I will see if I have the time to get it done this weekend. My plate has been really fully the last couple weeks so I haven't been able to get that epoe hardcore patch done nore my next set of races finished up. I have a certification exam I paid $300 to take in a few days, and after I get through that I should have plenty of time.
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Pages1 2
#2
Outdated / Re: [A16] RimFactions - Lets populate this planet
February 12, 2017, 12:45:31 PM
What you are experiencing is a known compatibility issue of prepare carefully and humanoid alien framework. Both mod creators are aware and working to resolve the issue. Both mods will work together as long as you don't use the randomize button.
#3
Outdated / Re: [A16] RimFactions - Lets populate this planet
February 10, 2017, 07:19:25 PM
Dropbox link has been fixed for the Dwarves.
#4
Outdated / Re: [A16] Humanoid Alien Framework
February 01, 2017, 08:43:14 AM
For my mod RimFactions I was told that the forced traits for my races are bleeding over to the other races. This includes traits showing up for Orassan's, and Vanilla Humans. I was also told that they are seeing a 4th trait every now and then. I did some testing and I've noticed a higher occurrence of the traits as well and I did see one pawn with a 4th trait. An example of the force Trait XML is below. This is mostly noticeable with my Wraith race since it adds a higher chance of Cannibal, which is suppose to be a rare trait. Any thoughts of why this is happening.
<ForcedRaceTraitEntries>
<li>
<defname>Industriousness</defname>
<degree>2</degree>
<chance>75</chance>
</li>
<li>
<defname>Greedy</defname>
<chance>75</chance>
</li>
</ForcedRaceTraitEntries>
<ForcedRaceTraitEntries>
<li>
<defname>Industriousness</defname>
<degree>2</degree>
<chance>75</chance>
</li>
<li>
<defname>Greedy</defname>
<chance>75</chance>
</li>
</ForcedRaceTraitEntries>
#5
Outdated / Re: [A16] RimFactions - Lets populate this planet
January 29, 2017, 11:23:20 PMQuote from: Khyron on January 29, 2017, 10:26:05 PM
Core faction and dwarfes link are same for dropbox, but different for steam?
I'm having troubles with lots of body parts, seems it doesn't recognize stuff for some reason, maybe it's this download mess-up?
arranged stuff as above says, disabled other mods
I will look at it in the morning. I've been gone most of the day and did it remotely. I guess it didn't like the copy past of the link through my remote software. The core houses the race and all the body parts.
#6
Outdated / Re: [A16] RimFactions - Lets populate this planet
January 29, 2017, 09:23:17 PMQuote from: TerrorThomasCao on January 29, 2017, 05:56:33 PM
So... the Synths explode on death?
Yes they explode on death. Who ever created them didn't want much evidence left. The only way to tell who is and isn't a Synth is their death. Think of it as a risk check when you harvest organs, euthanize, or fail to save someone from a disease.
#7
Outdated / Re: [A16] RimFactions - Lets populate this planet
January 29, 2017, 09:12:35 PMQuote from: topmango18 on January 29, 2017, 07:44:41 PM
Dropbox link is broken mate.
Dropbox link on the core has been fixed. pushed an update and copy pasted wrong link.
#8
Outdated / Re: [A16] RimFactions - Lets populate this planet
January 29, 2017, 04:11:13 PMQuote from: ShaggySquirrel on January 29, 2017, 07:52:41 AM
I like the new races so far, yet to experience a raid or anything, but will see how it plays out. However, the faction relations menu (I believe I'm using Fluffy's version) does not behave rationally at all - invisible factions and what not. Will update this if I spot anything else weird or unusual. Great sprites though! and really like the "Synths" idea.
Played a couple of hours so far. Looks as though there is an issue with the dwarven head texture not loading.
