The order of colonist skills has changed, and I can't get used to it. I don't mind renaming skills, but I often think I found the perfect colonist only to find out it's not the case. It's like reading from right to left: possible, but time consuming.
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#2
General Discussion / Re: Which skill is the easiest to learn? Which is the hardest?
February 20, 2018, 07:05:21 AM
Animals: easy
Artistic: very easy
Construction: very easy
Cooking: middle
Crafting: very easy
Growing: very
Medicine: middle
Melee: very hard
Mining: very easy
Intellectual: easy af
Shooting: hard
Social: hard
Artistic: very easy
Construction: very easy
Cooking: middle
Crafting: very easy
Growing: very
Medicine: middle
Melee: very hard
Mining: very easy
Intellectual: easy af
Shooting: hard
Social: hard
#3
Bugs / [A16] Caravan formation breaks if social fight occurs
December 21, 2016, 07:31:26 PM
Version: 0.16.1393
OS: Windows, Steam Version
No Mods
Action/Situation:
I formed a caravan, and during the preparation period 2 colonist had a social fight. The caravan consisted of 4 colonists and a 4 - 6 Boomalopes.
Expected behaviour:
Either the caravan forming fails (message like "Not possible to form a caravan because colonists or animals are injured") or after they recovered, they grab their stuff and leave.
Actual behaviour:
All colonists stopped their preperations, and the Boomalopes are stuck. Some are able to move to their sleeping spot, but some are "Wandering" or "Moving" (in the information tab when you click on them), but actually they aren't. So they collapse due to exhausting and eventuelly die of malnutrition.
I tried to form a new caravan, and I could assign the same colonist like before, but not the Boomalopes.
I could free some of them from being stuck by clearing the path to their sleeping spot (like hauling stone chucks).
I enabled Dev Mode and Downed one stuck Boomalope, and then I got a message like "Caravan forming failed, animals are injured" or something like that, and everything was back to normal.
The duty of the stuck Boomalopes was CaravanPreparation or something like that.
Steps to Reproduce:
1.) Form a caravan of at least 2 colonists and some Boomalopes
2.) During the preparations, two colonists start a social fight, so both of them are injured
[attachment deleted by admin due to age]
OS: Windows, Steam Version
No Mods
Action/Situation:
I formed a caravan, and during the preparation period 2 colonist had a social fight. The caravan consisted of 4 colonists and a 4 - 6 Boomalopes.
Expected behaviour:
Either the caravan forming fails (message like "Not possible to form a caravan because colonists or animals are injured") or after they recovered, they grab their stuff and leave.
Actual behaviour:
All colonists stopped their preperations, and the Boomalopes are stuck. Some are able to move to their sleeping spot, but some are "Wandering" or "Moving" (in the information tab when you click on them), but actually they aren't. So they collapse due to exhausting and eventuelly die of malnutrition.
I tried to form a new caravan, and I could assign the same colonist like before, but not the Boomalopes.
I could free some of them from being stuck by clearing the path to their sleeping spot (like hauling stone chucks).
I enabled Dev Mode and Downed one stuck Boomalope, and then I got a message like "Caravan forming failed, animals are injured" or something like that, and everything was back to normal.
The duty of the stuck Boomalopes was CaravanPreparation or something like that.
Steps to Reproduce:
1.) Form a caravan of at least 2 colonists and some Boomalopes
2.) During the preparations, two colonists start a social fight, so both of them are injured
[attachment deleted by admin due to age]
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