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Messages - Disenfranchised

#1
Releases / Re: [A17][MODLIST] Glitter Tech
July 02, 2017, 09:06:33 PM
Hey Sam_, so playing through on the A17 update and only noticed one issue that I don't believe used to be in the A16 distro; but the wall lights don't appear to conform to the rest of the walls. Neither do the wall windows. Just thought I'd give ya a heads up.

On another note, I appreciate your mod quite a bit. I don't usually make comments here, but truly its a fun mod. It gives me some form of ultimate goal I work towards throughout the game. I did have one question however, was the commandos "faction" removed? As I don't see them as a faction any longer.
#2
Releases / Re: [A16][MODLIST] Glitter Tech
December 24, 2016, 12:39:04 AM
Quote from: Iwillbenicetou on December 23, 2016, 04:23:42 PM
Yeah, I'm also getting a bug for the comms console. I know it has something to do with faction leaders. Someone told me it has to do with putting faction leader in each pawn group. Even if the weight is 1.

and

Quote from: canshow on December 23, 2016, 02:49:29 PM
Quote from: Sam_ on December 22, 2016, 07:15:27 AM
As predicted the fix was easy and obvious. I had just missed the <factionLeader> field on at least one of the pawns in the pawnGroupMaker. This update obviously depends more heavily on factionLeaders with the ability to go to their base.
Orion Corp still shows no leader and still getting the comm console bug.
Hiding orion corp and unhiding commandos still gives same issues of lacking a faction leader & being unable to use comms.

You must start a new game. I spent an hour trying to fix it myself until I realized I needed to start a new game. You MAY be able to edit the savegame file to allow it use the new faction leaders, but I'm not sure.