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Messages - metky

#1
Anyone know where I can download an A16 version of this mod?
#2
Quote from: Soupy Delicious on July 23, 2017, 10:41:45 PM
Maybe some people who have tested this mod with Psychology can tell me exactly what goes wrong when used together?  I want to figure out whether it's something I could go in there and focus down in a couple sessions of figure-outtery.

Honestly the only stuff I've noticed is surrounding mayorship:
- babies attending meetings with the mayor
- kids running for and winning elections (I haven't seen babies do this, only kids with full work functionality)
#3
Quote from: Soupy Delicious on July 15, 2017, 06:17:45 AM
I might have to ditch Psychology mod for this one, I might I might, but you and Linq need to get together and make a baby of your own, if you know what I mean ;D

Good job.  Seriously!

It's still totally useable with Psychology. You get weird quirks like children becoming mayor, but otherwise nothing I've considered game-breaking (so far).
#4
Quote from: Facepunch on March 08, 2017, 12:02:35 AM
Would it be difficult to modify the age at which children become full colonists? I'm a pretty big fan of realism, but I've only had one colony go on for 14 years.

I know a growth vat is on the to-do list and I imagine (couldn't find details) that it could be used for cherry-picking your child's age. It'd be great if it had a mechanic where you could put a colonist of any age in the vat to speed up growth until you released (with some high-risk complications).
#5
Quote from: Sarelth on February 03, 2017, 09:18:06 AM
I have been having a lot of traders getting attacked while in my base by wild animals. Almost every visitor I have had in my last 3 maps have been mauled or killed by at least 3 animals at a time. And the animals go out of their way to cross the map to get to the visitors. Is there something in Hospitality that might cause this?

1) are there other prey animals on the map?
2) are the visitors who are being killed already sickly/injured?
3) there are some mods that intentionally make animals more dangerous, did you happen to install an animal pack that might have included this?

Sorry if you've already considered these! I haven't had any issues with Hospitality and animals so it might just be a weird interaction amongst your mods.
#6
Unfinished / Re: Children and Pregnancy
January 31, 2017, 04:09:25 PM
Quote from: easedel on January 29, 2017, 01:59:44 PM
Had my one pawn get pregnant 4 seconds after being married...while in the "celebration" with everyone.

Sounds like a shotgun wedding!
#7
Unfinished / Re: Children and Pregnancy
January 23, 2017, 08:57:05 PM
I love this so much!

However, Grandma just got into a social fight with baby Newton. And while I'm technically okay with that in Rimworld (child abuse is a thing irl), I'd love if there was a way for this to cause a social debuff for the relationship between Newton's parents vs Grandma. Not sure about the feasibility of this, maybe similar to the "Cheated on by..."?

Thanks so much for all the effort and for sharing this with us even unfinished
#8
Unfinished / Re: Children and Pregnancy
January 23, 2017, 11:13:43 AM
Quote from: Cassiopea on January 22, 2017, 07:19:37 PM
So my 6 years old got beaten to death by a 42 years old she insulted and started a social fight with...

Rimworld at its finest.

I have Psychology installed and Grandma Beaver had a falling out with her 5 day old Grandson. They're now forming cliques against each other.