If you can get me a screenshot of the factions menu issue that will help me be able to troubleshoot it. This mod adds in 21 factions in total when you count all what the Synth's Mod does. Dwarven head art has been resolved. I forgot to update one of the references when I moved the art folder. The Synths by far are my favorite thing about my mod pack. There is nothing more frustrating and funny when one goes off in the hospital.
#9
Outdated / Re: [A16] RimFactions - Lets populate this planet
January 29, 2017, 04:02:49 PMQuote from: Codexehow on January 29, 2017, 12:48:19 PM
Nice mod. But I'm getting the pink default texture over Dwarves.
"Failed to find any texture while constructing Multi...."
Races that are working:
Insectoid
Wraith
Synth
My load order is:
Rim Factions Core
Dwarven Clans
Insectoids
Synths
Wraith Legion
EPOE Patch
I also have the Crystaloid race installed above it. They spawn in fine.
And yeah, the sprites are awesome!
Issue was my fault. The last thing I did was a little bit of code cleanup and failed to update all the links to the head when I moved the folder. It is now resolved.
#10
Outdated / [A16] RimFactions - Lets populate this planet
January 28, 2017, 11:53:08 AM
Description: RimFactions is a project of mine to help populate the Rim World with a variety of alien races.
Requires:
Humanoid Alien Framework https://ludeon.com/forums/index.php?topic=29353.0
Mod load order:
Humanoid Alien Framework --then-- RimFactions - Core --then-- any other RimFactions mods
RimFactions - Core:

This mod introduces Several Races and is the core mod for the RimFactions project. If you want Factions of these races you can download the faction mods. Links at the bottom. All alien races have their own body parts. I.E. A Human arm can't be put on an Insectoid. I did this because the biology of different races would be different. All prosthetic's and bionics can be used and is universal across all races.
Races:
Dwarves
1 Dwarven race with 4 factions
Wraith
1 Wraith race with 2 factions
Insectoid
3 Insectoid races each with 1 Faction
Synth
A Synth race for each race in this mod pack and vanilla game
Descriptions:
Dwarven
Since dwarven lore says that you can't tell the women from the men, all women have beards.
The Dwarves have a higher chance to have the Traits Greedy and Industriousness
The Dwarves due to their height are slower than Humans, but have a natural small resistance to weapon damage.
The Dwarves have custom faction, and world map location names. These names change every play through.
Wraith
The Wraith have a higher chance to have the Traits Cannibal, and Psychopath
Custom skin color
The Wraith are a little slower than humans but not by much.
Insectoid
The insectoids have a higher chance to have the Traits Industriousness, Abrasive, and Sanguine.
Each insectoid race has custom head art.
The insectoids due to their hard exoskeleton have an increased resistance to blunt attacks, and a minor resistance to fire.
Synth
No one knows were the Synth came from. The have mastered the ability to blend in with any race.
Any Pawn could be a Synth including your starting pawns.
The only way to know if Pawn is a Synth is for it to die.
A16 Dropbox Link: https://www.dropbox.com/sh/4w514m3v454stei/AAD7cBj3rGXvoIMun1OTiFFOa?dl=0
A16 Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=851794741
Author/Mod Team:
Catatafish
RyR1124
RimFactions presents:
Space Dwarves:

The Kyn'Fino were a proud people hailing from a very harsh desert in the middle of the planet. Being a desert folk, resources were in high demand but low supply. Years of supply shortages made the Kyn'Fino very hardy and very greedy, it was ingrained within their DNA to horde possessions.
One day, a fierce war broke out between an army of chitin clad warriors who decided living in caverns under the desert was no longer in their destiny. The Kyn'Fino fought a long struggle but gave up their ancestral homeland as the enemy just kept throwing bodies upon bodies, a never ending swarm who seemed happy to stream to their death at the behest of their ruler goddess.
