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Messages - Soggy Noodle

#1
While trying to update one of my mods i came across the fact TexPath was changed to TexturePath so i did a solution wide swap for those 2 nodes. now it tells me some texpaths are empty or null, which is true because i changed them all. is there a reason that not all Defs use TexturePath now or is it an actuall bug because you forgot to take out some of the texpaths?
#2
Outdated / Re: [B18] SN Floating Solar Panels
May 15, 2018, 09:19:01 AM
Quote from: Canute on May 15, 2018, 09:11:28 AM
Nice idea !! :-)
And your next project are flying Wind generators ?

or at last floating ones ?


i just might ;)
#3
Outdated / [B18] SN Floating Solar Panels
May 15, 2018, 08:17:53 AM
SN Floating Solar Panels


Description:
This mod allows you to build floating solar panels and floating power conduits.

Sub Topic
As the title and such already say. This mod allows you to build special solar panels on deep water as well as floating conduits for deep and shallow water. This mod is compatible with rainbeau's bridge mod.



Download
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1386484554

Source on github: https://github.com/Dutchedark/ShottyNoodleFloatingSolarPanels

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

last but not least
Mehni thanks to mehni for helping me out with the wizard code

And also a very honerable mention to Shotgunfrenzy for doing all the art since I can't draw

If there's any bugs or incompatibilities please let me know here, on steam or in the Discord.
#4
Mods / Re: Array index is out of range
May 08, 2018, 10:20:19 AM
Quote from: Spectre9000 on April 28, 2018, 10:10:56 PM
Quote from: Dutchedark on March 19, 2018, 07:43:55 AM
We from Biomes! are adressing the problem

I hate to necro this, but as this was the first successful hit on a google search, and to avoid duplicate posts, I'm going to...

I was wondering what the status of this issue was? I'm still getting it.

It turned out to be a problem on Ludeon's side of the game, hoping it will get fixed with 1.0
#5
inb4 a good shirt and duster gives you more protection
#7
Help / Help with drug baseMoodEffect
March 19, 2018, 09:03:33 AM
So I am adding in drug A but instead of having a hardcode +5 or -5 i want to add a chance to it. so that upon taking the drug A there will be a 50/50 chance to either have a positive or negative effect on your pawns mood. But i can't seem to figure out where to add this in. any help or links will be appreciated.
#9
Mods / Re: Array index is out of range
March 19, 2018, 07:43:55 AM
We from Biomes! are adressing the problem
#10
Mods / Re: Force make a party
March 19, 2018, 07:40:54 AM
Force Party is indeed a debug tool
#11
Send me the oof sound and it's done :p
#12
Hey Farhca, you could always try to edit some of the base values to mess around a bit. Like making the chickens explode or if you really want to you can mess around with the world generation (GenStep) There are a lot of tutorials on the hows of rimworld modding. Goodluck!
#13
note: i was not able to reproduce it.

after loading an autosave and going trough the exact same process. the raid failed again, but this time the map closed properly.
#14
After failing a raid on the pirate base i got many errors

after all my guys in the raid died the map closed and i returned to the world screen where is got many erros.

i expected the map to close without any errors.



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