Very happy to see this.
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Releases / Re: [A15c] [WH40k] Astra Militarum Imperial Guard Mod v1 (Updated 28/0916)
September 28, 2016, 08:47:06 PM #2
Outdated / Re: [A15] Beasts of the Rim
September 23, 2016, 05:36:23 PM
What strange creatures. What's those strange looking growths on the bottom of each animal? Some even have them on their chest area.
#3
Releases / Re: [A15] United States Colonial Marines (Aliens) - All mods (14/09/2016)
September 14, 2016, 11:31:50 AMQuote from: dragonregure on September 14, 2016, 10:47:27 AMI'm currently running it with High Caliber.
Is this mod compitable with other weapon mod? like High Caliber
#4
Outdated / Re: [A15] RT's Weapon Pack
September 12, 2016, 02:12:12 AMQuote from: Deimos Rast on September 09, 2016, 11:14:50 AMKatanas were generally very short and heavy weapons. A longsword is superior to the katana. The joke is the over use of the weapon, it being a very shitty design. The only thing it's sort of good for is to cut down unarmored and unarmed people. It would technically be more durable if the two weapons were made from the same material considering how thick the blade is. A longsword would be just as light as aatana, just as fast (depending on how top heavy the katana is) and longer than the katana.Quote from: JournalSnail on September 08, 2016, 11:31:34 PMNot sure if you're aware of it or not already, but yes this mod has a katana. My point was that in comparison to a Longsword it should be somewhat lighter (i.e. less raw damage) and faster (and probably inch out ahead in overall DPS). Thinking about it now, it wouldn't be a bad idea to give it a boost to durability either.
It's not a weapon pack if it doesn't have a katana, the 1,000 times folded sword that can cut through 12 inch thick steel.
Now if only I can figure out a way to cut bullets in half...
#5
Releases / Re: [A15] Expanded Prosthetics and Organ Engineering 1.82 (31.08.2016)
September 10, 2016, 10:31:09 PMQuote from: Jan2607 on September 10, 2016, 04:18:32 PMUpgrading the bionics.
For what exactly do I need these advanced components?
#6
Outdated / Re: [A15] RT's Weapon Pack
September 08, 2016, 11:31:34 PM
It's not a weapon pack if it doesn't have a katana, the 1,000 times folded sword that can cut through 12 inch thick steel.
#7
Releases / Re: [A15] Expanded Prosthetics and Organ Engineering 1.82 (31.08.2016)
September 08, 2016, 10:54:55 PMQuote from: Jan2607 on September 08, 2016, 05:28:54 PMIt does not have a station of it's own. It's station is the Upgrading station, it's the same station that you use to upgrade your normal bionic parts to advanced ones. You can create a bionic spine and replace your destroyed spine with it.Quote from: Monzer on September 08, 2016, 01:17:49 PM
hey after researching synthatic organs I couldn't find the workbench for it . I have all other workbenches but this one any idea ?
Same. Can't find how I can craft these.
And another question: One of my colonists has a destroyed spinal column. Is it possible to fix it with this mod?
This is unrelated to the two posts above but it's annoyed me how easily bionic parts can be destroyed. I've looked everywhere in the code to try to figure out if the bionic parts have respective hitpoints from the original body part. With my limited knowledge I've concluded that it has the same health levels. Normal limbs are much more durable than bionic parts thanks for the extra segments like the toes or fingers, though. Is it possible to add armor values to the bionic parts? I imagine it's the same situation as firing projectiles; I imagine the verbs don't work. I know a number of people also complained about this same subject.
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