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Messages - Nomsayinbrah

#1
Hey,

I just stumbled across your mods, and I just read your above post. I'm sorry to hear it man, hope everything will work out for you!
I just wanted to say that your mods look amazing, and are full on my type - military and all.

Keep up the good work! Hopefully you'll still be able to enjoy the holidays with what's going on and all...

Thank you for your work!
#2
Mhhh, I get this error when I use your EPOE mod:



I removed all my mods and only Core, combat realism and EPOE are here. (mod order: core --> CR --> EPOE)

Any idea what the problem might be?
#3
I'm really confused - I just downloaded the mod.

I did the thing you told me -
1) copied the modconfig
2) Copied the mods of the "hardcore SK master" folder in my mod folder.

But then - What do i do with the other things in that folder? There are still some other folders in there...

When I leave that "hardcore SK master" folder in my mod folders, I get this:



Is it a problem? Or what else should I do with the remaining files in that folder?
#4
Wow, actually a really great idea.. really nice constant updates

(Sorry if this has been said already) but what if your colony dies (with ur base)
will there be a possibility of someone else living inside ur base when you return to it? or would that be too hard to implement?
#5
I keep coming back to this thread hoping for an update :(

(sorry im too excited)
#6
Mods / Re: (Mod Request) big heater!
January 13, 2017, 04:30:33 AM
Quote from: amodchecker on January 12, 2017, 01:03:19 AM
ok,  its done,  heres a link:  http://www.mediafire.com/file/81f64eacvijajmm/More_Heaters.zip

Holy shit dude.. You're a cool guy..!!! Wish I had your skills :(
#7
Quote from: Grishnerf on January 10, 2017, 11:34:15 AM
i think rimworlds AI is fine to play with.
of course you can abuse it in many ways, the same you can abuse the AI in starcraft.
and i would consider starcrafts AI the best on the market for a buildable RTS.


the only Thing rimworld needs is more diversity HOW those raids/ai-decisions come together.
many suggested the same:

make them split up Forces.
make them invade from several directions.
let them tunnel Underground into your base like an infesation.
let them get reinforcements while they fight.
let them reconsider attack paths. (attack, then with no reason just wait and retreat, attack other Position)
Combine this with 3-4 different grps that have split up and all act independently around your base.
let them "camp" certain spots for days. Problem is they always have to move to a target (Standing lamp lul)
if some of them just camp an area with no reason, it creates diversity if you have 3 other grps acting like i described above.

the whole combat gets more dynamic and chaotic.

I'm sorry, I overlooked ur comment - but this ^^^!!

Very good idea tbh. And it's not THAT hard to implement (i think?)
#8
OR

how about a raid - but they attack in multiple directions?

If you ahve a killbox, you'll have to take care of those that walk in the killbox - but at the same time, sappers come from the other side and are digging through to your base, and same on the north of your base

etc etc
#9
Mods / Re: Starship Troopers (Movie Variation)
January 09, 2017, 12:24:43 PM
i would sell my momma for this mod
#10
Ideas / Re: Flowers that speak
January 08, 2017, 10:31:39 AM
huh???? So do the pawn and the flower have sex and then the hybrid comes as a baby ? or the flower and the pawn both become hybrids?

idk man i find this kind of weird.. but thats just my opinion (i dont want to break off your suggestion sry)
#11
Ideas / Re: Replace existing walls with different one
January 08, 2017, 10:29:33 AM
+1, had to re edit my freezer the other day, and was hard to do when i first have to desconstruct so all cold air gets out etc
#12
haven't gotten far enough for that cryptosleep thing :(

why did u put him in there :(
#13
General Discussion / Re: Cost effective defense?
January 07, 2017, 03:13:41 PM
Quote from: Hieronymous Alloy on January 07, 2017, 02:44:47 PM
Quote from: Nomsayinbrah on January 07, 2017, 02:39:04 PM
How long can I survive if I use none of the methods all you people just said?

Just plain:

SWWSWWSWWSWWSWWS
  CC    CC    CC   CC    CC

S= Sandbag
W= Wall
C= Colonist

Just that method on the sides raiders can attack, will I last long with this? (I'm new)
I'm not in the open like OP. Only 180 degrees is open. (or 50% --> one side)


You can deal for a while but you will be overwhelmed eventually.

Quote
EDIT:

Quote from: b0rsuk on January 07, 2017, 10:59:21 AM
Remember, on a flat map you won't have much steel or even stone to build with. You can't afford a ton of traps, especially steel ones.

I have success with Polis layout (Greek city-states). I start with a public square in the middle and build houses around it. All doors doors face the square (inwards, not outwards). A bit later I build a perimeter wall, connecting it to the backs of houses. I have one or two entrances into the colony. Turrets, even if you can afford them, are not really necessary.



Wow, this is actually a reall cool idea tbh... You make me want to start new :(

Yeah, I don't call it that in my guide but this "polis" setup is very similar to the approach I use. Bedrooms as your outer perimeter, central stockpile plaza ringed with turrets.

Ohh, a guide? Can you link it?


edit: nvm im stupid  :o ::)
#14
General Discussion / Re: Cost effective defense?
January 07, 2017, 02:39:04 PM
How long can I survive if I use none of the methods all you people just said?

Just plain:

SWWSWWSWWSWWSWWS
  CC    CC    CC   CC    CC

S= Sandbag
W= Wall
C= Colonist

Just that method on the sides raiders can attack, will I last long with this? (I'm new)
I'm not in the open like OP. Only 180 degrees is open. (or 50% --> one side)


EDIT:

Quote from: b0rsuk on January 07, 2017, 10:59:21 AM
Remember, on a flat map you won't have much steel or even stone to build with. You can't afford a ton of traps, especially steel ones.

I have success with Polis layout (Greek city-states). I start with a public square in the middle and build houses around it. All doors doors face the square (inwards, not outwards). A bit later I build a perimeter wall, connecting it to the backs of houses. I have one or two entrances into the colony. Turrets, even if you can afford them, are not really necessary.



Wow, this is actually a reall cool idea tbh... You make me want to start new :(
#15
EEEEEEEEEEEEEHHHHHHHHHHHHHH