Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Scythah

#1
Unfinished / Re: Children and Pregnancy
January 29, 2017, 12:19:53 PM
Quote from: bonebaby on January 29, 2017, 10:19:03 AM
...

A newborn arrived, everything is fine, at the age of day 1 the newborn became an alcoholic and begins the withdrawal cycle because nobody seems to want to give a baby a beer!?!  LOL  Serriously, I have a one day old alcoholic in the medbay.

...

I mean, theoretically you should be able to 'administer beer' as an operation if you really want to feed that kid's addiction... kinda messed up though.
#2
Quote from: Stinguerx on January 15, 2017, 06:28:03 PM
Quote from: Scythah on January 15, 2017, 02:40:49 AM
...

The construction type is also the "mining type".

Oh whoops, GGWP on my reading skills. Disregard then.
#3
I had a thought, seems to me the only thing that's really missing is some kind of mining robot. Maybe the higher tiers have a chance to extract extra minerals from veins? Possibly a chance to produce small amounts of precious metals when mining normal stone blocks? Just some ideas.
#4
I don't really have anything helpful to add, just like to say that this looks like an amazing mod in the works. The artwork alone is really good, fits the vanilla style very well. Can't wait to see this one come out!

No pressure of course, haha.
#5
Outdated / Re: [A16] Infinity Rim: Ariadna (v0.1)
January 10, 2017, 02:00:46 PM
Really like this mod, just wondering though, is teseum something you can actually make or is it a resource you need to trade for?
#6
Mods / Re: Alpha Animals (aka Vanilla Friendly Animals)
January 04, 2017, 12:40:28 AM
I really like the designs on a lot of these critters, as well as the redesigns for those insectoid fellas. How're things coming along for this mod, just curious?
#7
Quote from: Love on December 25, 2016, 09:06:54 AM
Ok, it is fixed. Any save that was broken by this might load up afterward, but there will be data loss. I recommending to restoring to a point before you build the thurible.

Honestly looking at the code, this might have been a problem in A15, but no one just ever reported it.

Awesome, thanks! And I echo what Jecrell said, thanks for bringing this mod to a16 for us.
#8
Outdated / Re: [A16] Additional Joy Objects
December 25, 2016, 08:32:34 AM
Quote from: jecrell on December 25, 2016, 08:11:39 AM
Quote from: Scythah on December 25, 2016, 06:46:42 AM
So, I'm not sure if it's a mod conflict or what but after installing this mod, I can't seem to load any saves with this mod enabled. I was able to activate the mod just fine, and used some of the objects ingame without a problem, but after saving and coming back to the game later, the save refuses to load, giving this message[...]

Call of Cthulhu mod creator here. I think that's my mod's fault. We had to make an emergency update because we were causing mod conflicts a few days ago. It's not a problem that should happen again in the future.

Try loading these earlier versions instead of the steam ones and see if it helps.

Quote
Jecrell  [author] 24 Dec @ 9:46am  Delete
Sorry @everyone

I had to push an update out makes current saves incompatible with the latest version of Cults and Industial Age.
This is the previous version you can download manually if you want to keep playing your last save:
(Cults) https://www.patreon.com/file?h=7556636&i=736343
(Industrial Age) https://www.patreon.com/file?h=7522402&i=728826


Have a great day.

Hope that helps.

Oh yeah, I already had the new patch installed for the cthulhu mods when I started this save so I don't think it was that but thanks. Think I actually missed out on any of the conflicts that was causing, haha.

Quote from: Love on December 25, 2016, 08:23:02 AM
jecrell there is definitely a bug with the thurible, something changed from A15 to A16 where when the thurible is unfueled when the game is saved it will cause all sorts of havoc. Looking into fixing it now.

I did build one of those so that's probably it. Good to know you already know about the problem then!
#9
Outdated / Re: [A16] Additional Joy Objects
December 25, 2016, 06:46:42 AM
So, I'm not sure if it's a mod conflict or what but after installing this mod, I can't seem to load any saves with this mod enabled. I was able to activate the mod just fine, and used some of the objects ingame without a problem, but after saving and coming back to the game later, the save refuses to load, giving this message:



I did install this mod on an existing save, so that could be part of the problem. Not sure. It does definitely seem to be a problem with this mod though, as older saves of that same game seem to work just fine. I'll put up a list of the other mods I'm using if that'll help too:

Core
EdB Prepare Carefully
More Vanilla Turrets
Expanded Prosthetics and Organ Engineering
Vegetable Garden
RomanceDiversified
Rumours and Deception
More Furniture
Fences and Floors
Trading Spot
Rimsenal
Rimsenal - Storyteller Pack
Rimsenal - Security Pack
Rimsenal - Federation
Rimsenal - Feral
Rimsenal - Rimhair
Spoons Hair Mod
Facial Stuff a16
Call of Cthulhu - Cults 1.1b a16
Call of Cthulhu - Cosmic Horrors v1.4 a16
Call of Cthulhu - Industrial Age Object Pack v1.1 a16
Call of Cthulhu - Factions v1.7 a16
H.P. Lovecraft Storyteller v1.2 a16
Packified Animals
[W] Chemfuel Generator
Additional Joy Objects
Tempta Formation
Miniaturisation
[T] More Floors

And I'll attach the output log at the bottom as well. Hopefully that's useful for you. Lemme know what you find, like I said, I could be completely wrong and it's something else causing the conflict haha.

[attachment deleted by admin due to age]
#10
Nice mod, the art is well done. Would be could to see some armor (samurai especially) to go along with the weapons, just a suggestion though.
#11
Ideas / Re: Self Care
December 24, 2016, 04:47:37 PM
Yeah, pawns should be able to do basic healing on themselves, nothing fancy like self implanting a joywire but at least being able to tend to their own wounds would be incredibly useful.
#12
Releases / Re: [A15] Rikiki's Miscellaneous (05-09-2016)
December 23, 2016, 02:35:05 PM
Definitely looking forward to an update on this as well. It's fun making little fishing villages.
#13
Mods / Re: Thank you Modders!
December 22, 2016, 08:19:38 AM
Yep, definitely.
#14
Ideas / Re: Bad Vibrations
December 20, 2016, 09:25:30 AM
Quote from: keylocke on December 20, 2016, 07:30:31 AM
three words.

invisible garden gnomes.

This forum really needs a like button.
#15
I love this mod. Feels like it could be in the base game. Can't wait to see it in a16! I'll be dispensing candies across the whole planet.