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Messages - xlilcasper

#1
Awesome mod.

Of course I have a few suggestions :)

Allow us to uninstall/reinstall the auto crafters to move them. This way I can move it with my drill instead of needing to deconstruct it and rebuild it.

Right now it seems as though the auto crafter tackles the first bill in a table. It would be nice if it would try the first bill, and if it doesn't have the resources move on to the next bill. For example I tell a brewing table to make beer and whiskey. The autocrafter has access to Corn but does nothing with it because it is only looking for hops.

A bug, if a table breaks (say a tailoring table) pawns will not repair it because it is in use by the auto crafter. I had to toggle off the autocrafter to get the table to repair.