Fleeing toward the planets poles, The Kyn'Fino over years became masters at working on the fly, able to construct amazing art, goods and trinkets before the very eyes of caravan traders. A disagreement with early Human explorers who insulted one of the Kyn'Fino's leaders, a great Lord of the Watch, by referring to him as a 'Gymli' (a crippled goat in the Kyn'Fino's language) led to further battles that forced the Kyn'Fino to find any shelter they could among the mountains and hills.
The Kyn'Fino distrust most everyone they come across. If you can earn their trust, you will not find a more skilled artisan.
A16 Dropbox Link: https://www.dropbox.com/sh/kifc8hsacm3cp1l/AACaSwEEw4RM9IYO-BIgg4Qua?dl=0
A16 Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=851795469
The Wraith:

Many generations ago a ship of roughly 500 refugees escaping a brutal civil war on Carosida Prime, in the Marsinius system tried to settle on a large temperate forest of this world but unfortunate happenstance caused a malfunction with the retro boosters and sent them crashing into a boreal forest near the edge of an ice shelf.
The Rexani, as they called themselves, took it as a sign from the ancient gods to establish a foothold where the remains of that ship crashed. The first years were very harsh, fighting off massive bears and wolves with little to eat and even less warmth. Luck was on their side when they discovered some long sealed tunnels containing fungi which produced green membranous fruits, which grew fast and were edible as long as you didn't mind a slight change in your skins color.
A sect within the Rexani, devotees of an Ancient God of War and Mayhem called Wratus, rose to prominence as they were closest to the Fungi cave and were the ones who cultivated the, now, lifeblood of the people. This sect eventually required tributes of livestock before releasing provisions to other members of their own people.
No one knew they were using the animals as a sacrifice to the fungi, which produced even more powerful fruits. Eventually they started sacrificing adults and children to the fungi, believing it a holistic reincarnation of Wratus. The fruits they bred with the blood and bodies of their own families slowly turned them into raving hordes, uttering a prayer known as the 'Invocation of Wratus' before running into settlements nearby and attempting to grab any captives they could... They began slathering captives in the juices of the Wratus Fungi Fruits and eating the captives alive, believing that Wratus would grow and prosper within them.
Many caravans have warned of the green skinned 'Wraiths' who are more interested in the flesh of the traders than of any ware you could peddle. Be wary else you will make a fine dinner.
A16 Dropbox: https://www.dropbox.com/sh/a27tm4l289qigyy/AADiWL3dY2idx1IVagDQEblAa?dl=0
A16 Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=851796059
The Insectoids:

The hive was disorganized before she came, a goddess they saw her as, she arose within the hive a desire for more, a desire for conquest. The hive took her words in and drank them with the same zeal they treat the fungi they grew deep in their tunnels as their many ancestors did before them.
The Queen, whose name no one knows, drove the hive above ground to conquer... a never ending bloodlust and hatred. The desert was theirs, they made sure to send drone after drone to drive off the inhabitants.
The Queen kept birthing warriors... no need for poets or even more queens.... She ruled, everyone did as she wished, blood flowed and with it came her empire.
They produced goods alarmingly fast, they obeyed blindly, and with her they became powerful.
The Queen aims to find the technology to escape this planet; her people desire to see and consume worlds; so called 'Worlds that Glitter'.
A16 Dropbox: https://www.dropbox.com/sh/revn80s9el13w0j/AABh2QvYNBmvk7eyH-V1LTZAa?dl=0
A16 Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=851795776
The Synth:

No one knows of their true species,
No one knows if they are even truly corporeal.
They sneak into civilizations and feast on culture, lies, deception and secrets.
No one even knows they are one. They remember various programmed childhoods, they think independently and talk openly over any subject. They are always curious about technology, spies and politics. Everyone writes it off as their individual beliefs and fascinations, nothing out of the ordinary.
No one knows if their brain somehow encodes what they see and learn into data and transmit it during sleep.
No one knows what their creators do with the secrets they amass.
No one has ever truly met one.
No one knows anything about the Synth; that is until someone tries to stick a piece of metal through their heart... the craters they leave, are a very spectacular sight to behold.
