Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - joeripor

#1
Quote from: Endovior on July 10, 2015, 05:24:17 AM
Quote from: joshman003 on July 10, 2015, 04:54:36 AM
can any one help me? i want to use the droids bad but i cant task them because the boxes are not there

Heres a Screen shot, Please some one help me ! http://i1060.photobucket.com/albums/t456/Phoenix003god/rimworld%20picNEWQWWWW_zpswp0mnurs.png?t=1436426140

You're using A11b, right? As has been mentioned, Droids haven't been implemented for 11b yet. If you want to play with Droids, you'll need to do so in A11.
how do you change it back to alpha 11?
#2
Ideas / Re: Your Cheapest Ideas
April 04, 2015, 07:07:18 AM
Quote from: Tynan on October 09, 2013, 12:17:07 AM
I love the ideas I see around here, but often they tend to be on the complex side. Often, assembling a lot of simple systems and letting them interact is better than designing a big complex system. I want to hear your ideas for full systems and modules, but I'd also really like to have the suggestion stream be balanced between big and small ideas.

So I'm making this thread to specifically ask: what ideas do you have for the game that are really cheap to implement? Ideally these are things I could do in less than half a day. Try to think of things that re-use already-existing systems with minor tweaks to create new variations.

Here are some examples:
Barbed wire: A building that slows down movement.
Molotov cocktails: Grenades that start fires.
Assassin: A raid from one super-powerful raider.
Weaponbuyer: A story event where a trader offers to buy all of your weapons for a high price.
Potatoeater: A muffalo gets a taste for human crops and starts eating them exclusively.

None of these, by themselves, will set the world on fire. But put into the simulation together, they can create new stories. And I can afford to do a lot of them. So, have at it! What are your cheapest ideas?

An idea is cheap if a developer could sit down today and have the feature finished in four hours or less.

If your idea is at all complicated or uses game systems or AI behaviors that are not already in the game, it is not cheap and should be posted elsewhere.
what about that prisoners can work for you as a slave