'm not being nosy. :)
#10
The panel reinforced wall takes 16 granite to make, and has the same hit points as the normal wall, I modified my version to have twice as many hit points, as it takes 300 work to make, compared to 150 for a normal wall. is it supposed to have the same amount of hit points, but take more work and materials to build?
#11
Quote from: Roth on May 21, 2016, 09:46:20 AM
Quote from: Zorathex on May 21, 2016, 09:12:56 AM
Quote from: Roth on May 21, 2016, 08:48:31 AM
Quote from: mrofa on May 21, 2016, 08:42:09 AM
Yehh im not sure why that is, its always only windows defender, anyways if your worry im spamming some malware, hacks and advenced coffie drainers, worry not, atleast not for the first two :D
Did upload this stuff on nexus, they do extensive virus scan there virus check for furniture
Anyways you might wanna then download stuff from there
Downloading from nexus fixed it , Weird :/ maybe windows defender doesn't like sendspace...

Thanks :D

You might have clicked the wrong download button, send space has those pesky start/download virus ads, you may have clicked one of those, the real download button is sky blue and near the center of the screen.

EDIT: Here's something to help with future incidents http://i.imgur.com/gWYcKBA.png

Also, thanks for the update Mrofa. :D
I have AdBlock so i don't see those, i did click the sky blue one   :P

Strange, maybe I need to update my ad blocker.
#12
Quote from: mrofa on May 21, 2016, 09:36:41 AM
Im using Addblocker on my browser so i dont see any of this virus stuff, i mean damn i didnt even know it have so many commercials...
Well its the most easy host i found thrugh :P

I'm using Adblock plus, but it's not working on these ads for some reason.
#13
Quote from: Roth on May 21, 2016, 08:48:31 AM
Quote from: mrofa on May 21, 2016, 08:42:09 AM
Yehh im not sure why that is, its always only windows defender, anyways if your worry im spamming some malware, hacks and advenced coffie drainers, worry not, atleast not for the first two :D
Did upload this stuff on nexus, they do extensive virus scan there virus check for furniture
Anyways you might wanna then download stuff from there
Downloading from nexus fixed it , Weird :/ maybe windows defender doesn't like sendspace...

Thanks :D

You might have clicked the wrong download button, send space has those pesky start/download virus ads, you may have clicked one of those, the real download button is sky blue and near the center of the screen.

EDIT: Here's something to help with future incidents http://i.imgur.com/gWYcKBA.png

Also, thanks for the update Mrofa. :D
#14
Ish's Medieval Mods was updated by you? if so where can I get a download for that. also I thought Kaballah already updated most of it.

EDIT: You made a CR Patch for Ish's Medieval Mods? MUST HAVE. :D

2nd EDIT hold on are you the same Jack arbiter as the YouTube channel? If so that's awesome I'm one of your subscribers. :D
#15
I'm gonna wait until this is updated to start a new colony, my last one had 136 solar panels, and 32 wind turbines, powering it, and had a 20 by 60 freezer that was overflowing into the workshops, then it was completely destroyed by a massive fire. the next colony won't have wood bedrooms.  :)