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Messages - seeyountee

#1
Mods / Raid Size
August 10, 2017, 01:25:03 AM
Greetings,
Is it at all possible to limit the size of raids or limit the number of raiders on screen, my craptop cant handle the larger raids :(
#2
Mods / Re: Storage bs
January 27, 2017, 04:21:46 AM
Someone harvest some corn and then two pawns go and collect and put it next to each other  so there are multiple stacks. This is either intentionally bad game design, like seriously bad game design or a bug that needs to be rectified.

Going back to the aoe days you could simply drag your villagers and have them collect gold/wood etc and they would stockpile it no problem. that game came out almost 20 years ago.
Even something like prison arc which is pretty close to this doesn't suffer near the same problem.
#3
Mods / Storage bs
January 27, 2017, 01:15:35 AM
Good afternoon everyone.
I'm looking for a mod that can fix the stockpile/storage issues that are currently present.
I notice that when two pawns are hauling something they can't both put in the same stack.
#4
General Discussion / dev tools instant build
January 18, 2017, 02:55:33 AM
good afternoon everyone

I noticed in the dev mod that if you select god mode you get instant building and no resource cost.
Is it possible to have this without the free resource cost?
#5
Mods / Re: (mod request)/Help). Incapable colonist
January 12, 2017, 01:31:46 AM
Honestly in a survival scenario if someone didn't want to do a job because "i don't want to do it" then i would feed them to the wolves. i can understand not having the skills to do a job though.

anyway i figured out that if you remove the work tag then it basically removes the in-capabilities
#6
Mods / Re: (mod request)/Help). Incapable colonist
January 12, 2017, 01:07:52 AM
So i went into worktypedefs and changed the required capable line to false and that didn't work so i deleted it and it still doesn't work. Any suggestions would be greatly appreciated?
#7
Mods / (mod request)/Help). Incapable colonist
January 11, 2017, 11:48:57 PM
Good afternoon.

I'd like to change it so that everyone is capable of doing everything. Any tips on where to look or what i should change
#8
General Discussion / Hydroponic trees
January 11, 2017, 05:08:06 AM
Good afternoon everyone :)

I am wondering if it is possible to grow trees in hydroponic stations? or is that more a mod thing?
#9
Mods / Re: Component assembly mod
January 10, 2017, 03:22:45 AM
Well it was a long journey but i finally have a way to get components without having to rely on traders. One day my tribe will finally prosper :)
#10
Mods / Re: Component assembly mod
January 10, 2017, 03:04:10 AM
Totally worth giving it a go. any mod is a good mod.
So a quick question i got it working and everything but i want it to not need power.

I tried deleting these lines and that doesn't seem to work. Any suggestions

<li Class="CompProperties_Power">
        <compClass>CompPowerTrader</compClass>
        <startElectricalFires>true</startElectricalFires>
        <basePowerConsumption>350</basePowerConsumption>
      </li>
#11
Mods / Re: Component assembly mod
January 10, 2017, 02:25:43 AM
Thank you my good man you are a legend at the finest calibre :)
#12
Mods / Re: Component assembly mod
January 10, 2017, 02:03:06 AM
Ok thanks for your help. im pretty clueless here

i added the <ThingDef ParentName="BenchBase"> above the other line.
Not sure how to add the xml for benchbase. do i just make another xml put some text in it and then add that
#13
Mods / Re: Component assembly mod
January 10, 2017, 01:38:06 AM
So when i use it doesn't actually change anything.  Not sure what I'm missing.
I put the folder in an attachment if anyone wants to have a look.  not sure how to straight upload without zip

[attachment deleted by admin due to age]
#14
Mods / Component assembly mod
January 10, 2017, 12:51:46 AM
Hey everyone I am attempting to edit the component assembly bench and I'm having a few issues

I took the data from ThingsDefs_Buildings. Removed components required to make and then put it in the mod folder. with a name folder followed by the core structure. i feel like this is way over my head if someone could point me in the right direction that would be swell