A16 Dropbox: https://www.dropbox.com/sh/rujq7nhzjpe0lt3/AABoQq1KytXxHLvv8DpQG2Bha?dl=0
A16 Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=851795186
RimFactions EPOE Patch:
A16 Dropbox: https://www.dropbox.com/sh/klpb2wadja9nrge/AACwl6W7RIBjl6EsgsNwqmaWa?dl=0
A16 Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=851796327
How to install:
Unzip the contents and place them in your RimWorld/Mods folder.
RimFactions - Core needs to be before any other RimFactions Mods
Activate the mod in the mod menu in the game.
or
Download from Steam
Acknowledgements:
I want to thank Nackblad for allowing one of his hair textures to be used.
I want to thank erdelf for the Humanoid Alien Framework. Without it I couldn't make what I want to make.
I want to thank Cpt.Ohu - former Creator of Humanoid Alien Races
Future Content:
Beastmen - Multiple factions made up of several different races.
More to come.
Permission:
Requires:
Humanoid Alien Framework https://ludeon.com/forums/index.php?topic=29353.0
Mod load order:
Humanoid Alien Framework --then-- RimFactions - Core --then-- any other RimFactions mods
RimFactions - Core:

This mod introduces Several Races and is the core mod for the RimFactions project. If you want Factions of these races you can download the faction mods. Links at the bottom. All alien races have their own body parts. I.E. A Human arm can't be put on an Insectoid. I did this because the biology of different races would be different. All prosthetic's and bionics can be used and is universal across all races.
Races:
Dwarves
1 Dwarven race with 4 factions
Wraith
1 Wraith race with 2 factions
Insectoid
3 Insectoid races each with 1 Faction
Synth
A Synth race for each race in this mod pack and vanilla game
Descriptions:
Dwarven
Since dwarven lore says that you can't tell the women from the men, all women have beards.
The Dwarves have a higher chance to have the Traits Greedy and Industriousness
The Dwarves due to their height are slower than Humans, but have a natural small resistance to weapon damage.
The Dwarves have custom faction, and world map location names. These names change every play through.
Wraith
The Wraith have a higher chance to have the Traits Cannibal, and Psychopath
Custom skin color
The Wraith are a little slower than humans but not by much.
Insectoid
The insectoids have a higher chance to have the Traits Industriousness, Abrasive, and Sanguine.
Each insectoid race has custom head art.
The insectoids due to their hard exoskeleton have an increased resistance to blunt attacks, and a minor resistance to fire.
Synth
No one knows were the Synth came from. The have mastered the ability to blend in with any race.
Any Pawn could be a Synth including your starting pawns.
The only way to know if Pawn is a Synth is for it to die.
A16 Dropbox Link: https://www.dropbox.com/sh/4w514m3v454stei/AAD7cBj3rGXvoIMun1OTiFFOa?dl=0
A16 Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=851794741
Author/Mod Team:
Catatafish
RyR1124
RimFactions presents:
Space Dwarves:

The Kyn'Fino were a proud people hailing from a very harsh desert in the middle of the planet. Being a desert folk, resources were in high demand but low supply. Years of supply shortages made the Kyn'Fino very hardy and very greedy, it was ingrained within their DNA to horde possessions.
One day, a fierce war broke out between an army of chitin clad warriors who decided living in caverns under the desert was no longer in their destiny. The Kyn'Fino fought a long struggle but gave up their ancestral homeland as the enemy just kept throwing bodies upon bodies, a never ending swarm who seemed happy to stream to their death at the behest of their ruler goddess.
Fleeing toward the planets poles, The Kyn'Fino over years became masters at working on the fly, able to construct amazing art, goods and trinkets before the very eyes of caravan traders. A disagreement with early Human explorers who insulted one of the Kyn'Fino's leaders, a great Lord of the Watch, by referring to him as a 'Gymli' (a crippled goat in the Kyn'Fino's language) led to further battles that forced the Kyn'Fino to find any shelter they could among the mountains and hills.
