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Messages - aleido58

#1
Releases / Re: [A17] ResearchPal and HelpTab
July 04, 2017, 04:58:01 AM
@Spiders Everywhere, check if its on top of another research in my case was on top of barbed wire. Maybe not what you have going on but...
My case was similar to the issue SpaceDorf reported few post above.
#2
Releases / Re: [A17] Science Never Stops
June 29, 2017, 06:50:03 AM
No problem, as I said, apart from that everything seems to be working fine.
Maybe if I'm in the mood I'll do some trial an error with the mods to look into it...

Thanks anyways and liking the mod so far  ;D
#3
Releases / Re: [A17] Science Never Stops
June 29, 2017, 03:49:49 AM
Well, I'm trying this on a VERY heavily modded savegame ( so maybe is one of those +80 mods  :P ) to test balance of weapons compatibilities and stuff...
The other thing is that I have to finish yet the research for the fuel cell and I have it there too.
Those bills only require 1 work and no materials.
I have some warning (no errors) and I've attach them with a picture where you can see the 3 bills.
If I ignore those bills I think that this works as intended.

Thanks btw!

[attachment deleted by admin due to age]
#4
Releases / Re: [A17] Science Never Stops
June 28, 2017, 12:02:09 PM
So....
It's only me, or at the machining table you can craft the unobtainium, unobtainium fiber and fuel for free?
I have the latest version 2.0.3, not sure if I'm the only one with this "feature".  ;)
#5
Quote from: falconne on June 20, 2017, 04:20:35 PM
Also I've been thinking of changing the name as the mod does more than filters now. Anyone have any ideas?

Maybe something like "Bills Revamped!"  8)
#6

Work wonders for me!
No problems at all with the version change, and the changes you made works as intended, even with modded worbenches or modded bills, etc...
Thank you very much!

The one thing I've noticed is that when the bills are linked if you "suspend" or "delete" that bill only affects the workbench you are at. I imagine this work as intended.
Maybe if they are linked they should suspend and delete all linked, and if you "break" the link only affect that workbench? (I don't know if it's even possible...)

I think I'm going overboard with the recuests, and you deliver big time until now.  ;D
#7

I think I have explain myself badly.

You can add your mod to any save without issues. The issue is if you want to remove your mod from an existing save and you left bills in the worbenches.

At least for me, if I have a bill set-up (butchers table for example) remove your mod and load that save when I try to add new bills the options to butcher creature, etc didn't show up (or sometimes showed up in a wrong place of the window)... and the help if you have it enabled (right top corner) greys out.
I made those test, in one save with only core and hugslib, and with another save with +30 mods.

If you remove all those bills from all worbenches you can remove your mod (not that i want to works as intented for me, I did those test because you asked us to try the mod before you put it on steam) without issues.

Maybe if that is a thing and if it's not only me, you should put that in the "notes" section of your mod to "show" people how to safely remove the mod.

#8
First of all, I'm not programmer/modder or anything to take my word into account.
My testing is only "playing" with the options save-loading, etc...
Is not very save friendly if you left a bill in any workbench, meaning that the save will load but bills will be messed up.
If you get rid of ALL the bills, save the game, remove the mod, and load that save everything seems to work just fine.
Sorry for intruding in your posts...
#9

I'm giving this a try, an awesome proyect overall btw.
Maybe I'm doing something wrong but the -1/+1 buttons to "fine bill resume level", only appears on bills that uses the "counted items filters"?
For example if I set up a bill for some meals I don't have those buttons, but if I set up a bill for a T-Shit I have them.
The "Restrict to" button appear always. And the configs seem to work ok.
So far is the only thing I've noticed.
Btw it would be great if the bills could be copied/exported to other benches.
With JTExport you can export/import the bills but not your mods configs... I don't know which mod should handle that, I imagine JTExport since that mod is which saves the bills.

Sorry for my crappy english...