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Messages - Valeron

#1
Releases / Re: [B18] SeedsPlease!
November 25, 2018, 08:16:14 AM
Quote from: onerous1 on November 24, 2018, 07:24:07 AM
I believe mushrooms can only be grown in hydroponics. VG changed this recently.

You are right. Thanks for advice!
#2
Releases / Re: [B18] SeedsPlease!
November 24, 2018, 07:05:51 AM
Hi,
I cant grow regular mushroom (the white one) in growing zone. I have mushroom seeds but there is no option for selecting mushroom. I also use Vegetable garden and Wild cultivation mods (latest versions), but even withount this two mods I am not able to grow mushrooms. Is it bug or you cant grow mushrooms at all?
#3
Hi,
your mods are great and I use them every time Im starting a new colony.
But can you modify Recolor stockpile little bit? Now the order of stockpile colors seem to me as random (not alphabetical, not by color). Is possible to order colors as is in rainbow - i mean greens (e.g. olive, normal, pale, dark, grass), blue, yellow... next to each other in groups? Now for example grass green is between pale blue, navy and very far from any other green . For me its a mess and I very often need long time to find color i want to use.
So is it even possible to change the mod in this way?
#4
Mod bugs / Re: [A15] Weird graphic bug
October 09, 2016, 10:24:20 AM
And there is also problem vith Vital Monitor from the same mod pack - dont use them. Creator of the mod is aware of this problem, for more see first page of his True Mod topic
https://ludeon.com/forums/index.php?topic=26249.0
#5
Mod bugs / Re: [A15] Weird graphic bug
October 08, 2016, 04:50:19 AM
Zerohope:
Thanx for your explanation!!
Actualy yesterdy evening I figure out myself that the problem is with multianalyzer because in my game I was just building it and when it was done the problems started. So i disable that mod, played for 2 hours with no problem (partly rewired my power conduits), but suddenly graphic went wrong again (same error, save file corrupted and because I play permadeth I must use the 2 hours old file from my back up). And i think, that in the 2 hours period I built some power conduits next to wals, for sure in wals...
But now i try to deconstruct the multianalyzer which was build with True mod recepie and construct it again without this mod...
I will let you now if it will help
#6
Mod bugs / Re: [A15] Weird graphic bug
October 07, 2016, 09:48:23 AM
Hi, I get the same error/bug as rofinex and one more. I will describe my situation:
Last time I added new mod is few days and mabye 10 hours of playing rimworld back. So it is not like I added a mod and the error/bug happened immediately (list of my mods is bellow - the bug shown after adding 4 TrueMods and Hospitality). But I did not started new colony, when I added this mods.

Firstly i got this type of error (and tha graphic went the same way as in rofinex case):

InvalidCastException: Cannot cast from source type to destination type.
  at RimWorld.PowerConnectionMaker+<PotentialConnectorsForTransmitter>c__IteratorA7.MoveNext () [0x00000] in <filename unknown>:0
  at RimWorld.PowerConnectionMaker.ConnectAllConnectorsToTransmitter (RimWorld.CompPower newTransmitter) [0x00000] in <filename unknown>:0
  at RimWorld.PowerNetManager.TryCreateNetAt (IntVec3 cell) [0x00000] in <filename unknown>:0
  at RimWorld.PowerNetManager.UpdatePowerNetsAndConnections_First () [0x00000] in <filename unknown>:0
  at Verse.Map.MapUpdate () [0x00000] in <filename unknown>:0
  at Verse.Game.Update () [0x00000] in <filename unknown>:0
  at Verse.RootMap.Update () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)

It happened when my pawn switch power switch. But not for the first time after adding mods or loading the game - I tried to order pawns switch more power switches on/off if this happend every second, third switch but i was not able to found any rule (sometimes it was 7 or 3 or 12 and switches were also different)
So i tried to get rid of all power switches - this bug did not happen again.
But instead happened same error as in rofinex case (bug1.png). I tried to relocate all my power conduicts to different places - into wals, not in to wals, no battery, only geothermal/wind turbine/solar source of power - nothing help...

My Mods (in order of how I added them and also in the same order they are loaded - the bug shown after adding 4 TrueMods and Hospitality):
Core, QualityBuilder, Wandering Caravans [v1.1.3], Wildlife Tab, Trading Spot, Map Reroll, Allow Tool, Reasonable Lamps, Trap Defence V1.1, More Vanilla Turrets, Less Rebuff, Mad Skills - Tiered, Expanded Prosthetics & Organ Engineering, Glitter Tech (No Surgery), Tilled Soil, Auto Seller, More Furniture, Vegetable Garden , [T] ExpandedCloth, [T] ExpandedCrops, [T] MoreBedsCloth, [T] MoreFloors, Practise Target, Stonecutting Tweak, Fences, Better Pathfinding, TrueMods - caltrops, TrueMods - cloth sandbags, TrueMods - multi-analyzer resources mod, TrueMods - no medicine for hospital bed, TrueMods - vitals monitor resources mod, Hospitality A15

skullywag:
can you give a link to your report? (i tried to find it but was not succesfull)

Im not progrramer/modder so i tried to describe my problem best i could (and english is not my native language).