The Kyn'Fino distrust most everyone they come across. If you can earn their trust, you will not find a more skilled artisan.
A16 Dropbox Link: https://www.dropbox.com/sh/kifc8hsacm3cp1l/AACaSwEEw4RM9IYO-BIgg4Qua?dl=0
A16 Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=851795469
The Wraith:

Many generations ago a ship of roughly 500 refugees escaping a brutal civil war on Carosida Prime, in the Marsinius system tried to settle on a large temperate forest of this world but unfortunate happenstance caused a malfunction with the retro boosters and sent them crashing into a boreal forest near the edge of an ice shelf.
The Rexani, as they called themselves, took it as a sign from the ancient gods to establish a foothold where the remains of that ship crashed. The first years were very harsh, fighting off massive bears and wolves with little to eat and even less warmth. Luck was on their side when they discovered some long sealed tunnels containing fungi which produced green membranous fruits, which grew fast and were edible as long as you didn't mind a slight change in your skins color.
A sect within the Rexani, devotees of an Ancient God of War and Mayhem called Wratus, rose to prominence as they were closest to the Fungi cave and were the ones who cultivated the, now, lifeblood of the people. This sect eventually required tributes of livestock before releasing provisions to other members of their own people.
No one knew they were using the animals as a sacrifice to the fungi, which produced even more powerful fruits. Eventually they started sacrificing adults and children to the fungi, believing it a holistic reincarnation of Wratus. The fruits they bred with the blood and bodies of their own families slowly turned them into raving hordes, uttering a prayer known as the 'Invocation of Wratus' before running into settlements nearby and attempting to grab any captives they could... They began slathering captives in the juices of the Wratus Fungi Fruits and eating the captives alive, believing that Wratus would grow and prosper within them.
Many caravans have warned of the green skinned 'Wraiths' who are more interested in the flesh of the traders than of any ware you could peddle. Be wary else you will make a fine dinner.
A16 Dropbox: https://www.dropbox.com/sh/a27tm4l289qigyy/AADiWL3dY2idx1IVagDQEblAa?dl=0
A16 Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=851796059
The Insectoids:

The hive was disorganized before she came, a goddess they saw her as, she arose within the hive a desire for more, a desire for conquest. The hive took her words in and drank them with the same zeal they treat the fungi they grew deep in their tunnels as their many ancestors did before them.
The Queen, whose name no one knows, drove the hive above ground to conquer... a never ending bloodlust and hatred. The desert was theirs, they made sure to send drone after drone to drive off the inhabitants.
The Queen kept birthing warriors... no need for poets or even more queens.... She ruled, everyone did as she wished, blood flowed and with it came her empire.
They produced goods alarmingly fast, they obeyed blindly, and with her they became powerful.
The Queen aims to find the technology to escape this planet; her people desire to see and consume worlds; so called 'Worlds that Glitter'.
A16 Dropbox: https://www.dropbox.com/sh/revn80s9el13w0j/AABh2QvYNBmvk7eyH-V1LTZAa?dl=0
A16 Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=851795776
The Synth:

No one knows of their true species,
No one knows if they are even truly corporeal.
They sneak into civilizations and feast on culture, lies, deception and secrets.
No one even knows they are one. They remember various programmed childhoods, they think independently and talk openly over any subject. They are always curious about technology, spies and politics. Everyone writes it off as their individual beliefs and fascinations, nothing out of the ordinary.
No one knows if their brain somehow encodes what they see and learn into data and transmit it during sleep.
No one knows what their creators do with the secrets they amass.
No one has ever truly met one.
No one knows anything about the Synth; that is until someone tries to stick a piece of metal through their heart... the craters they leave, are a very spectacular sight to behold.
