Awesome mod.
Of course I have a few suggestions
Allow us to uninstall/reinstall the auto crafters to move them. This way I can move it with my drill instead of needing to deconstruct it and rebuild it.
Right now it seems as though the auto crafter tackles the first bill in a table. It would be nice if it would try the first bill, and if it doesn't have the resources move on to the next bill. For example I tell a brewing table to make beer and whiskey. The autocrafter has access to Corn but does nothing with it because it is only looking for hops.
A bug, if a table breaks (say a tailoring table) pawns will not repair it because it is in use by the auto crafter. I had to toggle off the autocrafter to get the table to repair.
Of course I have a few suggestions
Allow us to uninstall/reinstall the auto crafters to move them. This way I can move it with my drill instead of needing to deconstruct it and rebuild it.
Right now it seems as though the auto crafter tackles the first bill in a table. It would be nice if it would try the first bill, and if it doesn't have the resources move on to the next bill. For example I tell a brewing table to make beer and whiskey. The autocrafter has access to Corn but does nothing with it because it is only looking for hops.
A bug, if a table breaks (say a tailoring table) pawns will not repair it because it is in use by the auto crafter. I had to toggle off the autocrafter to get the table to repair.