Ack. Fair enough. Can't imagine how hard it would be to mod for an in-development game.
It's probably a bit pretentious of me -- actually, it definitely is -- but if I could make one suggestion it would be this:
What happened in my game was basically that I saw relations skyrocket at game start because of zero expectations and then crash hard once expectations came into play and they didn't eat their food.
Bear in mind, I'm basically guessing at the math going on behind the scenes, but it seems to me as though a positive or negative adjustment amount is being determined by the difference between their various wellness meters vs their expectation given the wealth of my colony.
But what if, rather than having their mood vs expectations when they leave determining an either positive or negative relations adjustment, it was used to determine a target faction relationship score. And then your actual relationship value would be adjusted by some percentage of the difference between your actual value and the target value.
What that would do in effect would be to make it so that factions who visit and have a lackluster experience will generally gravitate towards lackluster faction relations rather than towards outright war. Someone who knows you barely at all would appreciate being received at all, but your strongest ally would expect to be well taken care of.
Again, I'm guessing at the math going into play here, but I noticed that the relation hits I was getting due to them not eating were fairly flat and consistent as my score went from 90 to -10.
Thinking something like:
(Target Relationship Score - Current Relationship Score)/5 gets added to your relationship per visit.
You would have to do some math to get around the fact that you're using positive and negative numbers, but you get the idea.
I believe this would help to make relations a bit less volatile while not rendering war impossible if you consistently locked them out in the cold. But if they're just not getting their turn at the pool table they'll trend towards a lowish-positive relationship score.... Rather than declaring war over their turn at the pool table.
It's probably a bit pretentious of me -- actually, it definitely is -- but if I could make one suggestion it would be this:
What happened in my game was basically that I saw relations skyrocket at game start because of zero expectations and then crash hard once expectations came into play and they didn't eat their food.
Bear in mind, I'm basically guessing at the math going on behind the scenes, but it seems to me as though a positive or negative adjustment amount is being determined by the difference between their various wellness meters vs their expectation given the wealth of my colony.
But what if, rather than having their mood vs expectations when they leave determining an either positive or negative relations adjustment, it was used to determine a target faction relationship score. And then your actual relationship value would be adjusted by some percentage of the difference between your actual value and the target value.
What that would do in effect would be to make it so that factions who visit and have a lackluster experience will generally gravitate towards lackluster faction relations rather than towards outright war. Someone who knows you barely at all would appreciate being received at all, but your strongest ally would expect to be well taken care of.
Again, I'm guessing at the math going into play here, but I noticed that the relation hits I was getting due to them not eating were fairly flat and consistent as my score went from 90 to -10.
Thinking something like:
(Target Relationship Score - Current Relationship Score)/5 gets added to your relationship per visit.
You would have to do some math to get around the fact that you're using positive and negative numbers, but you get the idea.
I believe this would help to make relations a bit less volatile while not rendering war impossible if you consistently locked them out in the cold. But if they're just not getting their turn at the pool table they'll trend towards a lowish-positive relationship score.... Rather than declaring war over their turn at the pool table.