A16 Dropbox: https://www.dropbox.com/sh/rujq7nhzjpe0lt3/AABoQq1KytXxHLvv8DpQG2Bha?dl=0
A16 Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=851795186
RimFactions EPOE Patch:
A16 Dropbox: https://www.dropbox.com/sh/klpb2wadja9nrge/AACwl6W7RIBjl6EsgsNwqmaWa?dl=0
A16 Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=851796327
How to install:
Unzip the contents and place them in your RimWorld/Mods folder.
RimFactions - Core needs to be before any other RimFactions Mods
Activate the mod in the mod menu in the game.
or
Download from Steam
Acknowledgements:
I want to thank Nackblad for allowing one of his hair textures to be used.
I want to thank erdelf for the Humanoid Alien Framework. Without it I couldn't make what I want to make.
I want to thank Cpt.Ohu - former Creator of Humanoid Alien Races
Future Content:
Beastmen - Multiple factions made up of several different races.
More to come.
Permission:
- Anything in this mod you can use for other mods. I encourage it.
- If you want to add my mods to a mod pack just give me credit.
- If you want to use the RimFactions tag in front of your race mod go ahead. If you want it added to this page just let me know and I will add. I will also list you under the author/Mod team.
- If you want to expand on my mods since these are just race and factions feel free to. If you want it added to this page let me know and I will also list you under the author/Mod team.
Code Select
A16: RimFActions - Core Fixed graphics issue with dwarven heads not loading. 1/29/2017
A16: RimFactions - Core Released 1/28/2017
A16: RimFactions - Dwarven Clan Release 1/28/2017
A16: RimFactions - Wraith Legion Release 1/28/2017
A16: RimFactions - Insectoids Release 1/28/2017
A16: RimFactions - Synth Release 1/28/2017
A16: RimFactions - EPOE Patch Release 1/28/2017
#11
Outdated / Re: [A16] Humanoid Alien Framework
January 27, 2017, 10:38:01 AM
Thank you Cpt. Ohu and erdelf. That was the main things I needed answered before my release.
#12
Outdated / Re: [A16] Humanoid Alien Framework
January 27, 2017, 08:26:50 AM
This is happening when I use the dev tool to spawn a wander, or refugee. Could it just be that tool not working with the spawning aliens?
#13
Outdated / Re: [A16] Humanoid Alien Framework
January 26, 2017, 09:11:58 PM
I'm currently working on a factions mod and I have noticed that the alien race I created does not show up as a slave in the orbital pirate trade window, the wanderjoin incident doesn't spawn alien race, and the refuge incident doesn't work with alien race. I have tried many different way to get it to work but have yet to be successful. Is there a class I'm suppose to list to make these work? If there isn't, any idea on how to get the alien race to show up.
#14
Help / Need help Visual Studio with DLL
January 20, 2017, 09:52:58 AM
I'm trying to learn how to make a DLL that will allow incidents of escape pods and wanders to work with my Humanoid Alien Framework Faction Mod. I've decompiled an Assembly that has the wander function in it and have opened the project into Visual Studio. I have the references for AlienRace.dll, Assembly-CSharp, and UnityEgine with the correct framework. Without making any changes when I compile the project it error's out with Identifier expected errors and invalid token errors. I think I'm missing the references to the mod files, but if that is the case I don't know how to do that properly. Can anyone give me some help?
#15
Help / Need help making turrets target player pawns
January 14, 2017, 12:09:56 AM
I'm using the misc. faction base map generator. The default faction base gen is missing a player colony feel. Most of all turrets and traps. I'm working on a mod to create a large number of custom faction maps. To spice up attacking factions. I have ran into a brick wall with turrets targeting player pawns and mines detonating on players. The route I'm trying at the moment is creating an event that triggers on faction map gen. I'm trying to make the event trigger manhunter on player pawns since turrets target manhunter, butI don't have high hopes on that working. Does anyone have any ideas how I could make this function work?
Pages1 2