So i know that there is currently only prison areas where there is a bed set to prisoner. What i want is to have a long hallway with prisoner beds and cell doors, then during set time intervals allow the prisoners to exit their cell areas and into a nice little "wreck room" where they can eat their food play billards/chess/whatever you have built then they go back. also to expand further on this make it so prisoners dispense food on their own from a nutrient paste dispenser (i don't believe they do that). also i think the verification is broken i had to refresh, it said darth vader is from star ____ and i put in trek but it said it was wrong
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#2
Bugs / Door Exploit (Alpha 15)
October 14, 2016, 08:43:09 PM
This is to build onto the previous bug i reported here https://ludeon.com/forums/index.php?topic=26218.msg265216#msg265216, I decided to test this exploit a little bit more and i noticed that it works for more than just bugs in bughives. It works in any situation in which the AI isn't set to attack doors or something behind the door. for example a manhunter pack can be shot at through this exploit, mechanoids in an ancient evil area, a psychic/poison ship surrounded by walls with a door, where upon the mechtoids spawning they will wander aimlessly as they're shot, etc.
#3
Bugs / Door Exploit (Alpha 15)
September 18, 2016, 03:43:40 PM
There was a Infestation that occurred in my prison complex so i decided to kite the bugs from the door leading into the prison complex. I usually place my colonist with some form of ranged weapon in the doorway then when they got close retreat him back behind the door and have my repairer repair the door as the bugs attacked it. One time i selected my colonist to go into the doorway but i paused while the door was in the middle of opening and selected my colonist to fire at a specific bug. The door proceeded to open all the way, however the colonist did not move into the doorway, the door stayed open, and the bugs would not go to attack my colonist or the doorway and just sit there and get shot at. My game is unmodded. Following the steps above reproduces the effects 100% of the time (in my game at least).
[attachment deleted by admin - too old]
[attachment deleted by admin - too old]
Pages1