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Messages - KONO_DIO_DA

#1
Thanks for the quick reply. Your mods are doing damn well so far, despite the "hey we re-wrote EVERYTHING" that comes with an update like this, which I'm taking to either be solid code to begin with or frantic updating when something breaks. Or both. Loving them as always!
#2
So, uh. Any ETA on a B19 way to fix sanity loss? Because there's no way to make a typewriter due to the Industrial Age mod not existing yet. I've had to use devmode to remove the sanity loss due to my colonists going absolutely bonkers every five minutes.
#3
Since the update to Pawn Are Capable, I keep having pawns with the hated work debuff, even though they aren't assigned to that work. Seems like a bug.

I stripped all my other mods off (except other RBF mods of course), and still had the issue, which is... not good.
#4
Outdated / Re: [A17] SeveralPuffins mods for A17
November 07, 2017, 06:25:16 PM
Quote from: TastyCookies on November 06, 2017, 06:59:43 PM
Did you clear out an ancient crypt by any chance?

Come to think of it, I DID sweep out an Ancient Danger.
Weird.
#5
Outdated / Re: [A17] SeveralPuffins mods for A17
November 06, 2017, 06:34:41 PM
RazzleDazzle never worked for me, as far as allowing performances.
I presume this is due to my mod list, which is well over 200 mods.

And yet within the last week, it started working.

Weird.
#6
Outdated / Re: [A17] cuproPanda's Mods (08 Jul 17)
July 24, 2017, 02:19:58 PM
I eliminated the fuse to be sure, and double-checked the pre-existing conduits.
It appears the inverted sensor just isn't disconnecting, for some reason.

Nothing regarding it nor the mod in general appears in the debug log.
Thoughts?
#7
Outdated / Re: [A17] cuproPanda's Mods (08 Jul 17)
July 23, 2017, 08:06:29 PM
Regarding Daylight/Inverted Daylight Sensors:


What am I doing wrong here?
I want the lamps on one side of the sensor to turn off during daylight hours.
The sensor is reading full light levels, but isn't switching off.
I made sure it wasn't some sort of issue with the skylight from another mod, but even with just a roofless tile above, it still doesn't perform as expected.
#8
Ran into an interesting issue between this mod and another.


As far as I can tell, Better Pathfinding is somehow speeding up the tickrate, which reduces the cooldown of SS13 Syndicate Mod's Syndicate Minibomb Grenade to effectively zero, allowing it to become a "cone of fuck " instead of a grenade. I can confirm this issue stopped once Better Pathfinding was disabled.